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GazzaMataz

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Everything posted by GazzaMataz

  1. FERNS! That's what I need ferns! When I go cycling in my local wood there are ferns everywhere… and brambles - bloody things! Cut myself to pieces on them 🙂
  2. OK here is the latest version with improved boots (no cloth showing through) and clothing although there are a still a few little glitches. I am doing a Marvelous Designer course so hoping to find a way of improving the cloth, it doesn't help that these characters are jumping about a lot! Have also looked at improving the hair render quality but even though I am using Redshift nodes it still seems a bit like they have tons of hairspray on their hair… Looking forwards to any comments or tips 🙂 Robin & John
  3. Well I have been working on this mostly the textures on the boots - took ages UVing them! Here is a quick grab showing boot improvements 🙂 Next up is looking at getting the hair to work better in Redshift…
  4. Hi Peeps Here is another animation that I started on a few years ago for Bomper Studio but never finished. Originally it wasn't going to have cloth sims in it or hair but it switched over to that and I had to learn a bit about hair and Marvelous Designer 🙂 Anyway I wanted to polish this up and get the cloth and hair looking better along with rendering it all in Redshift. There are some obvious faults that I am working on like cloth peaking through in places and the hair being a bit glittery but any comments and tips would be most welcome 🙂 Robin & John
  5. Hi Igor Well if I get time I might give it a go but I have just forked out for an R23 subs, HelloLux tuts, Redshift renewal and XP particles maintenance and I have my eye on Forester so if I did adopt it I am not sure I could afford it right now… 🙂
  6. Hi Peeps Been working on this again trying to improve the sound, lighting and camera moves and other bits… Looking forwards to seeing what you lot think? Graveyard Revisited I removed the mist since it killed the shadows and I think the DOF kinda gives a distant mist effect.
  7. OK peeps suggestions taken on board. I have tinkered with the lights and as Dave said the main area light in the scene is too large so I have switched it to an infinite light which brings back the shadows and I have also removed the mist since the DOF is burring the background which kind of has the same effect. So here are two images with this executed from the church scene and the tomb scene. I have also added wind to the trees but I find it increases the number of leaves on the trees when I do this... Something to rectify in Forester. I am liking this result better :-)
  8. @Dave thanks for your comments although I don't think I will be giving the skelly red eyes… And I don't want to do this using a toon shader, I know that is classic cartoon but I want this in 3D and to help me get better with Redshift 🙂 Not sure what you mean about keeping the funny walk until the very end? I think you mean keep skelly walking and don't pull back from the tomb at the start of shot 03 (where skelly sees tomb) which makes sense. Everyone keeps saying add shadows they are there but they just don't seem to be strong enough. I cannot seem to increase the blackness of the shadows from the main light and the fog/mist seems to be dissipating them and I don't want to remove the fog. I am doing a course in Redshift at the moment so I am hoping to find a way to darken/deepen the shadows.
  9. Cerbera I agree completely on the sound I just threw it together and it is ‘rough’. I was only thinking this yesterday when reviewing the whole flick but posted anyway.
  10. Igor thanks for taking a look again. I am not after too realistic a result since this is meant to be a cartoon. I have started a more in depth course on Redshift so the lights might improve and some of the textures. I think skelly’s texture needs a bit of work, perhaps the ground. Bare in mind that I am not using GI - yet 😀
  11. Well spent a bit more time on this working on the DOF, lights and camera moves - think it's an improvement 🙂 Graveyard Revisited
  12. The skeleton was the easy part it’s all the lighting and camera work that’s the hardest. Think I might do one of those HelloLux Redshift training courses see if I can learn a thing or two to help improve this flick 😀
  13. Hi Peeps This is a project I started back in 2000 when I first started learning C4D. I came back to it now and again over the years as my skills improved and recently I decided it would be great to revisit it once again using it as my first Redshift project (I have since used Redshift on other projects). It's obviously still not finished but I want to see peoples thought on areas they think could improve it. So far other people are saying it's too long and I should fiddle about with the cameras and shadows since the lighting doesn't look realistic - it's a cartoon! Graveyard Revisited
  14. I have an X-Particles 3.5 license and they are doing an offer today for half price upgrade. But I was also looking at Houdini and that seems more powerful :-) So I am in a dither whether to upgrade my X-Particles or go down the Houdini route and have very little time to decide. So I thought I would ask here what seasoned users would go for?
  15. Hi Hrvoje Many thanks for this it is just what i was looking for as a starting block for what I want to do. The other good thing about this is that I actually understand the code - which is a good sign :-)
  16. GazzaMataz

    Reset Script

    I am starting to learn a little Python and one of the first scripts that I want to create would be one that resets all controller handles on a character rig. So this would be like the reset button on the character component rig that is built into C4D. What this does is reset all the controllers to their original rotational, scale and positional coordinates. This is unlike the rest button which will only reset the object that you have selected. Anyone got such a script that I could look at and modify to suit what I am after?
  17. So it is fixed - should have worked in the first place! And now it will cost me a full upgrade to get the fix :-) This may seem like a minor fix but for those of use that use C4D character tools it is a major thing!
  18. Have they still not fixed the PSD morphs in R20? So this was a effectively a beta feature added to R19 that you have to bake all the animation out to get it to work… Sigh! Would like some of the character rigs to have been updated as well since a lot of them have features that don't quite work. Guess I'll have to go into the rig and fix them myself.
  19. Well I don't know much about Blender at all, the info I received was passed to me by someone who doesn't know Blender well (Lightwave user) from one of his freelancers so all a bit second-hand… It certainly does appeal to me considering all those high prices that we pay for licensed software though - might start learning a little :-)
  20. From what I have heard Blender is free but you pay when you need to render, presumably using GPU or CPU… I have also heard quite few 3D artists leaving the likes of Maya and Max to adopt Blender. Being a freelancer I wuldn't like to do this since I get hired for my C4D skills, if I was my own studio that could change :-)
  21. OK I am thinking of getting the MSA before they release R20 sometime in September. If I do this now I should be eligible for a free upgrade from R19 which I currently use to R20 when it is released? I am also looking at some Cineversity tuts that I would really like to view, I have a Plural Sight subscription but it doesn't have the same tuts (it's gone a little bit down hill IMHO). Should I purchase now or wait till next month?
  22. Are you going to rig her with the built in C4D Advanced Biped Rig or your own customised version?
  23. Are you planning to rig and animate this model Vector?
  24. Lovely modelling and texturing Kirpl, although I would tweak the texturing on the hull machine gun myself. Why have you stuck a flower in the end of the barrel in the picture above? Is this a flower power tank and Oddball is driving it :-)
  25. Actually when I mentioned making a model out of parts like a real one would be I actually went out and bought a Tamiya 1/35th scale Panzer IVD to yse as reference since I found working from just photos lacking. This really helped. BTW Tamiya do a nice 1/35 and a 1/48 scale version of the yilly which are very nice reference. I should know I have made the 1/48th scale version :-)
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