@jackTheStorm
Here is a simplified version of that scene. I cut down number of nodes from 23 to 12 while functionally wise it is the same. Also, I generate geometry within nodes since that is most performant. Hope it helps a bit making you more friendly towards nodes. If you hit a snag with nodes just post in nodes section, there are quite a few people on forum that will be more than happy to take a stab at it 🙂
selection_pattern_holes_0001.c4d
You probably meant "piece" so I will take a guess and presume you maybe also meant "sheet" 🙂
@jackTheStorm
What exactly are you trying to do which doesn't work for you?
Try this one. Random point value of sphere point is retrieved. Use seed value in hash node to randomly change which value is chosen. Min max can be done with some "if" statement but I leave that up to you 🙂
rnd_from_array.c4d
You can't, at least not trivially. To add a point you would have to first create one, insert it into point array then build the proper topology and assemble all back into geometry but yes, this should be added to be easy to do...
There is still documentation available. Not sure if the app itself is obtainable
https://download.autodesk.com/global/docs/softimage2014/en_us/index.html?url=files/iceref_nodes.htm,topicNumber=d30e317675
There is no easy way to do this at the moment. Since one can't add points easily this means you would have to deconstruct the whole mesh and topology, add the points (loop) then build a new mesh..
Hi folks
Here is a nice example of Nodes asset - spider web. This is made by a dev and is really good for learning purposes also 🙂
Note that scene requires R25 since asset is in capsule form.
01_Spider_Web.c4d
Simple to do with Mograph as Jed shows, but if you want to do it in nodes then there are couple of options.
Your graph can be optimized, there is no need to build an array or for matrix op down the stream. Array nodes work with strings directly. Very nice setup btw and commenting is much appreciated 🙂
HelloSceneNodesDF_v003.c4d