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Hrvoje

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Everything posted by Hrvoje

  1. Hi folks This topic will be used to frequently showcase examples of capsules/nodes setups. Primary intent is to use them for learning purposes. You can also think of them in terms of examples, snippets and prototypes. All scenes will be commented to reasonable extent to describe what is going on in particular setup. Please do not reply in this topic! If you have a question regarding particular setup please post separately. Hope it will help you get familiar with nodes and start making your own stuff 🙂
  2. Hi folks! Please find multiple open positions for all products in MAXON here. https://www.maxon.net/en/about-maxon/careers In case you feel that you have a set of skills that we could use, don't be shy in dropping me a pm Regards
  3. You can right click on the column and use resource editor to organise your entries.
  4. There is currently no way to do a while loop and break out in loop carried value node. May I ask what are you trying to achieve, maybe there is another approach? 🙂
  5. For the moment you can only import standard and TP particles via nodes but there is no particle system in Neutron
  6. You have to define what you are reading from csv file, find the example attached, it uses your csv file (just relink path with yours) Csv.c4d
  7. Are you asking about scene nodes maybe? There is If node
  8. Hrvoje

    MAXON is hiring!

    Hi folks MAXON is hiring and has multiple job positions open. Check them here and join the family 🙂 https://www.maxon.net/en/about-maxon/careers
  9. It needs a surface (surface scaled blue noise), splines don't have one 🙂
  10. Folks, please, this is not a geo political forum, there are plenty platforms for that. Topics like this will only lead to very bad escalation between members as shown repeatedly in the past. Let's keep the politics out and appreciate that we can escape to this safe haven which is free of war, politics, ideology, propaganda - topic locked, hope you all agree it is in the best interest of all members.
  11. Folks, this is not a political forum, there are plenty of other places to express opinions of current geopolitical events. There were similar topics in the past and it never ended well and turned into very bad thing. Core4D is open community for everyone and will not discriminate on any basis. Hope you understand this decision, topic closed - thanks : )
  12. Many choices here (Zagreb) including 4G/5G, cable, Adsl, satellite etc. Currently on optic connection, 200/100 for 25 euro from tcom. There is Gigabit connection available but that is pricey...
  13. Sure, you can make a capsule of any kind. Haven't tried to "capsulize" this but I don't see why it should not be possible
  14. Yes, just like that 🙂 You parametrize the whole thing, make an array and assemble a spline
  15. Essentially you are looking to check if object is in volume of another object. If the solution is revolving around spheres then it is not problematic as per attached scene. Do note that this solution works for denser meshes where there are no large flat polygons since it relies on normals. Hope it helps 🙂 InVolume.c4d
  16. For simple case of two planes you can connect two planes with one controlling width, the other height then optimize them, however that is present in single plane primitive. If you want to do it on arbitrary geometry it is not really available at the moment. You could manually construct geometry but that would be very difficult...
  17. No special reason, just easier given presented data 🙂 Points are local so in order to get their transformed position one needs to multiply it with parent object matrix
  18. eer, not sure I follow, the setup shows point indices in viewport...?
  19. Sure, you need object group for that so it acts like a generator. Here is an example text_out.c4d Note that this can get slow quickly since spline is drawn for each point for multiple objects which is not ideal. This would be better done on viewport level by drawing in openGL so that it is much faster 🙂
  20. Not sure what went wrong with the file but follow this procedure: - Create object group by dragging it into object manager - Double click on it's icon to open node editor - Copy and paste all the nodes you have in your scene - Connect Geometry op to output - Extend children input of children op and add a new input - RMB in empty space in graph and open resource editor - Enable object mode for port - Disable variadic - Close resource editor (save database if asked, ignore errors if any) - Click in empty space in graph - Convert to asset and name as you wish Now you should have a saved capsule that works.
  21. Welcome Rafael, nice portfolio 🙂
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