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kbar

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Everything posted by kbar

  1. Yes I see no reason why it shouldn't, as Fastbee said. Since Pro Render works with the regular C4D Materials you should be able to just create a new material from a substance and use that directly in Pro Render.
  2. T-Rex Not a great paint job today, but still one per day is the goal even if they are bad.
  3. Elephant Quick paint of the base mesh only.
  4. Woman Changed to doing a quick time lapse under a minute. Ran out of time, not a great one today.
  5. Being able to paint directly in the OpenGL viewport with all of its new realtime rendering abilities is going to be pretty cool I think.
  6. I can't help here either unfortunately.
  7. I started up a Club for Developers. In there is a topic for Feature Requests. Feel free to post any features or ideas that you would like to have in there. Then 3rd party developers might be able to pick out a few if they think they can implement them. Having them all in this one place will help to make sure they don't get lost in lots of different threads around c4dcafe.
  8. Because you have to release sometime. So through the development cycle they had a version that was stable and working well so it would have been added to R18. Then you continue on with development for the next version.
  9. Siggraph Sale for 4D Publish Basic Edition. 33% OFF Sale ends 4th of August. www.4dpublish.com
  10. Old Man An experiment to just use a side photo of an old man and see if I can get a render that is reasonable in under 20 mins.
  11. Girl This video has no sculpting in it. Simply painting up a subdivided base mesh using textures.
  12. Many Eyes Techniques... Radial Symmetry Sculpting and Painting. Grab Tool Flatten to Workplane Drag Dab to move a stamp around interactively on the model Masking and Object Extraction from Mask Rectangle Fill texture projection Creating UDIMs for every UV Island Using Mograph to place eyes. Texture Connections + HDR Octane Render with HDR
  13. Googles Things Shown: Radial Symmetry, Flatten to Fixed Plane, Masking, Inflate, Knife Tool, Line Drawing, Stamps for nose, mouth and ears, live painting in the octane live view, hdr, texture connections and rendered in octane.
  14. Cruncher Sometimes your ideas fail you and this is the result you end up with ;)
  15. Its the creepiness of it all that made me want to start doing this on a daily basis. My sculpts are terrible and the painting is just slapped on, but it sometimes gives a result that puts a smile on your face at how ridiculous it is.
  16. Dragon Thing With Dragon Style Skin: And reskinned with my human style skinning
  17. Todays Sculpt: Bug Goat Thing https://www.c4dcafe.com/ipb/blogs/entry/190-sculpt-and-paint-a-bug-goat-thing/
  18. http://www.c4dlive.com/ Nick Campbell is the first on the list. Chris Schmidt is number 4.
  19. I am going to attempt to do a quick sculpt and paint every day. I have posted the first couple of full videos to my new C4DCafe Blog. I won't be posting all the videos to the blog since it is about 4D Publish and all its features and not just about sculpting and painting. All the sculpting and painting videos can be found at the following youtube channel: Daily Sculpt and Paint The videos will show various sculpting and painting techniques and tricks. So if you have never used the sculpting tools before then these videos could be of use to you. All painting is done using the 4D Publish Painting Tools. These tools work just like the sculpting tools so its easy to switch between them and reuse your existing knowledge. These are all going to be very quick sculpt & paints, its more about having fun for now. I like the clay/messy/organic sculpted look so most models will be made like this, at least for now. I will post the final octane renders here in this thread to keep things tidy.
  20. Thanks grain. I will see if I can make a regular habit out of it and post something up weekly or bi-weekly if possible. A gentle intro into c++ in relation to c4d plugins.
  21. It would be great to see one of your mega reviews again Nigel. I have recently been looking over the sculpting part of the R14 2012 review. Brought such a smile to my face, all those great gifs and good memories. For those who don't know what I am referring to you can see it here.
  22. This is a quick tutorial for those people wanting to get started with the C++ SDK in Cinema 4D. This is just for windows users currently. It goes over where to find Visual Studio Community 2013, building the plugins and then using the Sculpt Deformer to apply some animated stamps on a model.
  23. Yesterday I put together a quick video showing how to install the python sdk examples and also how to use the SculptModifierDeformer example script.
  24. Hi everyone,4D Publish 1.5 has now been released.This is a huge release and has already gone out to all existing users for free.It also now includes all the features from the previous UV Paint product, as well as the SVG and DICOM plugins.Please visit www.4dpublish.com to find out more.A brief list of some of the major features include the following...- New PDF Page Designer for creating PDF pages using a Vector Graphics System.- Animation Support for exporting out animated cameras and objects directly to PDFs with buttons to trigger all animations.- New Painting Features including a new Paint Brush with a new texture projection system using stencils and stamps that works on all versions of C4D (no sculpting required).- Texture Connections System for quickly changing HDR and Environment maps, with support for exporting to PDF.- Vector Graphics System for creating, and animating, 2D images for textures.- HTC Vive VR Viewer- Mega Scan Importer- GPU Based Ambient Occlusion baking system.- Marker View- Octane Support for painting. When you paint in C4D you can see the painting update live directly in the Octane Live View.- UDIM Workflow Support- Content View for working with Textures- Material View for working with multiple materials on a single object.- SVG Image Support- DICOM Image Support- Integrated help system.- And lots more...All the documentation can be found via the Support menu or at help.4dpublish.comThis is only scratching the surface of what all these features can do.And there is a lot more to come...
  25. Just a quick note to say that the UV Paint technology is actively being developed. The technology will appear again later this year and all existing users will receive the update. The removal from social media was just for the removal of the sneak peek videos. The decision to discontinue it as a stand alone product was done for internal development reasons. More info will come later this year.
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