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Hrvoje

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Everything posted by Hrvoje

  1. Your best bet are sdk documentation and picking up from examples :)
  2. Here is something that should work import c4d from c4d import gui def main(): selObj = doc.GetActiveObjects(c4d.GETACTIVEOBJECTFLAGS_CHILDREN) for obj in selObj: obj.DelBit(c4d.BIT_ACTIVE) if obj.IsInstanceOf(c4d.Oinstance): link = obj[c4d.INSTANCEOBJECT_LINK] link.SetBit(c4d.BIT_ACTIVE) c4d.EventAdd() # Execute main() if __name__=='__main__': main()
  3. You can also double click on the loaded object and it will select it :)
  4. import c4d #Welcome to the world of Python def main(): c4d.CallCommand(70000, 917) # Display Filter c4d.CallCommand(70000, 918) # Display Filter if __name__=='__main__': main() c4d.EventAdd() That should work - simply map a key to it :)
  5. Here is an example for setting just one parameter (for easier reading) def main(): selObj = doc.GetActiveObjects(c4d.GETACTIVEOBJECTFLAGS_CHILDREN) for obj in selObj: obj[c4d.NULLOBJECT_DISPLAY] = 11 c4d.EventAdd() # Execute main() if __name__=='__main__': main() btw you can embedd code by using </> button in the reply interface (top area) and choose which language to use for formatting :)
  6. Cool! Well done! I learned about Phosphates...
  7. Here are some new ones :) 44_Polyfx(MG).c4d 45_Progress indicator(XP+Cmotion).c4d 46_Rainbow_Road(MG).c4d 47_Turtle_fun(MG)R20_fields.c4d 48_Spider_web(MG).c4d 49_Triangle_globe(MG).c4d
  8. Looking good, would like to see final animation :)
  9. Few more :) 38_Pipe_Heating(XP).c4d 39_NLA_motion_clip_rig(CA).c4d 40_Cmotion_quasi_effector(MG-Cmotion).c4d 41_Clone_surface_offset(MG).c4d 43_Pogo_Stick(CA+XP).c4d
  10. Cool, but many people are not listed there, at least 100 more I would say, including myself :P
  11. Hrvoje

    Happy New Year!

    Happy new year from Eastern Europe!
  12. Few more :) 26_Floor_crack(MG).c4d 28_Globe_ship_route(XP+MG).c4d 29_Laser_cut(XP+Cmotion+Dyn).c4d 30_Heart(MG).c4d 32_Lum_fade_and_serial(MG).c4d 34_Writing _text(MG).c4d 35_Text_Delay(MG).c4d 36_Muon_deflector(MG+Dyn)_R20_fields.c4d 37_Cloned_stickers(MG).c4d
  13. That's a lot of cars :) Multi instances are great. One can even create animated crowds with them. For example, one can create few variations of animated character and multi instances each of those to create huge crowds.
  14. That is really cool and informative video and it show how good multi instances are :)
  15. Another batch :) 18_Card_dealing(MG).c4d 20_Dice_roll(MG+Dyn+XP).c4d 21_Displacer(MG+XP).c4d 23_Fireworks(MG+XP).c4d 24_MoExtrude(MG+CA).c4d 25_Flag(Cloth).c4d
  16. It is absolutely fine, I just named them for clarity, not for any rights :) Regarding inbox - yes, there is a limitation in system which prevents me from increasing it's size and I get huge amount off messages in short time spans. Will do a cleanup now.
  17. Simple road builder setup :) VP_Roadtest.c4d Save the scene as character template. Then create new character object and there you will have a VP roadtest with "clickable" elements :)
  18. Here is a visualizer for fields remapping tab :) Remapping_visualizer.c4d
  19. You guys are old I started with vector graphics (point plotting) on PEL Orao in late 80's. Amiga was super expensive and extremely difficult to acquire here... On original topic,: Yes, grass is definitely not greener elsewhere. There are simply bits and pieces which we are envious about, but that is also true from their perspective
  20. Hi Please attach the script itself, hard to say what is wrong...
  21. Another batch :) 11_Pressing_buttons(MG).c4d 12_Chain(MG+CA+XP).c4d 13_Change_logo_by_frame(MG+XP).c4d 14_Circular_lights(MG).c4d 15_Crazy_letters(MG).c4d 16_Crazy_spline(MG+Cmotion).c4d 17_Radar_sweep(MG+XP).c4d
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