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Hrvoje

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Everything posted by Hrvoje

  1. That is really cool and informative video and it show how good multi instances are :)
  2. Another batch :) 18_Card_dealing(MG).c4d 20_Dice_roll(MG+Dyn+XP).c4d 21_Displacer(MG+XP).c4d 23_Fireworks(MG+XP).c4d 24_MoExtrude(MG+CA).c4d 25_Flag(Cloth).c4d
  3. It is absolutely fine, I just named them for clarity, not for any rights :) Regarding inbox - yes, there is a limitation in system which prevents me from increasing it's size and I get huge amount off messages in short time spans. Will do a cleanup now.
  4. Simple road builder setup :) VP_Roadtest.c4d Save the scene as character template. Then create new character object and there you will have a VP roadtest with "clickable" elements :)
  5. Here is a visualizer for fields remapping tab :) Remapping_visualizer.c4d
  6. You guys are old I started with vector graphics (point plotting) on PEL Orao in late 80's. Amiga was super expensive and extremely difficult to acquire here... On original topic,: Yes, grass is definitely not greener elsewhere. There are simply bits and pieces which we are envious about, but that is also true from their perspective
  7. Hi Please attach the script itself, hard to say what is wrong...
  8. Another batch :) 11_Pressing_buttons(MG).c4d 12_Chain(MG+CA+XP).c4d 13_Change_logo_by_frame(MG+XP).c4d 14_Circular_lights(MG).c4d 15_Crazy_letters(MG).c4d 16_Crazy_spline(MG+Cmotion).c4d 17_Radar_sweep(MG+XP).c4d
  9. Hi folks :) In this topic I decided to share many of my files for you to examine. All of these were small setups, rigs, contraptions, prototypes and fun projects that I made over the years for clients or for myself. There is a lot of them but I will post them in small groups over time in order to avoid overload :P Feel free to use techniques and whatever you learn from them to your advantage. Each file will be enumerated and with hint of what is used in the scene in parenthesis. Files will vary from simple to quite advanced setups, in no particular order Have fun! 01_Airplane_route(MG+constrains).c4d 02_Atom_array_attractor(MG+XP).c4d 03_Ballon_procedural_anim(CA+Cmotion).c4d 04_Barb_wire(MG).c4d 05_Beast_in_box(CA+Cmotion).c4d 06_Box_fill(Dyn).c4d 07_Burning_match(MG+XP).c4d 08_Butterfly(CA+Cmotion).c4d 09_Cell_tissue_penetration(MG).c4d 10_Build_up(MG).c4d
  10. Yes, there is a way, but it is limited to smaller radius, especially on complex splines, same as the outline command is. However, for reasonable distances it works quite well, check the file :) spline_offest.c4d
  11. Hi and to the Cafe I was just wondering why don't you contact MAXON or your reseller and simply upgrade to version you want?
  12. Hrvoje

    Kijkem Showreel

    Cool reel - I like the construction slides with cartoon characters :)
  13. You are welcome, I try to find simplest ways to encourage people to try out things which are kind of scary or seemingly too complex :)
  14. That is really good work, maybe members simply didn't see the link to vimeo. I like the "mesh" head a lot :)
  15. Try arranging nodes within Xgroup too and also try setting input first for the whole Xgroup
  16. Order of execution is the issue :) In Xpresso manager (custom menu) place the print node after (bellow) your Xgroup
  17. Hi everyone New bonus lesson is uploaded, this time we build a nice procedural rope shader - enjoy! :)
  18. Hrvoje

    Quaternion rotation

    The vector and the angle is converted for quaternion. that are the values that represent this axis and angle, so v doesn't represent given vector
  19. Hi folks New bonus lesson is in works and will be available this week :) Cheers
  20. Clone your object, add plain effector, enable scale Y only and set it to 1, enable "Use Alpha/strength" in effector color section, load random field into plain effector and either add invert layer or invert on remapping tab. Is this what you are after?
  21. Are you trying simply to roll the sphere?
  22. Very nice, I like it! Did you combine the latest wips or you just posted parts of anim :) ?
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