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Hrvoje

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Everything posted by Hrvoje

  1. @Zerosixtwosix Hm, maybe an asset where you could wire in 2 arrays and choose how they join would be helpful? Say you have these two arrays A,A,A and B,B,B There are multiple ways to join them A,B,A,B,A,B or A,A,A,B,B,B or B,B,B,A,A,A or any other method You get the idea : )
  2. @Zerosixtwosix You need to get elements from both array an build a new one, that would be the simplest approach. There are other ways such as inserting or concatenating but that can create nested loops which increases complexity. Scene attached. connect.c4d
  3. Updated as mesh primitive and includes formula nodes. Tad optimised too. If you have any suggestions for a capsule don't be shy : )
  4. Here is a fun one - Hilbert curve! Appears as a regular spline primitive in OM A single control for depth is available Graph is a bit more involved 86_Hilbert_Curve.c4d
  5. Some cracking : ) 26_Floor_crack(MG).c4d
  6. Try it 🙂 There is probably generic solution but this should work
  7. Fireworks proto 😛 23_Fireworks(MG+XP).c4d
  8. A rolling triangle. Not perfect but quite close : ) Simple graph 185_Roll_Triangle.c4d
  9. Radar thing 17_Radar_sweep(MG+XP).c4d
  10. A chain 🙂 12_Chain(MG+CA+XP).c4d
  11. It is pretty much the same thing in Houdini encapsulated in single node. Either with nodes or code. In case of C4D it is currently only a prototype done with nodes.
  12. That is odd, because by changing simulation properties in project tab (ctrl+D) I get solid results. Maybe also change direction options in extrude object? Also, Are you simulating on CPU or GPU?
  13. Let's start with some MoGraph. Simple airplane route prototype with movable start and end location. Intermediate point is adjustable too. 01_Airplane_route(MG+constrains).c4d
  14. Hi folks Here I will post general CINEMA 4D scene files, mostly setups depicting certain functionality or solving particular problem. This will be completely random but in regular intervals. Hopefully they can help : )
  15. Did you try simulation options in project settings? Increasing substeps and iterations usually resolves this
  16. Hm, render me puzzled since I don't see the flip. Which version are you using?
  17. What you are looking for is resource editor. To access it, you right click in the graph or right click on group node. From resource editor you can build up any UI you want and connect it to your nodes in any way.
  18. Here is a useful one. Test ig object is in volume 🙂 VP Object to be tested against should be a child Test object is used as link Graph is quite simple with text output Setup can be expanded to test based on axis, bounding box and much more! 83_Point_in_Volume.c4d
  19. Hrvoje

    Disconnect node ?

    There is no vanilla disconnect node, but one can make his own 🙂 Explode_Polygons.c4d
  20. Nice character! Which C4D version are you running? Which fbx export settings are you using?
  21. Afaik there are no node trainings around, at least not comprehensive. Why not take a look here in nodes/capsule pit as a starting point? : https://www.core4d.com/ipb/forums/topic/117017-capsulesnodes-examples-pit/#comments I built a lot of examples which can help you get a foothold into the system
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