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Hrvoje

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Everything posted by Hrvoje

  1. That is quite odd. Try this option before reinstalling
  2. pm question - "How to find corner polygons?" Set as modifier in OM Graph is simple 170_Corner Selection.c4d
  3. You can drag objects into cmotion 🙂 Simple scene attached cmtoion.c4d
  4. CA - Character anim as Chester says Click and drag on little spheres, that activates the row. Bear in mind this is a prototype : )
  5. A Rubik cube! 107_Rubik_Cube (XP+CA+MG).c4d
  6. Here is an asset version For asset, it is important to create new input port to grab children of the asset. This includes right clicking and creating nested ports from bundle. Additionally, you have to instruct the system in resource editor if the port is in object or link mode. In this case object. Outline_Asset.c4d
  7. This can be done with transform matrices node. With it you can set the origin
  8. Usually mp4 gives good compression and quality, you can export directly from C4D : )
  9. Hard to say withotu the scene file. Can you reduce the scene to deformer and mesh with some proxy collider?
  10. Some basic flocking 97_Fish_school(XP+MG+Dyn).c4d
  11. Hrvoje

    Venom effect

    That looks somewhat similar to this But I think you could also try some splines and volumes B
  12. Easiest "fix" is to replace the polyFX in question. Seems that the one you have is having some rotation and weight applied? Either way, it would be good practice to use frozen transforms
  13. Unfolding strip prototype 🙂 Graph 42_Unfolding_strip.c4d
  14. Scope is visually changed to {. Inner scope is what you are most likely to use. Depending on the setup inside the loop, even small iteration values can lead to a lot of data. Can you post a scene file?
  15. Not sure what you mean by baked? Btw, you have a cube in your scene which may be obstructing what you are trying to achieve?
  16. I know what you are after, here is a quick and dirty version. More elaborate setup would have to detect overlaps but it is quite late here and it is not easy 🙂 107_Spline_Outline.c4d
  17. 1. Use spline distributions for resampling, simple scene attached resample.c4d 2. This can be done with bounding box and some remapping, Scene attached 198_Match_Size.c4d 3. That is recursion. Here is a simple example. Elaborate setups need time and are not that trivial, hope this helps you move forward 40_Recursion.c4d
  18. And the often requested carpet roll 🙂 120_Carpet_Roll(MG+XP).c4d
  19. pm request Random traveler. Object that ravels in random directions Graph is two levels but simple : ) Inside memory node Folks, I kindly ask you post your request directly here instead of pm 163_Random_traveler.c4d
  20. From brief glance it looks as the skeleton hierarchy is incorrect. You may want to significantly reduce the file size and scene complexity in order to get some assistance...
  21. You can click hold and drag in empty area of powerslider (small timeline) and do multi selections, however, full timeline is much more versatile
  22. pm request - simple follow rig (sphere follows through time) Simple graph 35_Follow_rig.c4d
  23. Per clone target setup with python effector. Each clone looks at it's respective target 213_Target_per_clone(MG).c4d
  24. Here is a gate setup 76_Gate.c4d
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