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mrittman

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Everything posted by mrittman

  1. Ahhh okay haha no worries. Thanks a ton for your help anyway though man I really appreciate it!
  2. Do you know if there's a way with your xpresso node setup to output the name of the currently playing track (wherever the playhead is)? Example attached.
  3. I'm having trouble creating the same xpresso setup you've got :/ This was as far as I could get, and I don't even know if it's right haha. I think I should use timeline sound, because it helps to be able to scrub the timeline and hear it play back. Doesn't the sound node just play a sound when it gets to a specific frame (ie. no scrubbing)?
  4. Hey, couple of python questions... Is it possible to display the name of the currently playing sound track in the viewport? Is it possible to create an input port on that Xpresso node and have an input field to set the name of the object? Just trying to make it easier to select the specific sound track without having to go into the Xpresso editor/python node. Thanks! Matt
  5. Oh my gosh man, you're a lifesaver! Thanks so much!
  6. Is it possible to drive the Start Time of a sound track with Xpresso? I tried a set driver/set driven on it, but this doesn't work.
  7. Yeah I'm hoping R20 brings the long awaited core update we've all been waiting for. I know we've got bits and pieces of it with Voronoi fracture, but hoping the new core gives us a more responsive viewport with more objects in the scene. It would also be nice if we didn't have to worry about priority anymore. Dealing with laggy animations can be frustrating. Improved boolean operations yielding better topology would also be lovely. Last, and certainly not least, as others have said... we really need an updated UV toolset. I'd be very surprised if all this came with R20, but if it did, I'd be in heaven
  8. Totally agree with you about Reflectance. The fact that TopCoat was created to help demystify Reflectance says a lot. And after having used Corona to create materials, it's leagues better than Reflectance. I thought R17 was a pretty lackluster release (and I still do), but I will say that having gotten more familiar with the Take System, it has been a huge time-saver for me. Not having to break apart my animations into separate C4D files has been very nice.
  9. My bad :P I just read it as, they wouldn't be releasing it right away with R18, but thought maybe it would have been released halfway through. Guess not :/
  10. They also said these viewport updates for BodyPaint 3D were coming within the R18 lifecycle. Now R19 is just around the corner. Does that mean R18 won't get these updates now?
  11. We've been asking for an update to the UV tools for years now. I highly doubt we're going to see this happen in R19. It seems their priorities are elsewhere unfortunately. I really wish they'd add some useful features and not just follow what the market is doing. AMD ProRender will be nice, but there are so many other renderers out there that work just fine. I feel like this is going to further complicate things. Reflectance is already a mess.
  12. Anyone know if the UV tools are getting a facelift alongside BodyPaint?
  13. Awesome that it can use GPU and CPU at the same time. Really looking forward to this. They mentioned it's coming in 2017, so this should be introduced in R19.
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