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Hrvoje

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Everything posted by Hrvoje

  1. That is really good work, maybe members simply didn't see the link to vimeo. I like the "mesh" head a lot :)
  2. Try arranging nodes within Xgroup too and also try setting input first for the whole Xgroup
  3. Order of execution is the issue :) In Xpresso manager (custom menu) place the print node after (bellow) your Xgroup
  4. Hi everyone New bonus lesson is uploaded, this time we build a nice procedural rope shader - enjoy! :)
  5. Hrvoje

    Quaternion rotation

    The vector and the angle is converted for quaternion. that are the values that represent this axis and angle, so v doesn't represent given vector
  6. Hi folks New bonus lesson is in works and will be available this week :) Cheers
  7. Clone your object, add plain effector, enable scale Y only and set it to 1, enable "Use Alpha/strength" in effector color section, load random field into plain effector and either add invert layer or invert on remapping tab. Is this what you are after?
  8. Are you trying simply to roll the sphere?
  9. Very nice, I like it! Did you combine the latest wips or you just posted parts of anim :) ?
  10. Hrvoje

    Hair Xpresso

    Cool setup! Looks like you like molecular stuff a lot :) Hair is often under utilised and this is one good example of how to make good use of it
  11. Initially you can just output " InExcludeData.InsertObject " via Xpresso python node but that leads to repeated population of the list . here is a solution (script is not mine) Hiearchy_to_list.c4d
  12. Very cool, what did you use throughout the project? :)
  13. New bonus lesson is available: "shaping functions - simply grab it from dropbox :)
  14. I am subtracting so that frame 0 gets 0% weight. if frame is -1 then condition is not met so weight is 0%.
  15. Slight modification was needed due to index being set to weight first point fully :) Vertex Map-Point Iteration_0001.c4d
  16. That is just a variable name. I simply detect while mouse is active from interaction tag and then store the value. When it isn't active it doesn't store, thus staying at last value before mouse release.
  17. I think this is what you are after ;) Interaction_tag_edited_0002.c4d
  18. Yes, I understand, but what would you like to happen. So, let's say you rotate and then store the value once mouse is released. What should happen after new rotation starts? Do you want to overwrite the value? Add to stored one?
  19. Howdy folks :) New bonus lesson is in works and will be available next week!
  20. You will need to use a bit of python there. So you want to store the value? What happens when you start new rotation? Do values keep adding up or you reset and show the new absolute value?
  21. Maybe you misunderstood? If you start rotating on any axis object delta is calculated in radians. Simply output that in Xpresso from interaction tag and convert to degrees. Effectively you get the rotation values but object stay "locked"
  22. Did you try interaction tag? It seems as you just need values from cursor drag? EDIT: Here is what I mean. You simply rotate as usual and use object delta to calculate degrees (didn't do that part, object delta is in radians) via Xpresso if that is what you are looking for. The object with tag stays unaffected. Interaction tag is a real hidden gem... Interaction_tag.c4d
  23. Must admit that I have trouble following what you need. Is there any way to simplify your request? Maybe add a scene file depicting what should happen. Could be that you are looking for something related to interaction tag?
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