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Hrvoje

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Everything posted by Hrvoje

  1. Took a quick look. Was a long time ago when I was into animation but I believe your issue is due to pivot object. You can go around it by setting a key on Z for bot null (your retargeted character), but your keyframe has to be in step mode to compensate for the change your are making with pivot on or source character. Could be that this won't be desirable for you and that are other solutions, hope this helps 🙂
  2. Looks like the file noted in error mesage is missing or is corrputed? Check the folder
  3. @Zyere Harris Download link has restricted access, hard to help if scene file isn't available...
  4. Try holding esc key. Does this happen in specific scene or all cases for you? Heavy scene?
  5. Outline spline node works wonders here. Use it in nodes modifier and you get a capsule that can be used in object manager.
  6. @Smolak Can you attach the scene file please?
  7. Currently there is no such option on capsule itself, but you can use any object in the graph and create a switch to change the output mesh?
  8. Have you checked this topic? https://www.core4d.com/ipb/forums/topic/117430-boat-wake-in-c4d/#comment-752951
  9. Someone asked how to get particle data into nodes graph, here is how 228_Neutron_Particle_Import.c4d
  10. Yes, you can use rope dynamics with fixed points, however, usually dynamics are not used with these types of rigs, depending on the shot need. Handbag straps are quite rigid and for them to be fully art directable dynamics are often an overkill.
  11. This is very interesting, thanks a lot for sharing. Would love to see an update for this topic
  12. Yes, it seems it exports in that particular format. Not sure if this is requirement of the format itself and if it can be in fact changed.
  13. @Joe W Using a spline and spline wrap would be way easier than IK
  14. Maybe @Havealot can help, that is his expertise
  15. Hrvoje

    UV islands

    Would be easier with example scene, to see where you are 🙂 Explode mesh islands with get count node will give you that information No built in way as far as I recall at the moment. You will have to construct that
  16. Can you attach what you have so far? Also, does the boat need to change orientation according to waves? Presumably, when you say static you mean anchored but still responding to waves
  17. fit is so silly that it is fantastic! I can feel the heat. You are missing a pool though 🙂
  18. Checked this topic? https://www.core4d.com/ipb/forums/topic/117430-boat-wake-in-c4d/#comment-752951
  19. Seems it is available here now : )
  20. @Smolak Experimental features are - experimental 🙂
  21. @Sikorsky I have the setup built, it is indeed challening math, was really hard to translate it since I am not that math savvy. This resource seems interesting but there are numerous ones available after sweb search https://math.stackexchange.com/questions/213658/get-the-equation-of-a-circle-when-given-3-points The issue is that nulls can't be inputs, one has to use some objects, such as small cubes to depict controllers. There is a small bug preventing nulls which will be addressed soon, but regardless of that, given the interesting nature of this setup I asked if this can be made as an asset plugin for download and it will be available tomorrow. This way it will be available to all members instead of being burried in some topic.
  22. Not my area of expertise, but I would say this is a limitation for teture baking
  23. That is not easy, but certainly doable with nodes. Will give it a try over weekend, sounds like it would be a nice asset 🙂
  24. Sounds like you need ray collision node. It can detect hit positions on the surface of the objects. This can help https://www.youtube.com/watch?v=Suhek6N81Nc
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