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Hrvoje

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Everything posted by Hrvoje

  1. Here are some new ones 🙂 142_Wheel_rig(XP).c4d 141_Double_Constraint_Rig(XP+MG).c4d
  2. more :) 140_Spline_segment_Effector(MG).c4d 138_Roll_that_cube(XP).c4d 139_VecArrayDelay(XP).c4d
  3. Hope you reconsider this decision, I would hate to see such a valuable plugin set to parish...
  4. Here are some new ones :) 137_Lepesa_rig(XP).c4d 135_Polymer_rig(MG).c4d 136_Python_distance(XP).c4d 134_Real_per_step(XP+MG).c4d
  5. It is easier if you add userdata to python effector. Simply add the userdata and then use this in code instead of "old" block variable block = op[c4d.ID_USERDATA,1] 1 stands for userdata id
  6. Some more :P 131_Glue_Source_Falloffs(MG).c4d 132_Python_block_gap_effector(XP).c4d 133_Point_center(XP).c4d
  7. @natevplas Thanks Typewriter is single letter only in that scene, I have a multi string capable one but that is former client file. It shouldn't be difficult to expand :) For fracturing inheritance it is simply inheriting animation from null object
  8. new ones :P 126_Spray_clones(MG).c4d 127_Keystroke_typewritter(MG+XP).c4d 128_Fracturing_inheritance(MG).c4d 129_Webbing(MG).c4d 130_Fracture_Bevel(MG+XP).c4d
  9. Few more :) 121_Coil_wrap(MG+XP).c4d 122_L_system_rig(XP+MG).c4d 123_Colored_bounce(MG+XP).c4d 124_Linear_Fracturing(MG).c4d 125_Color_from_mass(MG+XP).c4d
  10. @BLSmith Check out our latest Youtube video ;)
  11. That looks really good and powerful!
  12. @everfresh Dorrito file is closes I got some time ago. It offers the core of functionality, meaning controllers follow deformation and mesh deforms by controller. I will actually attempt to build completely new setup once I grab some time. Meanwhile here is a new batch :) 116_Honeycomb_Fracturing(MG).c4d 117_Radial_spread(MG+XP).c4d 118_Gravitational_waves(MG+XP).c4d 120_Carpet_Roll(MG+XP).c4d
  13. New Batch :) 113_Pond_drops(MG).c4d 112_Fractures_on_collision(MG+Dyn).c4d 111_Brick_wall(XP+MG).c4d 114_Molecule_color_change(MG+Dyn).c4d
  14. @Batz There is a new video on youtube that you might like since it shows a setup quite similar to what you are after :)
  15. I am using modulo on scene time. The remainder of division is used as trigger to enable/disable MoText visibility :)
  16. thanks a lot @natevplas Deformer freeze is a simple one. I am passing points from left to right mesh and then simply "freeze" the deformations at that current point in time :)
  17. Hi folks :) As many of you already know, Cafe has a Youtube channel with large video collection of tutorials. Please post your tutorial requests into this topic, all ideas are welcome. To increase the likelihood of your proposition being accepted and turned into tutorial, try to be as precise as possible and look for subjects that would benefit wide variety of user. This of course doesn't mean you shouldn't suggest something that is based on your individual needs. Thanks!
  18. 108_Sine_Wave_Trace(MG).c4d 109_Winding(XP+MG+CA).c4d 110_Deformer_freeze(XP+MG).c4d
  19. You can find most of the files here
  20. few more 105_Plain_scale_emission(MG+XP).c4d 106_Emit_and_trace(XP+TP+MG).c4d 107_Rubik_Cube (XP+CA+MG).c4d
  21. @kalugin That is very cool!! Can you share the code?
  22. There is also fit effector https://cinemaplugins.com/c4d-plugins/add-effectors-vol-1/
  23. oh, could be that I misunderstood - please post what you have :)
  24. http://www.kvbarnum.com/gap-effector/ Thanks to Kevin for that one, he is a member here @kvb
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