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Everything posted by dast
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Nice, as always. Could we see some wireframes, please? Knowing your polygon-magic a wireframe-shot will probably look even hotter than a full rendered shot.
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I have Windows 10 Home (22H2) running but can still launch R20.059 Granted, it takes forever to launch but that might be related to all scripts, plugins, etc ... that have been accumulated over time. I will be following this thread as I am looking to replace this 5th generation Intel powered laptop I am using, as it only has 8 GB and obsolete graphic card. Obviously I would want to go Windows 11 with the new machine, but still would like to use my rusty-trusty R20. Since I currently am able to use it on a 22H2 I am wondering what all the news is about R20 not working on 20H2 and onwards?
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Thanks for the time and effort to share this information. I have been a former user of CarbonScatter and Vue Infinite 5 (and above) creating backdrops for a shortfilm between 2006-2009. Later on went to purchase Vue and PlantFactory 2016 for another personal project ... which unfortunately never took shape, leaving the purchased software unused on a shelf. Am looking forward to use the latest versions and create some new animations.
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I checked the other 2 videos and it's the same for me. I have my audio settings set up as follows, and this is fine for most youtube videos I watch (or any other audio related things). The audio of the intro is fine and clear, the narration just is too quiet.
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Out of curiosity I watched the first 10-15 seconds of the first and fourth video. I like that the intro to the video is short and simple. But the audio of the actual tutorial is quite low in comparison with the intro, I really need to crank up the volume to make it audible, and even then the quality is less then desirable. Please normalize your audio.
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Good luck with the channel. Still on R20 and thus not being into nodes I subscribed, hoping to let the channel grow.
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I can see it as well. I'm on Firefox 121.0 (Windows).
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Good luck! Many moons ago I made a shortfilm and submitted it to some festivals. Nothing came out of it, but it was worth trying. Or so I thought. Not that I am about to complete a new shortfilm, or so, but am just wondering how you decide on which festivals to participate? What makes you decide to send in a submission to this or that festival? Just being curious.
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Congrats on completing the project.
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I have been following this topic on and off, not sure if you're still looking for feedback or not. Regarding the recent walking shot: may I suggest (if you're still in process of refining it) to reduce the left and right movement of the camera. I am fine with the up and down movement, as that simulates the effect of walking. But the left and right movement not only kills it for me, but it introduced a little nausea. I am also wondering if this was done in Blender or C4D. Not important, but am just curious ... as I still haven't made the step/jump/leap to Blender.
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"C4D Python" is just like regular Python: run once scenario - start at the top, execute the code, done However, when your python code is part of a python tag, or xpresso python node, or other part of a scene then just like any other object part of the scene it gets evaluated each frame. And thus executed each frame. The same python code can be used in a script or plugin, and it would yield the same result ... except a script or plugin (depending its type) would only run each time you trigger it. A (python) plugin could also be triggered every frame.
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I am with you about the ' Core Crusty's Corner' for old people. - When someone there posts a question about squeaking bones, they probably don't intend it to be anything IK related. - Posting a message with all capitals might become the default. - "Did anyone forget taking his/her capsule, today?" - Talking about having a memory upgrade also doesn't mean what the youngsters think it is.
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Welcome back. Yes, searching for answers was a whole satisfying experience on its own, back in the days. But the fact that we're "noticing" (*) a difference with how the younger generation do their "research", should make us realize we're getting get-off-my-lawn old. (*) noticing, being annoyed by, ... whatever floats your goat.
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I hear you about being mired in C4D. I am in the same boat (R20 here). I have recently watched the first video of the "doughnut-tutorial". But still not convinced about wanting to spend all this time to learn Blender. Looking forward to see more of your project as you progress.
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wow ... that one really is for insiders.
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Nice find. Sorry, I have been looking all over the image, but just don't get it. Does it maybe refer to a 3D term used in the French version of Cinema4D? As it doesn't ring a bell with me, sorry.
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Finally, someone made the "bridge" picture. Just wondering, did you take all these photographs?
