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Hrvoje

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Everything posted by Hrvoje

  1. Hrvoje

    My latest

    Very cool :) Are the traced splines performing well with plugin?
  2. Well, sometimes you have to work a bit on your own, right? Everything you need has been answered...
  3. Clone on cloner and then use MoGraph selection to hide the clones except the one you want :)
  4. But you can modify each with cloner. Cloner generates instances. By effectors you can change attributes of those instances...
  5. You are changing the distance and size by effectors. Isn't it better that they are clones? If you want particular sizes and distance then convert the cloner and use fracture. Simply put all objects under fracture and then use effectors just for specifics. May I ask why the cloner approach isn't doing it for you? It is exactly what you were after...
  6. Any reason why you are taking the most difficult road? :) Things like this are way easier with MoGraph... Simple example attached NODES_test_0001.c4d
  7. Hrvoje

    CV-VR Problem

    maybe @RBarrett can help you out, I haven't used CV-VR
  8. Hope that pharmaceutical industry doesn't chase you for this video!
  9. New bonus lesson available - Carbon fibres. Here is the end result :)
  10. very cool, I like it - has a brain/lobster ferling to it :)
  11. Folks, bonus lesson is in the works and will be available next week :)
  12. Hi Fields people :) New bonus lesson "Colorizer and Alpha" is available, simply login with data you received upon purchase and grab it. Cheers
  13. You have to clone a whole group - is this what you are after? Spline_quick_0001.c4d
  14. Hi and to the cafe This can be done relatively easy with MoGraph. I attached a small example scene you can check, hope it helps! Cheers Spline_quick.c4d
  15. Hrvoje

    Cardano?

    Not sure yet but I believe they do. Website is amazing, never seen something that good :) My take is that they want to showcase new tech to people who are already in the "tech" stuff. Since I am a blockchain enthusiast myself I will actually write a piece on it and post on Cafe - that will be fun
  16. Sorry no time to watch the video. There are couple of ways for it to be completely procedural. First is to have baked input mesh with PLA because effector time offset can work only on animated values. Second is not using clones which is not optimal because you need to use Xpresso and iterators and everything has to be real geometry, meaning no instances or clones. Third is to clone absolutely everything as shown in scene file. Another way which is probably most difficult but leaves you completely procedural is to build your own L system rig with MoSpline with geometry generation + Xpresso&Python. Not simple at all... Knit_cloned.c4d
  17. Everything is possible, but this requires a bit of digging in python SDK... https://developers.maxon.net/docs/Cinema4DPythonSDK/html/index.html
  18. Simply copy what is echoed in script log - this creates a tag on the object with all you need and only target object has to be loaded. import c4d from c4d import documents, plugins #Welcome to the world of Python def main(): def tool(): return plugins.FindPlugin(doc.GetAction(), c4d.PLUGINTYPE_TOOL) def object(): return doc.GetActiveObject() def tag(): return doc.GetActiveTag() def renderdata(): return doc.GetActiveRenderData() def prefs(id): return plugins.FindPlugin(id, c4d.PLUGINTYPE_PREFS) c4d.CallCommand(100004788, 50032) # New Tag tag()[c4d.ID_CA_CONSTRAINT_TAG_CLAMP] = True tag()[50004,9] = 0 tag()[50004,1] = 4 tag()[50004,10] = True if __name__=='__main__': main() c4d.EventAdd()
  19. Maybe I am missing something, but why aren't you using cloner and effectors to your advantage? :) There is no need for multiple objects and multiple animation tracks etc. Here is an example: Clone_delay.c4d
  20. Hrvoje

    Rigging Test

    Very good for first rig, especially without using builder!
  21. Took a stab at it as I think I get what you are after. I believe that instead of using super complex multiple objects it is better to bake the "morphed" object which is source for splinewrap (made by matrix and inheritance trickery). This way you can simply clone the resulting mesh and offset the time with effectors. There is original setup from which I baked the input mesh and simple cloned grid with time offset in step effector. Hope that this is good enough to get you going :) Knit_test.c4d
  22. Folks, bonus lesson is in the works and will be available next week. For ones that are new to this concept, it simply means free additional lesson for this training which comes out periodically. This add extra value to training set :)
  23. Which OS and machine you have? Can you reproduce from scratch? Also, can you please be more specific on what is "buggy"? - thanks :)
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