That's a lot of cars :)
Multi instances are great. One can even create animated crowds with them. For example, one can create few variations of animated character and multi instances each of those to create huge crowds.
It is absolutely fine, I just named them for clarity, not for any rights :)
Regarding inbox - yes, there is a limitation in system which prevents me from increasing it's size and I get huge amount off messages in short time spans. Will do a cleanup now.
Simple road builder setup :)
VP_Roadtest.c4d
Save the scene as character template. Then create new character object and there you will have a VP roadtest with "clickable" elements :)
You guys are old
I started with vector graphics (point plotting) on PEL Orao in late 80's. Amiga was super expensive and extremely difficult to acquire here...
On original topic,: Yes, grass is definitely not greener elsewhere. There are simply bits and pieces which we are envious about, but that is also true from their perspective
Hi folks :)
In this topic I decided to share many of my files for you to examine. All of these were small setups, rigs, contraptions, prototypes and fun projects that I made over the years for clients or for myself. There is a lot of them but I will post them in small groups over time in order to avoid overload :P
Feel free to use techniques and whatever you learn from them to your advantage. Each file will be enumerated and with hint of what is used in the scene in parenthesis. Files will vary from simple to quite advanced setups, in no particular order
Have fun!
01_Airplane_route(MG+constrains).c4d
02_Atom_array_attractor(MG+XP).c4d
03_Ballon_procedural_anim(CA+Cmotion).c4d
04_Barb_wire(MG).c4d
05_Beast_in_box(CA+Cmotion).c4d
06_Box_fill(Dyn).c4d
07_Burning_match(MG+XP).c4d
08_Butterfly(CA+Cmotion).c4d
09_Cell_tissue_penetration(MG).c4d
10_Build_up(MG).c4d
Yes, there is a way, but it is limited to smaller radius, especially on complex splines, same as the outline command is. However, for reasonable distances it works quite well, check the file :)
spline_offest.c4d