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Hrvoje

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Everything posted by Hrvoje

  1. Hi Folks Here is something resembling a production asset - Tracer. It is completely node based and offers following functionality: Trace objects -- In this mode Tracer generates trailing lines from objects centers Trace Points -- Generates trailing lines from objects points Connect Objects -- Connects centers of objects with lines Connect Vertices -- Connects points of all objects Limit (Trace objects and points) From End -- Limits the length of tracing line from end to specified value From Start -- Limits the length of tracing line from start to specified value Limit Amount -- Limit value in frames Trace Scale (Connect Objects and Points) -- Scale the generated lines from midpoint Obviously the setup is inspired by MoGraph but with some additional functionality. Limitations: Not as performant as one would want (some things under the hood have to change also) Use at your own risk, this is experimental asset provided "as is" and as learning resource Have fun 🙂 Tracer_Hrvoje.c4d
  2. Would be easier if you attached a scene file...
  3. Welcome to the Core forums Haruko! You are not aging, there are some of us here which used floppy discs and remember the time before internet. Your work is really good, glad to see you on board 🙂
  4. Congrats on the release!
  5. In Neutron you can't retrieve that info from Op stream. We are thinking about changing this since it popped up few times as a topic already. In meantime you can, and I am sure you already did consider using value node to set the fillet and use it to read out the state down stream. Yes, it adds one more node to graph but it is easy to read
  6. Hrvoje

    Hello World

    Welcome back! Nice to se some old documentaries 🙂
  7. If it is helpful, there is a Neutron setup available in this topic https://www.core4d.com/ipb/forums/topic/114619-hrvoje-nodes-file-pit/?do=findComment&comment=733357
  8. Congrats Igor, forum looks awesome 🤟
  9. Very nice work on the forum Igor, hats off 🙂
  10. Hrvoje

    Ads on core4d

    I am guessing Igor is pointing out that for similar content, including educational material and answers to posts, scene files etc. one has to pay membership on gsg which is significantly more expensive than seeing few ads here and there, or possibly contributing by small amount. Now when I am not the owner of site I can freely tell you it is quite expensive to run and only thing that is holding it in existence is enthusiasm of owner and few members who are contributors. Advertisements and banners barely cover for price of dedicated server and security services. Hosting, backend administration, forum software itself, addons, domain....there is a lot more to cover :)
  11. No worries Dave, I will be around, there is simply too much work to do and I will try to cook up some trainings. In reality, Igor was leading the forum for most of the time, I was just a legal owner up until this point. Hope he doesn't ban me now 🙂
  12. Hi folks I would like to inform you that @Igoris now official owner of Cafe. Time has come for me to pass the honors to younger and more able ones. I have no doubts that he will do a stellar job as he did all this years as admin - congrats Igor! 🙂
  13. Would be nice to meet, I hope to go to US at one point once world returns to normal...
  14. Here is the footage of award. He mentioned whole MoGraph team by name including yours truly 😛
  15. Welcome aboard to your new favorite playgorund :)
  16. We hope to have new one relatively soon but we have to organize collection of really valuable prizes. For this challenge prizes were on the very top and we would like to keep it that way since this generated top quality images 🙂
  17. Congratulations people, fantastic renderings 🙂
  18. Here is few more. From this point onward I will focus on creation of scenes with Scene Nodes for which there is separate topic 215_Fra_in_out_shading(MG).c4d214_Softbody_fields(Dyn+MG).c4d213_Target_per_clone(MG).c4d212_Grater(MG).c4d211_Clone_transfer_rig(MG+XP).c4d210_Slinkyman(MG+XP).c4d209_Trefoil_knot.c4d208_Plasma_Ball(MG).c4d207_Hexa_index(MG+XP).c4d206_Grass_cutter(MG).c4d205_Primitive_poly_hiding(MG).c4d204_Mosaic_Multishader(MG).c4d203_Field_mixing(MG).c4d202_Matrix_Weight(MG).c4d
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