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Hrvoje

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Everything posted by Hrvoje

  1. Nice read, hope you get more time with nodes to discover some other cool stuff. Rest assured that we are fully aware what is missing in Nodes (and with them) and am glad that our ideas correspond to real world usability findings from experienced node user from other apps. Nodes are young but rest assured we are on them with intentions to match and exceed similar systems. Btw, you can in fact type this into name of value node. {{in}} Then the node will display the value from incoming input to it. Console is also your friend until proper debugging and vis tools are made
  2. Here is on more taste of power of Nodes - one can actually build L-systems in it. For example you can build trees and various plant like structures (Xfrog inspired) 🙂 Tree.mp4
  3. Hrvoje

    Nodes Road Map

    You can, here is simple example Legacy_Morph.c4d
  4. Hrvoje

    Nodes Road Map

    Answer is simple - yes 🙂 Everything will be node based and also manager based for people that are not really interested in nodes. They will simply use managers as object manager and not care about node network being made in "background". As said in other topic one will be able to choose to work with object manager, nodes or both. Nodes are actual core in it's first iteration and everything in it is new, including primitives. We will not build new stuff using old tech. You can use legacy object import node to import any "legacy" object into Neutron and anything it produces. I am really glad that you guys figured out how impressive nodes are, even at this early stage and am looking forward to any Nodes questions very much 🙂
  5. No, as said in other topic, object manager is something that C4D is known for and will continue to be integral part of it. Managers will follow and will offer same advantages nodes now offer in terms of performance and functionality. So, if you are node apprehensive you will have the option to work in manager and simply don't care what happens underneath with nodes, however, I would strongly suggest trying nodes themselves because such workflow offers advantages to manager based one. For example, already now in R23, someone can simply build a complex node setup and present it as a single node with some exposed controls which anyone can use. One node with some parameters which makes some stuff which one can render and animate as usual See a preview video here for a taste what nodes can do https://www.c4dcafe.com/ipb/store/product/24-scene-nodes/
  6. Nodes are base for future, they are new core. That core can take any "shape" needed. You already probably know that from official MAXON statements, but manager based workflow is in the works, so that means you will be able to work as you are used too. So, you can used nodes, manager workflow or both, nothing is enforced. Nodes are simply what is there in version 1.0.
  7. @Lieber Ok, so no password protection, but you are most likely interested that internals are not exposed and that is possible! Asset can be encrypted so that one can't see internals
  8. Thanks, glad you liked it 🙂 Regarding protecting assets with password, that is not available at the moment and I don't know if this is planned or not but thanks for pointing out such possibility
  9. @RLaskey There are no character rigs or skinning system in Neutron so that can't be measured, but it is v 1.0 after all. With Nodes you can replicate most of current Cinema functionality, but there are no CA tools yet. Once they appear, given that this is new core and everything will be built on top of it then that performance boost will be comparable to what you see now in "MoGraph" like setups for any other feature
  10. It would take some time to write them all down, here is a screenshot though 🙂 EDIT: Here is couple of screenshots, forum software is automatically compressing them.
  11. Neutron spinning 10 million clones in viewport, nice and smooth 😛 10_mil_clones.mp4
  12. Here is quick live video of Scene Nodes/Neutron generating a grass field of individually randomized 100000 objects, each 2500 polygons nice and smooth in viewport 🙂 Grass_field.mp4
  13. Neutron is very advanced in it's current state and can do way more than you think, don't let the tech demo label fool you. It is the new core displayed in most visible fashion. At this moment it has roughly 250 nodes and for v 1.0 is mighty impressive. Sure, there are things missing but being able to make your own effector, field, deformer, constraint, generator, rig and whatnot is way beyond tech demo capabilities - try it once it is available for you!
  14. Scene Nodes or Neutron is labeled as advanced tech demo even though in my mind is way more. Don't let that label put you off, Nodes are fantastic! I don't think people actually understand what they represent and what can be done with it 🙂 Check the short Intro here to get a feel for what is doable https://www.c4dcafe.com/ipb/store/product/24-scene-nodes/
  15. Of course it is there 🙂 For me Nodes are the best thing ever and I waited long time to have that power in C4D. Speed and feature set this early is simply amazing!
  16. Folks, Cafe is sponsored by MAXON. Without that it would be really difficult to offer all the services we have and even exist. Maybe it goes unnoticed but Cafe is rarely offline, spam free (although this is daily struggle), full of valuable answers, scenes, people eager to help and most importantly still very positive place. Still, there is room for improvement and we will make some new announcements in September after most people are returned from vacation. There are few logistical issues left but we plan to run challenges again among other things 🙂
  17. Hrvoje

    Graveyard

    Skeletons are always fun 🙂
  18. more 🙂 198_Decay_subframes(MG).c4d 201_Vertex_Colors(MG).c4d
  19. Now wait for second picture with "wanted" and bounty prize 😛 @3D-Pangel Interesting link, thanks for that
  20. Cafe never had more members than now. Also the amount of daily traffic and unique visitors was never higher than now. As to why more and more people keep in shadows as oppose to being more vocal on forums that is something I don't have an answer too. If I had to guess on off the factors, most of people are simply looking for a solution for a problem they encountered and there are in fact a lot of available solutions on Cafe - so maybe they don't have to ask that much. Aside to that, some members which were very frequent posters went a bit silent in last period. Things will certainly become a lot more busy in September
  21. Summer in Northern hemisphere, Covid and other factors. You will see the activity pick up a lot in September as usual
  22. Some new stuff 185_Spline_morphing(MG).c4d 186_Fields_node(XP+MG).c4d 187_Xpresso_decayed_keyframe(XP).c4d
  23. You will be quite surprised how capable the system is, however I don't think anyone is realistically expecting it to be completely "done" at this point, it is simply a first iteration. On your other point that terms which are used are "programming stuff" that is certainly true due to nature of such systems, but the beauty of it is all that can be hidden from user as Rick showed. For example, at this point you simply don't care about how bend deformer in Cinema works internally, how it is coded and what is going on behind the scene and you shouldn't. It should simply work, be discoverable and easy to use, with simple set of controls for anyone to understand. Same principle is applied here. Advantage here is that in following period, more advanced users will be able to create pretty much anything that pops to mind and deliver it in any form they want. Also, as already mentioned, new managers that augment, complement, replace and work seamlessly with nodes will be delivered, so no, nodes are not enforced at all. Why not have best from both worlds? 🙂
  24. Nobody is forcing you to learn anything new. As said in demo, you will have your usual manager workflow. There is absolutely no "scripting" for you involved if you don't want to dive into nodes 🙂
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