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Hrvoje

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Everything posted by Hrvoje

  1. And the taste of the beast was shown to the public. Folks, as said, for R23 it will come in a form of advanced tech demo but don't let that steer you away from using it - it is super fast and powerful with endless possibilities. You can spin millions of objects easily on single consumer gpu. First nodes only, but later high level workflow. This is what the community was waiting for years. With it you can create pretty much anything that pops to your mind such as own constraint, deformer, effector, field, do parametric modelling etc. I had the privilege to work on it and managed to get intimate with it - fun times ahead 🙂
  2. Some new setups 🙂 183_Block_face_rig(MG+XP).c4d 184_Field_selections(MG).c4d
  3. New setups 🙂 182_Formula_rig(XP).c4d 181_Swing(MG+XP).c4d
  4. You can trick parametrics with some python 🙂 size.c4d
  5. Some new stuff 🙂 179_Nodes_Multishader_per_Face(MG+XP).c4d 180_Crystal_thing(MG).c4d
  6. 177_Slope_from_shear(XP).c4d 178_Spline_fill(MG+XP).c4d _ _ | \ | | | \| | ___ __ __ ___ _ __ ___ ___ | . ` | / _ \\ \ /\ / / / _ \ | '_ \ / _ \/ __| | |\ || __/ \ V V / | (_) || | | || __/\__ \ |_| \_| \___| \_/\_/ \___/ |_| |_| \___||___/
  7. Some new ones after some pause 🙂 174_Curved_layer(MG).c4d 175_Poly_Folding(MG+XP).c4d
  8. Use surface deformer on separate skirt mesh. Your rigged mesh can be used as driver of deformations 🙂
  9. Some new ones after brief pause 🙂 170_Shader_field(MG).c4d 171_Radial_fun(MG).c4d 173_Directions_deformation(MG).c4d
  10. new ones 🙂 167_OpenVDB_cheese(MG).c4d 169_Quasi_domino_stuff(MG).c4d
  11. Some new setups 🙂 165_Wicked_Spline(MG).c4d 166_Flamingo_inflation(MG+XP).c4d
  12. More 🙂 162_Point_Velocity(XP).c4d 163_Spline_outline(MG).c4d 164_Color_counter(MG+XP).c4d
  13. First ones in 2020! 159_L_system_growth(MG).c4d 160_Cloner_cache(MG+XP).c4d 161_Hiearchy_to_Link_list(XP).c4d
  14. Some new ones 🙂 156_Roll_it(XP).c4d 157_Knit_it(MG).c4d 158_Curved_folding(MG+XP).c4d
  15. New batch 🙂 154_Chaser_lights(MG).c4d 155_Springy_sign(MG+XP).c4d
  16. New ones 🙂 152_Lava_Lamp(MG).c4d 153_Multi_color_bounce(MG+XP).c4d
  17. Hrvoje

    Have a nice day

    lol, awesome
  18. More 🙂 150_HexaMesh(MG).c4d 151_Icecream(MG).c4d
  19. some new 🙂 148_Box_rig(MG).c4d 149_Inflating_balloon(XP).c4d
  20. Couple of new ones 146_Boat_wake(MG).c4d 147_Pipe_Mesher(MG).c4d
  21. Here are few more 🙂 143_Footsteps_map(XP).c4d 144_Drill_and_Fall(MG+XP).c4d 145_Impact_propagation(MG+XP).c4d
  22. You would love MoGraph fields then 🙂 CA stands for character animation. It is just a habit of naming the file with that suffix if I used something from CA module. The file 91 is build with help of fields - I attached a pre R20 version Glad you liked the tutorial and that you have good use from files. Cmotion is really cool but I don't think that many people are using it, and they should 91_Collision_color_change(MG+Dyn).c4d
  23. Here are some new ones 🙂 142_Wheel_rig(XP).c4d 141_Double_Constraint_Rig(XP+MG).c4d
  24. more :) 140_Spline_segment_Effector(MG).c4d 138_Roll_that_cube(XP).c4d 139_VecArrayDelay(XP).c4d
  25. Here are some new ones :) 137_Lepesa_rig(XP).c4d 135_Polymer_rig(MG).c4d 136_Python_distance(XP).c4d 134_Real_per_step(XP+MG).c4d
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