I've never used the sound node with sample, bands etc, but I've had some success with sound effector - splitting music into bands eg here. For that video I had the sound effector filter checked and had one effector per band driving a sample node to give strength (level).
The main problem with the sound effector is that it treats the audio spectrum as linear, whereas engineers (and the human ear) hear tones on a logarithmic scale. If you play a succession of C notes on a piano, each octave is a doubling in frequency. Similarly a studio (or hi-fi) graphic equaliser has sliders at 32Hz, 64Hz, 128Hz etc. Music + equalisers are split into octaves because that's how we perceive music. The linear analysis graphic in sound effector is wrong IMHO - most of the music is in the 1st 10% of the display. The help file for the band/sample node mentions splitting the source into equal bands.
Also the sound effector band frequencies are way off. I had to calibrate the sound effector using test tones to make the laptop analyser linked above. The freqs were out by approx a factor of 2, and the bands were not 'clean' - a pure sine wave tone would spill over into several bands.
The standard clones + sound effector pseudo equaliser thing that you see in tutorials etc is basically rubbish - all the music is crammed into the 1st clone because the effector divides the freqs linear-wise. The clones just somehow move in time to the music.
If the sample sound node works in a similar fashion to the sound effector, I'd recommend doing some test-tone calibrations.
> my $0.02
edit - freq plot WIP that might amuse you
https://www.dropbox.com/s/x8j7o25tfxry2rp/freq.zip?dl=0