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Hrvoje

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Everything posted by Hrvoje

  1. You can drop the node on the wire directly, it will insert itself into connection. This works for any node where ports are of compatible type in any node graph.
  2. Not an expert in that ara but I would say you are out of options here
  3. I am not aware of any viable alternatives at this moment...
  4. Very nice, thanks for sharing!
  5. Time offset works for animated input object of the cloner and offsets individual clones. Any reason why you are not using another filed, such as linear to trigger random field?
  6. Place your material on cloner and project it onto whole clone constellation (try rmb on material tag and fit to region in viewport). Then instruct the shader effector to use the luminance channel of your material, since it contains the texture.
  7. Have you tried surface deformer? You can project clothes to skinned mesh
  8. Happy to see other people posting stuff 🙂
  9. Are you trying to make the camera horizontal to the plane? If so, look through camera, orbit but hold shift key
  10. You need to edit the graph. Use add node between range and radius of circle. THe value you add will eb initial radius.
  11. Double click on capsule in object manager, that will launch the graph editor. You will msot likely have to reconnect the wire that goers to transform geometry Y
  12. Which version are you using? The setup includes nodal capsule with some internals that presumably produce what you want (animated circle which transforms in y)
  13. Is this what you are after? thing.c4d
  14. You are seriously over estiamting my capabilities 😄
  15. We are getting into serious stuff here - physically based bouncing ball. Memory node serves as solver and result it is art directable. From controls, it has gravity, bounciness and of course initial transforms can be set. Pure math stuff, not expensive to calculate 🙂 Note: no rotations yet, that is quite tricky 111_Bouncing_Ball.c4d
  16. Maxon support is your best bet, send them the capture files also
  17. This should work. Is use animation enabled in Alembic? Given the file size, maybe use some upload service so we can check?
  18. Cool, thanks for sharing, this is quite valuable info 🙂
  19. Here is how to blend a parameter in nodes 41_Cloner_Blend.c4d
  20. Maybe I misunderstood but you can do what you want, check the scene morphs.c4d
  21. You can have instance like setup but there is a limitation. Nodes currently can't process complex input hierarchies, they can work with immediate chldren objects. There is also an option to use symmetry node as well. Here is an example that mimics instance Quad Mirror Start_0001.c4d
  22. Depends on what you want to do. I presume here you are looking to read out the value. That can be done by using a nodes mesh (pr spline), do your calculation in graph and pass it to name of a tag (say weight tag). That way you have a tag in OM with name which is the actual value and can be accessed
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