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Hrvoje

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Everything posted by Hrvoje

  1. Hi folks MAXON has multiple job openings for developers https://www.maxon.net/en/careers/senior-maya-developer https://www.maxon.net/en/careers/gpu-rendering-developer https://www.maxon.net/en/careers/junior-c-software-developer All job openings: https://www.maxon.net/en/about-maxon/careers Make sure you refer to CORE4D in your application, that way you are making sure that your application will be reviewed in detail.
  2. You might want to post a wire shot depicting loop structure, this can lead to some good advices 🙂
  3. sheeseh that is great 🙂
  4. Mesh only. You can peek into the asset. Spline distributions are separate
  5. PM request, folding but on spline path 🙂 158_Curved_folding(MG XP).c4d
  6. @HappyPolygon Here is a quick recursion setup that can get you going : ) try.c4d
  7. Yes, with loop carried value. There are seemingly few things going one here. Seems like first generation is arc, followed by smaller transformed arc on end point of first, followed by another smaller transformed arc on first point of second and all then radially cloned? : )
  8. Yes, however those are problematic since they require matrices output which cloner/matrix can understand. Positions are not a problem, but that way you can't benefit from some distributions where it matters most, such as surface blue (since it needs matrices to scale down clones)
  9. Nodes have powerful distributions which are not available in rest of C4D therefore here is a small asset which resolves this. This asset generates point cloud which can be used as target for cloner or matrix and utilize it in MoGpraph. To use simply import the attached zip via asset browser Once imported you can used the object in graph or in object manager: Use cloner or matrix in vertex mode to generate visible objects Depending on what is chosen in distribution result is generated (Mandelbrot example) This asset has following distributions: - Mandelbrot - Mandelbulb - Trigonometry More distributions are on the way 🙂 Distribution.zip
  10. This should not happen. Which version are you running? Drivers up to date? Could also be that you are experiencing some lag due to dense mesh? Is it the same if you use middle click? In prefs check if it helps when you use "always update".
  11. Lava lamp prototype 🙂 Make sure you cache the volumes 152_Lava_Lamp(MG).c4d
  12. I am afraid that there is no way to circumvent the performance penalty hit that way. Which C4D version are you running? Depending on how you want to use the result, some packing with scene nodes is possible (surface blue distribution)
  13. Took a quick look. In ragdool test scene, you are using bullet. Use expert settings in project setting tab (bullet) and increase iterations
  14. Rectangle random subdivision ( unoptimized and dirty but it works 🙂 ) Use the range node to subdivide Viewport Graph Subgraph 199_Rectangle_division.c4d
  15. Graph to spline 🙂 This one takes the shape of graph UI and makes a spline in viewport Viewport 102_Graph_To_Spline.c4d
  16. If you are willing to nvest time, make a post and explain in short and meaningful way why it is wrong, however, this could lead to reaction and suck you into discussion so make sure you are willing to do that too 🙂
  17. Some random text to speciofic word 67_Random_text_to_word(MG).c4d
  18. That is really nice rig and qulaity modelling!
  19. @HappyPolygon Here is bouncing bay prototype - works 🙂
  20. Bouncing ray is doable but it can only detect objects that are children of the capsule, it can't detect objects on scene level. Same goes for surface ray. Both of these are not easy task 🙂
  21. So, you want to shoot a ray into a mesh, detect a hit an shoot out a deflected ray at some angle? Not sure what you mean by surface traversing capsule, some screenshots or doodle would help 🙂
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