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Hrvoje

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Everything posted by Hrvoje

  1. Use condition node. Add multiple inputs and define integer values then drive the inputs (index) with with 3 integers
  2. Hrvoje

    Replisome

    Looks like candy - very nice :)
  3. New lesson available. This time we do a bit pf python - Hierarchy to list, check it here :) https://www.youtube.com/c4dcafe
  4. New batch of setups :P 94_Raffale(MG+CA).c4d 93_EKG_rig(MG+XP).c4d 95_Concertina_rig(MG+XP).c4d
  5. Hi Not sure what is flipping for you? Can you be more precise? :)
  6. Folks, there is a new video available - 2D face rig. Check it out here :) https://www.youtube.com/c4dcafe
  7. Not really sure since I am not Xparticles user, but can't those object be hidden be using traffic lights in object manager?
  8. There is an Xpresso python preset in the Xpresso pool with which you can write to selection tag, not sure in which version that was introduced..
  9. Do you have R20? If so it is easy- you just use a poly selection with fields....
  10. Very nice, but too clean :) Add a Cafe label to it :P
  11. Hola Sure - Dorito is a rig where you can control the deformed surface with controller, and transform the controller with same surface. In the example file you can see that mesh is deformed by morph but joints stay attached. Now, if you double click to select the joint and transform it the surface is deformed. Second file is showcase of how to overcome dynamics limitation. Currently transformations made by dynamics are not recognized by effectors, so, for example if you want your clones to change color once they fall into certain area it simply won't work because as far as the cloner is concerned they haven't moved. In that scene I use inheritance effector to pass transformations and thus recognizing transforms Hope this helps :)
  12. some more :) 85_Cone_peel_rig(MG+XP).c4d 88_Time_format_display(XP+MG).c4d 89_Dorito_effect(CA+MG).c4d 91_Collision_color_change(MG+Dyn).c4d
  13. There you go - made by Per Anders Edwards :) import c4d from c4d import gui # Welcome to the world of Python # Recursively executes a function def DoRecursive(obj, function, **args): while obj: function(obj, args) if obj.GetDown() != None: DoRecursive(obj.GetDown(), function, **args) obj = obj.GetNext() def ColorFunction(obj, args): objColor = obj[c4d.ID_BASEOBJECT_COLOR] if objColor == args["color"] and not obj.GetBit(c4d.BIT_ACTIVE): doc.AddUndo(c4d.UNDOTYPE_BITS, obj) obj.SetBit(c4d.BIT_ACTIVE) def main(): if not op: return doc.StartUndo() searchColor = op[c4d.ID_BASEOBJECT_COLOR] firstObject = doc.GetFirstObject() DoRecursive(firstObject, ColorFunction, color = searchColor) doc.EndUndo() c4d.EventAdd() # Execute main() if __name__=='__main__': main()
  14. New video available on Youtube - Formula spline
  15. New batch :) 77_Reinventing_the_Wheel(XP).c4d 78_VP_Female_full_rig(MG+CA+XP+Hair).c4d 82_Shockwave(MG).c4d 83_Toothpaste(CA+MG+Cmotion).c4d 84_MoSpline_creature (MG+CA).c4d
  16. Hrvoje

    Noise clone's index

    Errr .not sure I get what you are after :) Can you give us an example of the desired result?
  17. Ah, I see. Is this what you are after? small_city_0003.c4d To create selection on connect simply subordinate correction deformer under it, make a selection on correction deformer and then copy the tag to connect
  18. Axis of your object which you are cloning is offset, that is why there is an issue. You can simplify your scene, here is a quick try. Note that you can use correction deformer to create selections and then use that selection on connect object small_city_0001.c4d
  19. Can you share a scene file or reduced version? There might be easier ways to go about this
  20. You mean like this? select_by_color.c4d Once you click on the "on" in hud it will select all objects with red displaycolor (defined in constant in XPresso) under null Cheers
  21. Looking solid! Why not pass more light into that room to see it even better :) ?
  22. Hrvoje

    Crying floor

    You should challenge yourself and make each tile different noise pattern ;)
  23. wow, very cool to see drawing skills to!
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