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I am assuming you refer to the pie-colors of the Dials plugin shown in the demonstration video? You might check the Dials plugin threads for more details: https://www.core4d.com/ipb/files/file/76-dials/?tab=comments https://www.core4d.com/ipb/forums/topic/103440-dials-was-wheel-of-tools/ In short here's what the documentation of Dials has to say about it:
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In the past I have always wanted to launch my Dials plugin (https://www.core4d.com/ipb/files/file/76-dials/) with a simple right-mouse-button click. Unfortunately this action was already used by the native popup-menu which would provide a list of possible tools and commands. Not wanting to override this I always refrained from providing a proper solution. Recently I revisited the whole idea, and instead of providing the right-mouse-button functionality from within Dials itself I created a separate plugin. This way the original implementation of Dials was left alone. And instead of limiting this feature to launch Dials, the separate plugin would also allow other plugins to be launched by the press of a right-mouse-button. While the Alt-key is being used to navigate the viewport, the Ctrl and Shift keys are natively left unused in combination with a right-mouse-button click (as far as I know). As such I made sure to support these keys to allow for up to a total of 4 possible actions to be controlled. Why Ctrl and Shift? Well, for many years I do have a 3DConnexion SpaceMouse, formerly known as 'SpaceExplorer'. Next to the 6 degrees of freedom it also has (only) 2 buttons. Soon I realized assigning Ctrl and Shift to these buttons would allow me to add and subtract selections, speeding up my workflow during modeling. As such I found it obvious to provide these controls for additional functionality to the RMB plugin. As I am working with my old and trusty Release 20 of Cinema4D I am mainly developing plugin for that release. In some cases I do find the time to port plugins to newer versions of Cinema4D, with the disadvantage that these aren't being tested thoroughly. At this point in time I have a beta version of RMB available for R20 and version 2023 of Cinema4D, Windows only. I am providing the plugin here, as is, for testing purposes. I am looking for feedback, not suggestions nor requests. Documentation is included in the attached zip file. With enough feedback I will post the plugin in the download section. RMB v0x win(R20 2023).zip
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And another one. Not really the correct spelling, but close enough ... at least for me 😉
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It seems Corona Render is creating a default material for their internal usage, and set the hide-flag in order to hide that material to the public. The Search Material plugin however does its thing by hiding or showing all known materials that matches the required "search"-string. One solution would be to modify the plugin to skip that internal Corona Render material in any of its search actions. But as it is simply named "Mat" that is quite error-prone, as that would skip any default material being created by everyone. The same issue of such "hidden materials" may be present for other 3rd party render engines, or alike. These would also need to be skipped for every search action. I will think about it, and see if I can find a workaround ...
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Thanks for the responses so far. I don't plan on doing simulations, nor AI, nor pyro, nor high resolution video editing. I am also not worrying about memory channels. My main goal was to have 64GB and leave room for potential upgrade to 128GB. A motherboard with 4DIMMs (2 channel support) is all I have been focusing on. The projects I had in mind doing were short-story animations, similar to those I did in past for the C4DCafe animation challenges (School of Flight, Inner Workings, ...). One particular project I have been thinking about making recently contains a few shots with vast environment showing mountains, desert with sand and rocks, and lots of vegetation, ... However, I don't plan on only doing that kind of work, and wouldn't want to build a machine solely for this purpose. If I settle with a "budget" machine that would not be able to handle the required shots ... I'll compromise, or adjust in any way to make it work. Now I have been doing some "homework". An AM4 system (AMD Ryzen 5xxx series): Corsair RM850x PSU 170,- (alternative: Corsair RM750x PSU 130,-) (alternative: Corsair RM650x PSU 115,-) Corsair DDR4 Vengeance LPX 2x32GB 3200 170,- Crucial P5 Plus 1TB M2 SSD (PCIe 4.0) 104,- ? cpu-cooler (already included in ryzen 5 & 7) Asus PRIME X570-P moederbord 249,- be quiet! Pure Base 500 Black MidiTower 90,- Windows 10 Pro 64bit UK 149,- AMD Ryzen 5 5600G (3.9GHz 6core, GPU, 65W) 144,- AMD Ryzen 7 5700G (3.8GHz 8core, GPU, 65W) 207,- AMD Ryzen 9 5900X (3.7GHz 12core, 105W) 379,- total (no CPU, no GPU) = 932,- => 1076,- (Ryzen 5) => 1139,- (Ryzen 7) => 1311,- (Ryzen 9) An AM5 system (AMD Ryzen 7xxx series): Noctua NH-D15 cooler 115,- Asus PRIME B650M-A 209,- Corsair DDR5 Vengeance 2x32GB 5200 240,- Crucial P5 Plus 1TB M2 SSD (PCIe 4.0) 104,- be quiet! Pure Base 500 Black MidiTower 90,- Corsair RM850x PSU 170,- Windows 10 Pro 64bit UK 149,- AMD Ryzen 5 7600 (3.8GHz 6core) 254,- AMD Ryzen 7 7700 (3.8GHz 8core) 369,- AMD Ryzen 9 7900 (3.7GHz 12core) 489,- total (no CPU, no GPU) = 1077,- => 1331,- (Ryzen 5) => 1446,- (Ryzen 7) => 1566,- (Ryzen 9) GPUs Gigabyte Geforce RTX 3060 Windforce OC 12G 379,- Gigabyte GeForce RTX 4070 Ti EAGLE OC 12G 949,- Gigabyte GeForce RTX 4080 EAGLE OC 16G 1389,- The total price difference between an AM4 and AM5 system ranges between 250 and 300 euros. As AM5 is the more recent technology, it might make sense to go for this to be a little longer future-safe. As such, a budget of 2000 euros (AM5 + RTX3060) would be required, or even 3000 euros (AM5 + RTX4080). Maybe I just need to convince myself to drop the 3D hobby ...