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Hrvoje

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Everything posted by Hrvoje

  1. So, you want each clone to start of at the junction and move in random direction (at right angle) and turn into random right angle direction once it encounters new junction? What about boundary clones? Can they move outside of the area defined by junctions? Do all clones move at the same speed?
  2. Hrvoje

    C4D On Mac

    Of course, even the future releases 🙂
  3. Hrvoje

    C4D On Mac

    I am running C4D daily on OSX 15.1.1 Sequoia, M4 Pro, no issues at all.
  4. RMB on the node itself and extract the ports, or, ctrl click the dots next to ports in attribute manager, that will expose them in node system.
  5. If it is simple sync, you could use a field driver tag and drive any parameter by sound filed. This can be any parameter of your rig, say mouth open/close, some rotation or similar.
  6. Link is leading to a page which has many images, which gif exactly? Also, please post as scene file, will be easier to assist
  7. Make the attractor a child of emitters particle group, that way it will affect only those : )
  8. Spline filling/cutting effect. A spline is filling within boundaries of another spline (pm request) 163_Spline_Fill.c4d
  9. Fully functional scorpion rig. Remove cmotion walk to have possible rig 58_Scorpion(CA+CMotion).c4d
  10. Here is a plasma/electric ball. Particles stuff is really nice 🙂 01_Plasma Ball.c4d
  11. @DPH You can do simple grade doors with splinewap and cloner, here is an quick example garage_doors.c4d
  12. @Scott Williams Can you post a scene file? Also, does it have to be Xpresso? (Nodes?)
  13. Depends which garage doors and how realistic it should be? Wrapping a model on spline or cloning pieces then offsetting them would work, but best to upload an example of which door. For the car, that is rather simple. If wheels need to turn that can be done with simple rotation rig, do a search for wheel on forum and you can find examples
  14. That is quite cool 🙂 Usually dynamics can be unstable so for things like this a non dynamic rig is better option since it is predictable and art direct able. Have you tried to set up a rig as well?
  15. Sure it's possible 🙂 vmap_selection.c4d
  16. Time to revive this thread, here is a fun one 🙂 12_Butterfly.c4d
  17. @BlastercastG Not a rendering guy myself, but maybe post a simple scene file? That makes it easier for members to help out
  18. Tried Tracing with tracer? Looks doable if you trace a cloned spline or extract edge loops from deformed mesh
  19. Here is how to calculate smooth tangents in nodes. Setup is interesting because it shows some previous/next iteration techniques which are widely applicable 🙂 237_Calc_smooth_tangents.c4d
  20. @Smolak Update to latest 2025.1 In case some of you didn't know, Donovan is very capable with nodes, given his position he couldn't avoid it 🙂
  21. Sent a bugreport to Maxon? Drivers up to date?
  22. @zeden Is this in scene nodes or it can be in capsule? Both are possible but with new object inputs it is really easy, here is a quick example multi_obj_delete_components.c4d
  23. @kkamin Two options here 🙂 Either disable rotation in delay effector (seems scaling from zero is causing skewing) or use delay field instead
  24. @kkamin Please attach a scene file...
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