mikeh
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Everything posted by mikeh
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A few questions on installing and using : - you say import into the content browser - I assume you mean Asset Browser? - asset browser would only recognize the ZIP file fro imort, and when I attempted to import the ZIP into the asset browser it claimed several file in the ZIP were already in the asset browser - where will the plugin be found once installed? Win 11, C4D 2023
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Same here - go through the process then nothing happens. No download link.
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What is the difference Contributions and Membership? Last week I got an automated email saying that "Core4D cancelled your automatic payments" so I thought I needed to simply re-join (there is no problem with my PayPal acct). On the "membership" page there is only an option for the 5 EUR/2 months plan. But the forum pages themselves list the "contributions" in the right column with many more options. Does choosing a contribution level include membership? Or is a contribution a separate way of supporting Core4D that does not include membership?
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I am having the same or very similar problem. All of sudden the viewport freezes - but other than that C4D seems to be up and running. I can save, scroll and add objects to the OM, change tools, close the file etc - but the viewport stays frozen as is until restart. Win 11, latest C4D 2023, latest nVidia driver, 4090 (Haven't had time to test it in 2024)
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also curious about what GPU or GPUs were used to get that performance. Hopefully you don't need four 3090s to see that speed. edit: I see it was listed in the info: GPU - Nvidia 3090ti CPU - Intel i9-12900KS 3.42Ghz
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are any/all of the missing icons fixed?
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in the past Turbosquid would convert assets to other formats for free if you requested it. I did it many times and it usually went well.
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Watch a bunch of youtube's about the polygon pen - for a modeler it is an amazing, powerful, fun, indispensable tool. Once you get it you'll use it all the time (if you work with polygons that is)
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try making a new group window, then place the node editor inside that, and the material editor also, then dock that group window and save the layout. I also have an attribute manager (set to show only nodes) inside that group window so when you click on a node it's properties are in the AM.
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I'm fine paying directly to support the forum, but I am afraid so many others will not and the forum will fade off. People are so weird about money - they think they deserve to make money, keep all of it, and would never work for free - but somehow think software developers, forum hosts, etc should give them the things they make their money with for free. I know freelancers who make $150,000/year and would never consider paying $10 for a really useful plugin, and use pirated software whenever they can. They could easily pay, they just don't think others deserve to get paid as well. I'd say try to go with ads or whatever other combo of revenue streams you need before you do this fee plan - I think it is a fine and fair plan, but it doesn't take in to account how cheap people are. I'd rather be annoyed by ads and whatnot than have the forum fade off.
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Thread for reporting/resolving issues with C4D S26
mikeh replied to HappyPolygon's topic in Discussions
is there any way to make a UI button for the new standard material? Seems as with RS 3.5 the ability to tear off the materials menu and access each individual thing is gone, so the only way to get the new standard mat is to choose Redshift>materials>standard. Too much menu digging. -
Thread for reporting/resolving issues with C4D S26
mikeh replied to HappyPolygon's topic in Discussions
Are you using Redshift? If so there is a bug in nVidia drivers that has some problem managing memory, and it gets unresponsive and I see the weird viewport stuff. This is an nVidia bug and S26/RS3.5 do not fix (as it is nVidia's bug). The recommended workaround is to set RS memory usage to 50%, and it also seems having Adobe apps active (in particular After Effects) makes this bug worse. -
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As I have begun to dive in to Unreal 5 with zero previous experience with Unreal (or anything like Unreal), I am finding ALOT of tutorials. But a vast majority of them are very game-dev centric, or assume an existing knowledge of Unreal, are for older versions, etc. If people find something that was helpful for beginners that aren't necessarily looking to develop games but rather bring Unity in to their 3D tool set post them here. For starters there is the prolific Winbush. Alot of solid beginner stuff, as well as working with C4D:
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Another vote for an Unreal section. My guess is that many people around here might be looking to use Unreal in a similar fashion to C4D/Blender/Maya as opposed to game development - but a huge majority on online resources/forums I can find assume you are a game dev. It would be nice to have a section friendly to our needs/goals. In fact I have a very basic UE5 texture scaling question I can't get an answer to anywhere (or at least the stuff I have found don't make sense coming from C4D).
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seems odd they didn't demo the scattering of trees, plants, etc - only grass. maybe just choose to not show that or maybe it doesn't do that well? I hope that is part of it, it will be very useful.
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what do you need to do to get it to show up in the OM? I can see the grid and select it in the viewport and make adjustments in the AM - but no object is visible in the OM.
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Is it correct to think that if you pay for yearly Fuse maintenance it costs $262/year (US) and if you use the subscription it is $508/year - but you get the same stuff? Why would a person choose subscription and pay almost double for the same thing? Except weirdly X-Particles is NOT listed as being included in the yearly maintenance even though it describes it as having access to all the tools (probably just a typo). And if I convert my current XP license to Fuse do I gain access to all the tools right now, and then continue to pay yearly maintenance - or does that swap it to subscription? They could have done a better job of explaining this.
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With some niche plugins and other features you'd like to see in C4D I'd say "be careful what you wish for". If MAXON were to add explosions/fluids/etc they'd probably be pretty good and have some nice features and integration...but likely not really be as advanced like the current 3rd party options. And then the third-party options would die off or never be created in the first place because the feature was already in C4D so far fewer people would potentially buy their product. And when MAXON does add some big new feature they seem to just leave it as it was first released for years or decades (BodyPaint), with only minor incremental changes. So, we'd soon have an out-of-date explosion/fluid system and no third-party options. This would hurt C4D in the long run...really bad. As for cost of XP/etc...yes $600 (or whatever) is a big investment. But if you are a professional you need to invest in your business, and should be able to offset the costs of running your business with the work you can do because of the investment (that is how business works). I have a landscaper friend who laughs at how cheap our business is to run compared to what we can earn. He just needed to buy a new Bobcat - he bought a 10-year-old Bobcat for $14,000 that will take him years to pay off. You could easily pay off XP in a single job. If you need explosions consider XP - their team works really hard to make a great product that adds major capabilities to C4D that allows alot of other people to earn more money.
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I think I read the CV-VR cam is not supported in R20 and never will be as there is a new spherical camera that replaces it's function