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Everything posted by dast
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Unless you have the full installer(s) and latest updates you should be able to install pre-R21 versions. I just checked in my "physical backup" box, and I do have all shipped boxes for Cinema4D R9 up to R17. It seems they stopped physically shipping the software from R18 onward. If you download your R18, R19, R20 (and their updates) you should be fine for some "3D archeology". But it sure is that something is being prepared ... EDIT: just had a look at https://www.maxon.net/en/downloads/cinema-4d-past-versions-downloads and it seems they removed all updates for past versions prior R21. I was sure I downloaded the updates from there in the (not so distant) past. EDIT2: Just installed R17.016 from DVD and performed an update -> it downloaded the update for R17.055 Not sure how long these older updates will still be available.
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I have spend quite a few hours watching some tutorials in order to get an idea what to expect if I would invest in this application. First impressions are that this application would be a welcome addition as a tool for environment building I was planning in a few of my animated shorts (if I ever get the story completed to my liking). However, most (if not all) tutorials and reviews I have been watching only talk about single images. I have only seen a single tutorial where baked animations were imported. As of yet I have no real good idea what to think of this application in terms of animations. I mainly followed their "A beginner's journey with Clarisse iFX" tutorial series, available on their website. While it was helpful to get to know the basics and the UI, I found it a terrible tutorial to follow. I have watched a few other youtube videos on the subject, but have yet to find the one(s) which show the workflow of creating assets, animating them, importing into Clarisse, build the scene, render the animation. I still am unsure where to animate the camera? Is this an asset that needs to be animated in your 3D DCC and imported as an asset into the scene building? Or do you animate the camera inside Clarisse. Still confused! I would try the PLE if the saved files would be compatible with the purchased version. So I can actually use the work I created and not have to make it all over again once I had decided to purchase the product. Not sure I would have enough time learning from the PLE and not miss the discount-code deadline.
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Noticed this as well a few days ago. Haven't read the actual fine-prints, but I guess it has something to do with allowing MAXON to keep your data, etc ... Note that online activation has been present since the first days of R21. One of the reasons why I stick with R20.
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I had downloaded my installers already in the past (for plugin development purposes), but just to be safe I redownloaded them again this weekend. Unfortunately, these go only back to R18. I am still missing R17 (Windows). But having R16, R18, R19, R20 is fine enough for me to work with. Note that you might also want to get the latest updates on MAXON's download site, as I am not sure the installers are the latest ones. But I had the impression that latest updates were only available for a few versions, so get them while they're still available.
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Thanks for sharing. I purchased a perpetual license of Redshift before it went subscription to use with my R20. Still need to buy me a new computer with GPU to use it. Knowing what I know now it seems I better had spend the money on Clarisse instead. I had heard about Clarisse some years ago, but never paid much attention as it still was a lot of money ... next to the yearly MSA. Now that I have settled with R20, I am more tempted to invest in this Clarisse. And with the current discount code, that might just be the final push to take the plunge (... figure of speech).
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Bonjour, bonjour. Bienvenu / Welcome
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Well, that's your decision. But I then would suggest to use your R19 as the plugin works there for you.
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Your profile mentions R19.053. Does it work on that version? In the Cinema4D console (Shift-F10) you should see a welcome message from the plugin. Something in the likes of "Scroll2Object v1.2 - ready". If you see this, then you will need to explain in more detail what does not work. If you see "unsupported version" then you're unlucky to have a not supported Cinema4D version. Up to now this seemingly only has been reported by people using cracked Cinema4D.
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Nope, missed Johnny 5 as I only had eyes for the sculpt.
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This is quite an introduction. First look at your project and my yaw drops to the floor. Reminds me of "Batteries not included", but mostly "Explorers" and "Flight of the Navigator". Ah, those 80s ! Great memories. Looking forward to your next results, both your 3D visuals as your 3D printed works. Thanks for sharing, and welcome to the Ca ... to the Core4D.
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I will try to provide a fix later today. EDIT: new version available in first post. I haven't tested it with S22, S24 ... so if anyone is willing to test and report back if it works (or not), it would be greatly appreciated. Also, if anyone is willing to create some visual representation for this plugin as a 500x500 pixel banner/icon, I can then add it to the download section.
