I would say so, but I am afraid this exceeds my capabilities, at least SSS shader does, although fake SSS is possible with AO. As far as Bevel shader and ocean shader that would be doable, will try :)
You are changing the distance and size by effectors. Isn't it better that they are clones? If you want particular sizes and distance then convert the cloner and use fracture. Simply put all objects under fracture and then use effectors just for specifics.
May I ask why the cloner approach isn't doing it for you? It is exactly what you were after...
Here is a simple line shader. You can change line color, length, rotation and if it is smooth or not. Nothing fancy but will hopefully give you folks some insight into Nodes :)
Line_shader.c4d
Hi folks :)
Some of you asked for Node based Shaders library so here we will make a topic so everyone can post shaders/asset for everyone to use. I will start by Simple ZigZag shader. Please feel free to add your own custom shaders!
File contains a procedural ZigZag shader with changeable colors, height, repetitions and interpolation.
ZigZag.c4d