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Hrvoje

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Everything posted by Hrvoje

  1. @bentraje Which version are you running? Exports correctly in 2024. Fbx attached null_hierarchy_export.fbx
  2. Are you sure it has something to do with environemnt variables? Can you maybe psot a scene or the script itself?
  3. MoGraph base scene sent via pm, however, here is a node based setup that can be used. It generates geometry (sphere) on contact points with floor. I used a simple comparison for performance purposes, you can use geometry collision if you will use some irregualr mesh such as terrain. Once the contact is made, the sphere grows to set size in duration set in Monoflop. Scene is commented. This would be the gist of your intended effect. Hope it helps Keep_and_Grow_Collision_Value.c4d
  4. You have to choose where the setup will live. Given that you have dynamics then it is better to use MoGraph since nodes don't have dynamics. One option would be to use distribution to import the emitter than proceed from there, but this would be no trivial setup since you are after multistage division on collisions. I would say it will be easier to do it with MoGraph&Dynamics
  5. Hi folks Here is a node asset that generates random point clouds based on Noises. To use it simply import it into asset browser (2024.2 is required) and use as any other node If you want to visualize the results use MoGraph Matrix and generator as a target. For colors, use vertex colors provided on generator random_Point_Cloud.zip
  6. Elastic band thingy 🙂 elastic_band.mp4 226_Elastic_band.c4d
  7. Not sure if Blender offers such cloning capabilities, however, you can build this with nodes. This looks like a 2d packing distribution which takes object radius into account. First try would be to use surface blue distribution, but I suspect one needs to build an algorithm for that from scratch...
  8. Elastic band, quick and dirty 🙂 elastic_band.mp4 226_Elastic_band.c4d
  9. - Create modifier - Use geometry property get/set nodes in UV mode - Do scaling inbetween
  10. Please send them, I can assure you that they are treated as serious as possible. We can't fix what we couldn't trigger ourselves or are unaware of...
  11. I can locate only two crash reports you sent. One is a viewport crash (have newest drivers? os up to date? C4D up to date?), second one is in simulation. It is likely that you are experiencing same issues repeatedly, which is unfortunate if it interferes with your daily work, but that certainly doesn't mean that 2024 is unstable. It is by all metric most stable release so far. If you have reproduction steps that is highly valuable and help us resolve the issues way quicker
  12. This will be resolved with an update. The scene was saved with never version that available
  13. @HappyPolygon Can you check the groups please?
  14. Are you getting any result? Which version? Also, are there any orphan nodes in the graph for you?
  15. Polyfolding stuff. Not that much itneresting in temrs of effect but shows how to sort indexes, disconnect faces and change pivots 210_Polyfolding.c4d
  16. Droplets, quick and dirty 🙂 212_Droplets.c4d
  17. Here is some chain stuff - use distribution controls to control the chain 🙂 218_Chain.c4d
  18. What a great insight in history and wealth of information in this topic - fantastic!
  19. As someone who joined later when MoGraph bedrock was already done I felt privileged to be mentioned, it was quite a bit of work to test and help build MoGraph all around. Annoying others in the team, that comes effort free for me
  20. Switcheroo setup 🙂 213_Switcheroo.c4d
  21. No, member wanted to extract vertical lines from from cylinder on the fly - nothing fancy : )
  22. pm request - create splines from primitive mesh edges, vertical only (crude) 200_Vertical_Lines.c4d
  23. Nodes are your friend, is this what you are after? comma_counter.c4d
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