Jump to content

Hrvoje

Admin
  • Posts

    13,400
  • Joined

  • Last visited

  • Days Won

    178

Everything posted by Hrvoje

  1. Would be nice to meet, I hope to go to US at one point once world returns to normal...
  2. Here is the footage of award. He mentioned whole MoGraph team by name including yours truly 😛
  3. Welcome aboard to your new favorite playgorund :)
  4. We hope to have new one relatively soon but we have to organize collection of really valuable prizes. For this challenge prizes were on the very top and we would like to keep it that way since this generated top quality images 🙂
  5. Congratulations people, fantastic renderings 🙂
  6. Here is few more. From this point onward I will focus on creation of scenes with Scene Nodes for which there is separate topic 215_Fra_in_out_shading(MG).c4d214_Softbody_fields(Dyn+MG).c4d213_Target_per_clone(MG).c4d212_Grater(MG).c4d211_Clone_transfer_rig(MG+XP).c4d210_Slinkyman(MG+XP).c4d209_Trefoil_knot.c4d208_Plasma_Ball(MG).c4d207_Hexa_index(MG+XP).c4d206_Grass_cutter(MG).c4d205_Primitive_poly_hiding(MG).c4d204_Mosaic_Multishader(MG).c4d203_Field_mixing(MG).c4d202_Matrix_Weight(MG).c4d
  7. Hrvoje

    Array from time

    Here is a practical example but you can't "save" the data, array is always generated between frames 30-60 time_based_array.c4d
  8. When dealing with geometry you need to utilize delete node otherwise you will have to rebuild topology by yourself if using pure array approach which can get complicated. I believe this is what you are after Geo Modify_0001.c4d If I may suggest that you consider getting Cafe nodes training, all these concepts are explained there 🙂
  9. Hrvoje

    Update Geometry

    Disable new data set in geometry property set node 🙂
  10. Issue seems to be in unsynced looping in random selection asset, therefore it requires scope to append properly
  11. Hrvoje

    Add variable to Loop

    You can also right click on node and add them that way 🙂
  12. welcome back - we love old guys! 😛
  13. Hrvoje

    Arrays

    Your graph must be connected to out. Nothing is to be changed within console node. For example, make color op node and connect it to out, then connect console to color just to have it connected 🙂
  14. Hrvoje

    Arrays

    There is a count value in append. If it is 0 no append will happen. By the way, use console out node instead of print and make sure your graph is connected so it outputs to scene out. Console has to be used as passthrough. Try not to think that much in programming concepts you already know which apply to textual format, rather in data flow - this helped me a lot 🙂
  15. Hrvoje

    Arrays

    Yes, that one is a bit hidden. You can access all sort of data types by unfolding chevron. I think you are looking to create custom container and populate it with arrays
  16. Hrvoje

    Arrays

    I don't understand what you mean by attaching array to each clone? You can build array from any data but don't use Houdini "mindset". You will also need the help of closest point and neighbor node to detect which points are closest. EDIT: I presume you resolved your issue given the analytical foam post on twitter? 🙂 Please post that scene file so people can dissect and learn from it
  17. Hrvoje

    Geometry / Distribution

    Ah, I see, ok, hope this helps then 🙂
  18. Hrvoje

    Geometry / Distribution

    This is one way to do it and is possibly subject to change. At the moment this is how objects are generated in that particular network. Use your approach, it is completely fine 🙂
  19. Hrvoje

    Homer Simpson

    Fantastic, love it 🙂
  20. Hrvoje

    Geometry / Distribution

    @Sandidolsak I presume you are want this result? Here is the screenshot also Sandi.c4d Btw, please always attach scene file regardless how simple any setup can be 🙂
  21. Hrvoje

    Cloner v1.0

    We are aware of this and are looking for solutions. At the moment getting out final mesh can be done only through connect node to merge multiple inputs. Looking forward to see what you can do with nodes given your programming experience 🙂
  22. Have you checked out Scene Nodes? 🙂
×
×
  • Create New...