Jump to content

Hrvoje

Admin
  • Posts

    13,334
  • Joined

  • Last visited

  • Days Won

    160

Everything posted by Hrvoje

  1. Very nice, thanks for sharing!
  2. Time offset works for animated input object of the cloner and offsets individual clones. Any reason why you are not using another filed, such as linear to trigger random field?
  3. Place your material on cloner and project it onto whole clone constellation (try rmb on material tag and fit to region in viewport). Then instruct the shader effector to use the luminance channel of your material, since it contains the texture.
  4. Have you tried surface deformer? You can project clothes to skinned mesh
  5. @ottie Hope this helps
  6. Happy to see other people posting stuff 🙂
  7. Are you trying to make the camera horizontal to the plane? If so, look through camera, orbit but hold shift key
  8. You need to edit the graph. Use add node between range and radius of circle. THe value you add will eb initial radius.
  9. Double click on capsule in object manager, that will launch the graph editor. You will msot likely have to reconnect the wire that goers to transform geometry Y
  10. Which version are you using? The setup includes nodal capsule with some internals that presumably produce what you want (animated circle which transforms in y)
  11. Is this what you are after? thing.c4d
  12. You are seriously over estiamting my capabilities 😄
  13. We are getting into serious stuff here - physically based bouncing ball. Memory node serves as solver and result it is art directable. From controls, it has gravity, bounciness and of course initial transforms can be set. Pure math stuff, not expensive to calculate 🙂 Note: no rotations yet, that is quite tricky 111_Bouncing_Ball.c4d
  14. Maxon support is your best bet, send them the capture files also
  15. This should work. Is use animation enabled in Alembic? Given the file size, maybe use some upload service so we can check?
  16. Cool, thanks for sharing, this is quite valuable info 🙂
  17. Here is how to blend a parameter in nodes 41_Cloner_Blend.c4d
  18. Maybe I misunderstood but you can do what you want, check the scene morphs.c4d
  19. You can have instance like setup but there is a limitation. Nodes currently can't process complex input hierarchies, they can work with immediate chldren objects. There is also an option to use symmetry node as well. Here is an example that mimics instance Quad Mirror Start_0001.c4d
  20. Depends on what you want to do. I presume here you are looking to read out the value. That can be done by using a nodes mesh (pr spline), do your calculation in graph and pass it to name of a tag (say weight tag). That way you have a tag in OM with name which is the actual value and can be accessed
  21. Took a quick look. Was a long time ago when I was into animation but I believe your issue is due to pivot object. You can go around it by setting a key on Z for bot null (your retargeted character), but your keyframe has to be in step mode to compensate for the change your are making with pivot on or source character. Could be that this won't be desirable for you and that are other solutions, hope this helps 🙂
  22. Looks like the file noted in error mesage is missing or is corrputed? Check the folder
  23. @Zyere Harris Download link has restricted access, hard to help if scene file isn't available...
×
×
  • Create New...