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Proposal of new Tagging System & integration of C4D - Blender - Houdini
dast replied to a topic in Discussions
@Igor I know the subforum titles are only a work-in-progress, but I would suggest not to include any number or names of DCC's in the title itself. As this title might soon become obsolete as soon as a new DCC is added to the list. So while "The beauty of 4 ..." might sound nice and to the point NOW, it might be already obsolete by tomorrow. Just a suggestion. Also, I am a bit afraid that the need to move requests to the appropriate sub-section might soon become a bottle-neck. Since you already mention that you don't have enough hours in a day, I feel that the need to move topics manually is a big no-no. Can you provide a tag for each of the DCC to be discussed? This would require the user who creates a request to select the appropriate DCC-tag. This could help manage the different topics. And it would also avoid the need to include the DCC in the title (as your example illustrated). On the other hand, when does one decide to move the topic? When does one tag the request as being "solved/done"? Who does this tagging? I have more than once seen people ask question in the forum, with members providing one or more answers ... but no further actions or response from the original poster. There needs to be some discipline from the requestor to tag the request, but there is no guarantee. Which will soon lead to a cluttered subforum. And I don't think moderators have so much free time at their disposal to clean up after everyone lacking discipline, right? -
Proposal of new Tagging System & integration of C4D - Blender - Houdini
dast replied to a topic in Discussions
Agreed that this would be a useful thing to have. But as mentioned above, I would suggest to name it "Workflow translations", or something similar. I find using "versus" immediately includes some connotations related to "competitivism", which this new sub-forum would be the exact opposite of. -
Well ... give us back the "€700 for a yearly perpetual upgrade with Cineversity access" as it was. No need to call it MSA. No need for more frequent updates. And everyone will be happy. Now instead we have a higher perpetual upgrade price for far less functionality (compared to subscription).
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Thanks for the kind words. Back in 2004 I wouldn't have known how to implement such solution. It still is not perfect but I am glad you (and many others) enjoy it.
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This sort of technical question is better suited asking on MAXON's PluginCafé. You can get the basic information from following documentations https://developers.maxon.net/?p=355 https://developers.maxon.net/?p=496
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Welcome! Looking forward to your progress.
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Hi, If you had previously purchased the plugin you should have received an e-mail with details about changes in version 1.4 Next to changes in the licensing there are some minor bug-fixes in 1.4. so it would be best to download and use the latest version. I have uploaded separate version of the plugin that run in the different versions of CInema4D. In your case you would only need to download the one supporting R16-R19. But feel free to (also) download the other versions if you have more recent versions of Cinema4D.
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I gather you already have checked the download section and obtained the plugin.
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It took some time, but I am in the process of building a "bridge" between PolyGnome and PolyDup. I would like to be able to send objects from PolyDup's slots to PolyGnome's library ... and vice versa. It is still early in the process, but right now I have a working concept to retrieve PolyDup's extracts from within PolyGnome's Junkyard dialog, and stored it in the library. What is still left to do is get some thumbnail generated. So, expect some updates on these plugins in the near future.
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Version 1.44
348 downloads
Dials is a Cinema 4D plugin, which allows you to set up a list of most used tools and commands. These are presented as a circular palette to select from. Directly available from the 3D viewport. Settings for a tool can also be stored as different favourites Documentation available in the documentation folder of the plugin. Different toolsets can be set up and recalled via scripts (one included as example in documentation folder). original discussion thread: https://www.core4d.com/ipb/forums/topic/103440-dials-was-wheel-of-tools Plugin supports Cinema4D R16 up to R25, both Windows and macOS.Free -
Reconsidering, I have updated the plugin to version 1.4. Having taken the opportunity to setup a building environment for R23 and S24 on Windows and macOS. This is becoming quite a hassle. Which reminded me of one of the reasons having contributed to quit the plugin-business. The plugin(s) is available in the download section.
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Good afternoon as well. I stopped selling my plugins a while ago. You might find some more info in following topic. https://www.core4d.com/ipb/forums/topic/112141-polydup-and-a-50-off-sale I have been looking into providing some of my plugins as downloadables here (see EasyUV as a first step into that direction). But due to lack of interest - and feedback - I am not sure I still want to put time and effort into this.
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Not sure if exporting would be the solution, but it sure is a nice idea to try and collect as much info regarding as many workflows as possible. Some may not see the need, and I agree that the current community is mostly C4D orientated. But if possible workflows are presented and explained, it might lead to more and more people trying out and adapting workflows to their own need. The main problem is we need pioneers who know what they're doing to get things started ... and be able to explain to the less techy-minded (myself included) how to go about. Unfortunately, I seem to have noticed that the community as a whole, with exception of a few die-hards, is becoming less and less involved in providing feedback. Most people here seem to look for an answer, to never be seen again when their question gets answered. Some even aren't seen again right after having posted their question.