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Hrvoje

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Everything posted by Hrvoje

  1. Please attach a scene file or generic mockup, example etc of what exactly you are after. Looking at this from single standpoint can be limiting factor. Often there are much easier ways to achieve something without resorting to scripts
  2. Check out the interaction tag, it outputs various events. Cheers
  3. Hrvoje

    AMD Ryzen hotfix

    Hi folks Hotfix for AMD Ryzen is now available https://www.maxon.net/en-gb/news/maxon-news/article/hotfix-providing-ryzen-support-now-available-for-cinema-4d-and-bodypaint-3d-r18/
  4. Cool, so there is interest :) We will start with this in few weeks, I have to choose some good topics and construct few scenes.
  5. Cool stuff, will certainly be used :)
  6. Please attach a scene file and use Cafe attachment facilities to upload images/file...
  7. Ah, I missed the part when clones go upward a bit. Simply create plain effector with box falloff and drive it's strength via Xpresso when it needs to be "lifted" upward. Use output from range mapper to detect the event and simply use another range mapper to map the effector strength. Cheers
  8. Doable with MoGraph, Cmotion and Xpresso. Here is an Xpresso version so that you can have most control and no keyframes :) Cheer Animation_Setup_0002.c4d
  9. Folks, can you write few examples where it was difficult for you to achieve the effect/rig/setup, or you never actually made it? This will give me clearer idea what would be most interesting. Thanks :)
  10. Hi Cafe folks :) I have noticed that quite a few questions which require more complex solutions and deeper knowledge are sometimes unanswered on Cafe. Also, I receive daily requests for help via pm for complex problems where I unfortunately mostly can't help due to lack of time. This also shows that real high quality stuff is not really shown anywhere, apart from bits and pieces scattered all over. Most tutorials that are available are revolving around localized, specific effect or with issues of medium complexity. Given this I am pondering with the idea of creating a "master TD" section where I would show some really advanced rigging, setups, TD stuff. For example, are you interested to know how to create interactive rubik cube? polymer rig? custom python effector? L system rigs? pond drops? slinky? gravitational waves? or any effect that pops to your mind? Let me know then and we can think about how to set this up if there is interest. Since this would require a lot of work we are thinking about creating a small section in forum which would be accessible for small fee to members. Recording this tutorials would take a lot of time so some compensation is expected. The final result would be video training per project, scene files with documentation and comments throughout the scene (Annotations, Xpresso comments, code comments) to help user dissect and understand the logic and principles used. If you have questions simply fire away! Cheers
  11. Hrvoje

    Floating Barrels

    There are certain "levels" which you can't get on if you don't acquire technical knowledge. This is simply unavoidable and often a source of frustration if one chooses to ignore it. Paper backed credentials are certainly nice and can't hurt, but are not imperative. For example, many best artists that I know off don't have them :) Chose an area, arm yourself with patience, watch tutorials and read books which cover what you want. Do not skip essentials, concentrate on fundamentals. Using wrong technique reinforces and amplifies the problem, leading to more frustration. Give yourself simple generic tasks where you will utilize fundamentals. I will take a guess based on your writing style and presume you are quite young, so you have time which is an asset of highest value and conditions to learn. Use it wisely...
  12. Hrvoje

    Floating Barrels

    You will get good at something by following simple formula :) talent(small impact) + invested time (huge impact) = results
  13. If I understood you correctly, you are looking to control various parameters via different inputs. Use math node to add up inputs.
  14. You are reading things in "linear" fashion which simply doesn't hold in reality. By using that logic nobody would even use C++ as programming language because, well, it is very old, right? :) Every technology has it's life span which is nothing odd and with that being said, everything can be revisited, adapted, ported, changed, acquired, rewritten etc.
  15. Guessing. AMD supporting OpenCL or not is completely irrelevant in such case.
  16. Folks let's keep the conversation polite please :) Wanting something from your software, comparing, wishing and similar can be executed with manners. I just want to clear up some misconceptions. 1. Someone said in this thread earlier that MAXON development team is not on par with AD or SideFX, which is simply wrong. 2. From all mentioned apps in this topic Maya has the oldest code base. Old doesn't mean bad. 3. If you are comparing something you have to establish parameters. Some apps have really high entry fee, require technical knowledge, are not emphasizing stability, don't care if tech they implementing can be exploited by all users given their hardware or OS, and all of them are simply designed to cover different areas. 4. The choice of app is not based solely on performance or feature. There are other equally important factors such as price , reliability, stability, knowledge base, fear of being discontinued, inability to own due to rental policy I can speak only for C4D and about philosophy it has. It wants to be simple as possible, with mild learning curve, enabling user to get results quickly as possible, friendly and logical, rock stable (if you ever lost your work you will want this), cross platform, interoperable with other applications to maximum extent possible, plugin friendly. In close future it wants to combine that with unlimited power, flexibility and performance without loosing any of it's trademarks. I am well aware that everyone wants it all and it wants it now, but folks, quality takes time. Recently there were additional steps taken by MAXON in form of being more open to public, such as announcing new core development and partnerships, new MAXON labs, and if you are frequent of Cafe you will notice many developers in fact post here now. I would also prefer that we don't call other users "trolls" or escalate with name calling and finger pointing, we simply don't want that here on Cafe and are sure better than on other forums. @Cutman I understand your concerns, but given the fact that you are still using C4D is simply because you like to use it and enjoy doing so, right? It probably gives you results much quicker and you can wrap your head around it way easier than other apps you tried. Arguments you are conveying are valid, and it seems that it upsets you when users don't agree fully with you. Maybe it is just a delivery method that needs some polishing :)? On the other hand, allowing arguments from other users which come from different standpoint and perspective to be processed objectively is also good practice. For example, I know many SI users who will never use anything AD due to what they did to SI. One thing that is missing from your equation (when comparing apps) is future prospects. As far as I know Maya is not getting rewritten and becoming more friendly, easier to use, less technical, nor it's core and foundation are being modernized? Also, as far as I can tell, Houdini simply has no frame to be easy to use, less low level, provide quick results nor is capable of being generalist app. Not sure anymore, but if I recall correctly you simply couldn't model in Houdini apart from some rudimentary stuff. At the end it would be nice to not to turn every topic into app war and actually enjoy content. I am sure you have some nice work, scene files, problems you solved which you can share and enjoy the Cafe for what it is.
  17. I like the style :)
  18. I see, thanks for the info :)
  19. What are the features you are missing in there? If you are looking for specific effect don't be shy :)
  20. Hi folks :) Small request from my side. If you have some ideas for custom scripted effector with specific functionality which you would find valuable, or you find that it is difficult or cumbersome to achieve with current set of effectors don't be shy and voice yourself. Thanks!
  21. Used to it, trained professionally for years by my better half :)
  22. Very nice to see this going live, will be fun to see new stuff in there :)
  23. MoSpline is essentially an L system. Default angle is propagated and can be considered as global. If you need varying angles you will have to specify per branch. Check the documentation for details. Cheers
  24. Almost all deformers have falloff, but this is useful Xpresso setup where you can create your own and limit the deformer. Good for learning purposes. Unfortunately bevel can't be limited nor does it have a falloff. Second file is cheating, first thing that popped to my mind. Could be there are simpler solutions... Hope this helps :) deformer_falloff.c4d Fracture_Bevel.c4d
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