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kbar

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Everything posted by kbar

  1. Just thought I would jump in here and clarify one thing. Beeple did not use 4D Publish, rather I used his Zero Day scene and exported it to PDF as a test. This is what is shown on the behance page. You can download some sample PDF files from the 4D Publish page itself: https://www.4dpublish.com/3d-pdf Also Adobe Acrobat is not designed for massive scenes. You can still have hundreds of objects if you wish, but it might revert down to a wireframe or bounding box representation if its fps drops to low. The benefit of it is that its a viewer that everyone has on their computers. Any computer can open a PDF file using the free Adobe Acrobat Reader. This means that a reasonable model will open on even the lowest spec computer. Making it perfect for technical manuals and product visualisations. Customers use them for placing products into PDF documents, designing floor layouts for booth and product display spaces, technical documentation with 3D models of parts of engines (sometimes brought in from CAD data directly). I will be making some better demo PDF files soon that showcase the new features such as object and camera animation as well as buttons to change views and trigger animations in the scene. I will now leave this back in the hands of Icecaveman.
  2. I won't be updating this post anymore since its really a duplicate and I don't want to be spamming the forums every day. If anyone would like to see any more of these daily sculpts and paints then you can see them in my c4d cafe gallery. Or you can follow me on instagram. From now on they will just be speed sculpt & paint videos. Full tutorials on specific workflows will be added to a new club that I am starting up. It will be dedicated to tutorials to showcase specific features and workflows in C4D for Sculpting and Texturing. Cheers, Kent
  3. Brad Something that looks a little brad pitt'ish on a bad hair day.
  4. Yes I see no reason why it shouldn't, as Fastbee said. Since Pro Render works with the regular C4D Materials you should be able to just create a new material from a substance and use that directly in Pro Render.
  5. T-Rex Not a great paint job today, but still one per day is the goal even if they are bad.
  6. Elephant Quick paint of the base mesh only.
  7. Woman Changed to doing a quick time lapse under a minute. Ran out of time, not a great one today.
  8. Being able to paint directly in the OpenGL viewport with all of its new realtime rendering abilities is going to be pretty cool I think.
  9. I can't help here either unfortunately.
  10. I started up a Club for Developers. In there is a topic for Feature Requests. Feel free to post any features or ideas that you would like to have in there. Then 3rd party developers might be able to pick out a few if they think they can implement them. Having them all in this one place will help to make sure they don't get lost in lots of different threads around c4dcafe.
  11. Because you have to release sometime. So through the development cycle they had a version that was stable and working well so it would have been added to R18. Then you continue on with development for the next version.
  12. Siggraph Sale for 4D Publish Basic Edition. 33% OFF Sale ends 4th of August. www.4dpublish.com
  13. Old Man An experiment to just use a side photo of an old man and see if I can get a render that is reasonable in under 20 mins.
  14. Girl This video has no sculpting in it. Simply painting up a subdivided base mesh using textures.
  15. Many Eyes Techniques... Radial Symmetry Sculpting and Painting. Grab Tool Flatten to Workplane Drag Dab to move a stamp around interactively on the model Masking and Object Extraction from Mask Rectangle Fill texture projection Creating UDIMs for every UV Island Using Mograph to place eyes. Texture Connections + HDR Octane Render with HDR
  16. Googles Things Shown: Radial Symmetry, Flatten to Fixed Plane, Masking, Inflate, Knife Tool, Line Drawing, Stamps for nose, mouth and ears, live painting in the octane live view, hdr, texture connections and rendered in octane.
  17. Cruncher Sometimes your ideas fail you and this is the result you end up with ;)
  18. Its the creepiness of it all that made me want to start doing this on a daily basis. My sculpts are terrible and the painting is just slapped on, but it sometimes gives a result that puts a smile on your face at how ridiculous it is.
  19. Dragon Thing With Dragon Style Skin: And reskinned with my human style skinning
  20. Todays Sculpt: Bug Goat Thing https://www.c4dcafe.com/ipb/blogs/entry/190-sculpt-and-paint-a-bug-goat-thing/
  21. http://www.c4dlive.com/ Nick Campbell is the first on the list. Chris Schmidt is number 4.
  22. I am going to attempt to do a quick sculpt and paint every day. I have posted the first couple of full videos to my new C4DCafe Blog. I won't be posting all the videos to the blog since it is about 4D Publish and all its features and not just about sculpting and painting. All the sculpting and painting videos can be found at the following youtube channel: Daily Sculpt and Paint The videos will show various sculpting and painting techniques and tricks. So if you have never used the sculpting tools before then these videos could be of use to you. All painting is done using the 4D Publish Painting Tools. These tools work just like the sculpting tools so its easy to switch between them and reuse your existing knowledge. These are all going to be very quick sculpt & paints, its more about having fun for now. I like the clay/messy/organic sculpted look so most models will be made like this, at least for now. I will post the final octane renders here in this thread to keep things tidy.
  23. Thanks grain. I will see if I can make a regular habit out of it and post something up weekly or bi-weekly if possible. A gentle intro into c++ in relation to c4d plugins.
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