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Hrvoje

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Everything posted by Hrvoje

  1. That is entirely your own decision. My personal standpoint is that, given the release and all info that was mentioned around it is enough of a hint that good things are coming. MAXON is also more open since in the very release there are mentions of "first incarnation", "first iteration".etc. At this point I simply don't know if MAXON will decide to provide some additional information and I can only repeat or clarify what is already known. I am also intriged by this one, I don't see the benefit at the first sight, it seems to be a pure under the hood thing. As said on MAXON website, In R19 you won't notice much from user standpoint, however the first part of new modelling kernel is implemented, and even though it may not seem like it, it is huge undertaking. Later, with following releases you will see real tangible results for tools that you use daily. To create top notch tools, you have to have top quality core "machine" to handle that all. Last thing MAXON wants is to slap new tools and workflows on old tech. As an example, new poly reduction is done around new kernel and you will see it is very fast and modern.
  2. Hair display is same as before
  3. I am glad that finally there are real solid tangible results for all of you that waited for them. Unfortunately, I can't disclose what exactly is in the works, however C4D best days are ahead and benefits of new core will become more and more apparent with following releases. From my personal standpoint, I can imagine a lot of people being very happy in near future - yes, even @Cutman
  4. I have a 6Gb card and it works pretty well here
  5. Yes, if you use Voronoi to break them. For example, if you "fracture" cloner, detailing and all other stuff will work on clones Not yet Hardware Renderer is exact OpenGL viewport and all it's capabilities can be rendered. Viewport doesn't have Motion blur and it can't be added as post effect. But good idea, maybe this can change in future. See above, anything that works in viewport can be rendered. Here is a screenshot of renderer.
  6. Unfortunately some things didn't make it into R19, most importantly SSS, however, I would say it is 90% complete at this point and more than enough for almost all tasks. With that being said, it will mature in future releases, both feature and performance wise.
  7. No special machines or cards, mainstream gpu cards can handle that
  8. Where did you read this? Of course it supports procedural shaders such as noise etc
  9. Performance is the key here, even in the areas where you don't expect it. For example, let's say you load a video file into a material, apply to some geometry. Upon playback, R18 and prior release would struggle and had to do one pass to cache it, now it is all nice, smooth and fast from very start :) Of course, it was designed with having difficult areas in mind :)
  10. Ah, finally I can speak about some stuff :) First, let's resolve the falloff object thing that was seen in video prior to release. It was moved there since Fracturing now supports falloff, it was simply renamed to suit the purpose. Now, many people are excited about ProRender and various other stuff, but for me personally I am very happy that finally we have first tangible results from core tech. Those would be the viewport enhancements and you got to love the eye candy. I want to mention that all the effects run totally smooth on my machine which has mid level gaming graphics card. Second, the introduction of first version of modelling kernel and my favorite of all time, complete new media session core interface. That thing brings massive performance increases when working with images and videos inside whole C4D and is completely independent from OS stuff. For example, if you load high res mp4 video on PV in R18 it will crawl, in R19 it flies. Same with other large image & video data. This is the jewel I am expecting people to "discover" once R19 is available to them.
  11. As far as I recall, the original idea behind labeling releases 0.5 and 1 was not to have big number in version
  12. New lesson (Class 09) is in works and will be available this week :)
  13. Maybe something is lost in translation, the falloff that was temporary in MoGraph menu is now at the same location it was (CA menu), nothing else :)
  14. Folks, there is no falloff object in R19 in MoGraph menu, the screenshot from video was taken in earlier version where some menu items were simply shuffled. That falloff object is exactly the same as the one in CA menu.
  15. @RLaskey LOL You made my day - thanks for that!
  16. That was simply experimental, maybe even happened unintentionally. It is the same falloff object from CA menu
  17. That is the same falloff from CA menu, there was some shuffling going on, nothing new :)
  18. oops, well, I am not sure if that was intentional or not but seems that Cat is out of the bag on that one :)
  19. @arail Srek decided to step down mostly because it was impossible for him to attend two forums and his expertise was needed on projects which demand his full capacity. I think there are good chances he will become active on Cafe once he gets some time and space
  20. Aha! Now we know what you love in C4D that keeps you around :P Yes, I would dare to say that C4D UX department is excellent given that I know all the people that are there. Most of them are super experienced C4D users with long history in real production.
  21. UX is well staffed with excellent people there. Not sure why you think one can simply pick someone "from the street" regardless of how good designer he or she is? You can have a brilliant designer who has no clue of the topic he is designing for, then you have worse possible results. @3D-Pangel That house has a pool and is partly office space. The main office building is across the road. Company is quite modest in appearance as oppose to some others, which most people prefer.
  22. I am sure @Icecaveman will also not resort to personal level. Folks, we should be proud with Cafe since it has certain level of acting politely as oppose to some other forums. Let's keep it that way :)
  23. Folks, heated discussion and exchange is fine, but let's keep it civil and without personal insults. @Cutman Insulting members in such manner can and will result in ban if continued. You are better than that...
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