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mrittman

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Everything posted by mrittman

  1. Cinema 4D is now Blender.
  2. These other options also offer indie pricing for those that make less than $100,000 a year: Houdini = $269 / year rent Maya = $280 / year rent Max = $280 / year rent Modo = $14.99 / month rent (Steam)* It would sure be nice if Maxon offered an indie version of C4D. Not every user makes more than $100k a year… * The only indie version of Modo I was able to find is on Steam, and it appears to be an older version, released in 2015.
  3. Can someone at Maxon comment on the terms of the asset browser if one purchases a perpetual version of R25? Is there any access at all? Are you locked out after a period of time?
  4. While on the topic of BodyPaint... what is extremely disappointing is how silent Maxon is on it (and frankly many other features). Nothing is mentioned about how dated it is, and it comes off as if nothing is wrong with it. In fact, they continue to publish quick tip videos featuring BodyPaint: https://youtu.be/Pm4mtXhBZ_I. Like give me a break. We all love C4D, but something has to change with their constant secrecy. Stop leaving us in the dark.
  5. Since xpresso isn’t going anywhere anytime soon, why not give it some love? After all, this is what people are using for the foreseeable future. As@hikarubrsuggested, proper scaling UI, colored ports, mini-map navigation, etc. Just some small tweaks really. Or just keep developing a system that people aren’t using 😑 Just look at material nodes. They look really nice, but what percentage of folks are actually using them? Hardly anyone, because people are using Octane, Redshift, etc. I fear the same exact thing will happen with scene nodes.
  6. All fine and dandy, but it doesn’t change the fact that they’re not being used at the moment 🤔
  7. @hobbyist, so perpetual users no longer get access to the asset/content browser? First Cineversity, now this. And for $3500… 🤦🏼‍♂️ @HrvojeJust because it’s possible to do these things, doesn’t mean people are actually adopting that workflow. A quick Google search for “rigging C4D scene nodes” returned pretty much nothing. The learning curve for scene nodes is much higher and you need a lot more nodes to do the same tasks compared to xpresso. The ease of use just isn’t there. Also from what I’ve been told, a separate expression system will eventually be developed for the new core. Which is essentially an xpresso 2.0? So scene nodes can’t really be compared to xpresso ¯\_(ツ)_/¯ Like I said, maybe another 15 years, when all that stuff is completed. What about the people that are actually using the current system?
  8. But how? I don’t see anyone using scene nodes in their projects. People are using Xpresso right now, not scene nodes. Just give us an xpresso update, instead of making people wait another 15 years for scene nodes to be completed. Quit stringing people along with this “new core” marketing fluff.
  9. Check out Rocket Lasso’s newest plugin, Ricochet: https://gumroad.com/rocketlasso#Nptky
  10. No one is hating on perpetuals. I much prefer them myself. Just upset they've got less than 6 months of bugs/dev support... at $3500.
  11. If that’s the case, then they should remove the perpetual license option, no?
  12. Not gonna lie, that’s really not cool. If someone spends $3500 on a perpetual license, that means they only get 6 months of bug fixes? Yikes.
  13. Agreed. We shouldn’t have to buy a separate plugin to be up to par with what 3ds max, Maya, Houdini, and Blender already have.
  14. Oh nice! Thanks man this works great!
  15. Oh sorry, it's set to Integer, then used Cycle for the Interface.
  16. How would I write the python if Track Name was set to None? I want them all to be disabled if it's on none. I defined None as 0;None in my data type.
  17. I think I got it using the Time data type! time = control[c4d.ID_USERDATA,1] # Time data type time_sec = c4d.BaseTime.Get(time) # Convert time into seconds Found this in the documentation: BaseTime.Get()
  18. Yeah, I was just trying to use the Time data type, as it just makes it easier to position on the timeline, but it's outputting that crazy value: <c4d.BaseTime object at 0x14b15b930>
  19. Instead of using a Float slider for the start time, how would you use just a Time data type? The console keeps throwing back this when I output the Time data type: <c4d.BaseTime object at 0x14b15b948>
  20. Wow, I feel dumb...didn't know there was a python tag haha! Yeah man this is a nice little setup! You've definitely got a lot more experience with this coding stuff than I do. Takes me a lot longer to get my head around. Thanks again!!
  21. Oh man Takes are awesome if you've got a scene that needs a bunch of animation. Before Takes, I would have to break my C4D project into several files. Now I can do it all within one file. Oh shoot, my bad, I didn't see the dropbox link! I'll take a look!
  22. Oh that’s interesting, thanks for sharing man! Maybe instead of having 15 different sound effectors, I could just have 1. Then have a select box to choose which one to play? Then yeah, could also output the filename if need be. What I find kind of frustrating is when working with the Take System. When creating a new Take, it doesn’t show the waveform in the timeline, and I have to go back to the Main Take to see it. At least having this system we’ve set up let’s ya adjust the Start Time when under child Takes. I think I’ve spent way too much time on this lol. It’s the perfectionist nature in me :/
  23. I simplified it a bit so that the python xpresso node references the object name it's attached to. It's working great now! I really just wish the Start Time was built into the Sound Effector, and I wouldn't have had to mess with all this hah!
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