Yes, I understand, but what would you like to happen. So, let's say you rotate and then store the value once mouse is released. What should happen after new rotation starts? Do you want to overwrite the value? Add to stored one?
You will need to use a bit of python there. So you want to store the value? What happens when you start new rotation? Do values keep adding up or you reset and show the new absolute value?
Maybe you misunderstood? If you start rotating on any axis object delta is calculated in radians. Simply output that in Xpresso from interaction tag and convert to degrees. Effectively you get the rotation values but object stay "locked"
Did you try interaction tag? It seems as you just need values from cursor drag?
EDIT: Here is what I mean. You simply rotate as usual and use object delta to calculate degrees (didn't do that part, object delta is in radians) via Xpresso if that is what you are looking for. The object with tag stays unaffected. Interaction tag is a real hidden gem...
Interaction_tag.c4d
Must admit that I have trouble following what you need. Is there any way to simplify your request? Maybe add a scene file depicting what should happen. Could be that you are looking for something related to interaction tag?
Hi folks
Due to some private message inquiries I wanted to clarify bonus lessons for C4DCafe available trainings. Each training, starting from R20 ones (Fields and Nodes so far) will receive 4 bonus lessons periodically after release. Those lessons are free additions to purchased training. Their purpose is mostly to cover topics of interest based on forum feedback and provide additional value to purchased training. Hope this explains it :)
Cheers
Cycles is not Cinema :)
So, standard shader creation takes long? What modelling slowdown do you experience exactly...?
I don't have any issues at all on OSX Mojave with R19...
The functionality is intact and existing COFFEE stuff works, however you can't create anything COFFEE related anymore. I suggest you redo the scripts or whatever you have with Python...