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Hrvoje

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Everything posted by Hrvoje

  1. I think I will cover OpenVDB first :)
  2. Thanks Mash :) We were changing something so that link is displayed instead of previewed content which doesn't look good in post itself
  3. Hi folks :) We are proudly announcing our first R20 training - MoGraph fields. Dive into new fantastic field system from scratch and gain massive advantage in your production capability and workflows. We start from basics, explaining field parameters and usage, cover multi instances and build upwards to subfields, openVDB and advanced projects where fields are utilized in all areas of CINEMA 4D. We explore fields in MoGraph, deformers, tags, CA environment, Xpresso, particle and OpenVDB context. Every aspect of CINEMA 4D gains from fields and as such they will be vital part of the production. Lessons are faster paced, packed with tips and tricks along with advanced and unusual application of fields. Lesson outline: 01_What_how_why 02_Basics 03_Remapping 04_Field_types 05_Slope 06_MIN 07_MoGraph_context 08_Deformer_context 09_Tag_context 10_Xpresso_context 11_Particle_forces_context 12_OpenVDB_context 13_Subfields 14_Folders 15_Effector_weighting 16_Random_to_Word 17_Radar 18_Fish_school 19_Boat_wake 20_Box_rig 21_Icecream 22_Flamingo 23_Lava_Lamp Duration: 3 hours Training is download only and can be purchased directly via Cafe store here: https://www.c4dcafe.com/ipb/store/product/17-r20-mograph-fields/ Here is one complete lesson for preview purpose (Right click and download to disk if you don't want to view in browser) 22_Flamingo_lesson Hope you enjoy this one, a lot of work went into it :)
  4. I just ran Broadcast R20 and it's there :)
  5. Very good but also quite disturbing at same time. There is something spooky in that character :)
  6. That particular issue is resolved..
  7. Kent, I believe that this is what plugin devs are mostly interested about. Framework is very robust and I am sure they see how easily they could improve their integration. This will happen and was planned...
  8. C4D is obviously not just MoGraph. Fields, although their initial idea is conceived around MoGraph, are valid and applicable throughout pretty much everything in R20 @3D-Pangel I think I can safely assume that all of us on Cafe that do have certain insight into development would love to see a change in policy, and I really hope this will change. Until then, we are simply bound by NDA and will of course respect it. With that being said, I am trying to place myself in position of someone who is not acquainted with future and am trying to assess R20 from that standpoint. I would say it is not that difficult to extrapolate the roadmap, plus there were hints here and on cgtalk....
  9. Here is a qucik gif with target effector and field direction.
  10. That is an interesting one. Basically you can set clone directions, or "whey they are pointing too" with fields :) You can now have nice direction distribution etc. For example, you can make fish school way easier now or similar effects Well, node materials is completely new development and in reality, first major thing provided by new core. I don't know the answer to your question, since I don't make decisions, but as far as I know, new core is certainly capable of supporting complete node based system of any kind.
  11. Here is a quickie of fields in action with bevel deformer via selection tags Bevel_fields.mp4
  12. Excellent, thanks for posting this - I am sure people will have better understanding now when they see nuts and bolts of how it is done :)
  13. Here is a quickie dirty chaser lights with fields :) Fields_lights.mp4 One of the best things is Xpresso field node as shown in following screencapture. You can access all values of resulting field setup you have and drive any other parameter. Again, I am sure once people get fields into their hands that we will see some great stuff. In my mind they represent MoGraph 2.0 and more Fields_lights_xp.mp4
  14. You can control lights with fields. For chaser lights you would simply clone the light, apply an effector and a field with desired effect and color.Additionally, you can use Xpresso field node to pass any data to any parameter :)
  15. Nodes api will certainly be available for plugin developers. They get early access to it in beta. I don't know when but certainly when it is ready and I doubt this will take long time
  16. Here is a quick screencapture of fields in modelling context 1. Here formula field is changing polygons in polygon selection parametrically Field_based_selection.mp4 2. Here time field is influencing bend parameter - no keyframes Time_field_bend.mp4 3. Displacer with spline field Displacer_spline_field.mp4 Hope this gives some ideas about fields and modelling :)
  17. @3D-Pangel Fields can be used in deformers and all point based tags (along with anywhere else where is falloff). So, yes, if you create point/edge/poly selection you can influence just that with all fields since the field interface is present in the tag itself so you can influence individual selections too. When used with deformers you can use all fields and have even parametric deformation without keyframes since there is time field.
  18. That issue is resolved in R20
  19. Here is a taste of what can be done with Fields + VDB. Obviously not replacement for fluids but you can fake stuff now :) Lavalamp.mp4
  20. That is not entirely true. Joints, muscle and cluster can use fields now. For example, that means you can create weights with fields.
  21. Of course, but it will take time :)
  22. Your wish is granted - I am actually wrapping up fields training as we type :) Fields are awesome
  23. Folks, hope you don't miss some impressive R20 work from Joe here and here
  24. Impressive work. @QuasarJoe please be kind and post a screenshot of nodes network if you can?
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