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Hrvoje

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Everything posted by Hrvoje

  1. Scope is visually changed to {. Inner scope is what you are most likely to use. Depending on the setup inside the loop, even small iteration values can lead to a lot of data. Can you post a scene file?
  2. Not sure what you mean by baked? Btw, you have a cube in your scene which may be obstructing what you are trying to achieve?
  3. I know what you are after, here is a quick and dirty version. More elaborate setup would have to detect overlaps but it is quite late here and it is not easy 🙂 107_Spline_Outline.c4d
  4. 1. Use spline distributions for resampling, simple scene attached resample.c4d 2. This can be done with bounding box and some remapping, Scene attached 198_Match_Size.c4d 3. That is recursion. Here is a simple example. Elaborate setups need time and are not that trivial, hope this helps you move forward 40_Recursion.c4d
  5. And the often requested carpet roll 🙂 120_Carpet_Roll(MG+XP).c4d
  6. pm request Random traveler. Object that ravels in random directions Graph is two levels but simple : ) Inside memory node Folks, I kindly ask you post your request directly here instead of pm 163_Random_traveler.c4d
  7. From brief glance it looks as the skeleton hierarchy is incorrect. You may want to significantly reduce the file size and scene complexity in order to get some assistance...
  8. You can click hold and drag in empty area of powerslider (small timeline) and do multi selections, however, full timeline is much more versatile
  9. pm request - simple follow rig (sphere follows through time) Simple graph 35_Follow_rig.c4d
  10. Per clone target setup with python effector. Each clone looks at it's respective target 213_Target_per_clone(MG).c4d
  11. Here is a gate setup 76_Gate.c4d
  12. Rubber band 57_Rubber_band(CA).c4d
  13. Pogo stick 43_Pogo_Stick(CA+XP).c4d
  14. Here is a setup which finds neighboring points Locator (null) is used to define where neighbors will be found Some simple control is AM Graph is relatively simple apart from closest points which is an default asset 98_Neighbors.c4d
  15. Works here correctly with newer version. Most likely a bug which was resolved. I attached the version with all meshes skinned, hope it helps 287846488_BeNotAfraid_0001.c4d
  16. If you are thinking about handles like on primitives or deformers, not, that is not possible at the moment,
  17. Here is a simple A -> B relationship in sphere radius (pm request) A_B.c4d
  18. Some more MoGraph fun : ) 34_Writing _text(MG).c4d
  19. Uv to Mesh is an asset, you can edit it if needed. Only way to use it as morph target is convert the mesh and use it as external target/ Maybe you can post a scene file?
  20. Some circular cutting 🙂 29_Laser_cut(XP+Cmotion+Dyn).c4d
  21. @Zerosixtwosix No programming base is needed, simply play with it and dissect the setups, it takes time and will involve understanding some programming concepts. Go node by node examine what it does. In above example I get a single distribution of matrices. Then the decompose node gets access to all arrays in whole distribution. For one set I move whole array upward a bit. Then with range node I iterate through all matrices in both arrays (get element nodes) and p[ipe them into build node which makes new array. All that is sent to spline assembler. Hope this helps : )
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