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Hrvoje

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Everything posted by Hrvoje

  1. Issue seems to be in unsynced looping in random selection asset, therefore it requires scope to append properly
  2. Hrvoje

    Add variable to Loop

    You can also right click on node and add them that way 🙂
  3. welcome back - we love old guys! 😛
  4. Hrvoje

    Arrays

    Your graph must be connected to out. Nothing is to be changed within console node. For example, make color op node and connect it to out, then connect console to color just to have it connected 🙂
  5. Hrvoje

    Arrays

    There is a count value in append. If it is 0 no append will happen. By the way, use console out node instead of print and make sure your graph is connected so it outputs to scene out. Console has to be used as passthrough. Try not to think that much in programming concepts you already know which apply to textual format, rather in data flow - this helped me a lot 🙂
  6. Hrvoje

    Arrays

    Yes, that one is a bit hidden. You can access all sort of data types by unfolding chevron. I think you are looking to create custom container and populate it with arrays
  7. Hrvoje

    Arrays

    I don't understand what you mean by attaching array to each clone? You can build array from any data but don't use Houdini "mindset". You will also need the help of closest point and neighbor node to detect which points are closest. EDIT: I presume you resolved your issue given the analytical foam post on twitter? 🙂 Please post that scene file so people can dissect and learn from it
  8. Hrvoje

    Geometry / Distribution

    Ah, I see, ok, hope this helps then 🙂
  9. Hrvoje

    Geometry / Distribution

    This is one way to do it and is possibly subject to change. At the moment this is how objects are generated in that particular network. Use your approach, it is completely fine 🙂
  10. Hrvoje

    Homer Simpson

    Fantastic, love it 🙂
  11. Hrvoje

    Geometry / Distribution

    @Sandidolsak I presume you are want this result? Here is the screenshot also Sandi.c4d Btw, please always attach scene file regardless how simple any setup can be 🙂
  12. Hrvoje

    Cloner v1.0

    We are aware of this and are looking for solutions. At the moment getting out final mesh can be done only through connect node to merge multiple inputs. Looking forward to see what you can do with nodes given your programming experience 🙂
  13. Have you checked out Scene Nodes? 🙂
  14. Hrvoje

    Cloner v1.0

    Hey Sandi, long time since we saw you around here 🙂 Yes, this is possible but requires diving into the setup. Use connect node to merge geometries and pipe them out. Will add that once I grab time
  15. Hrvoje

    Cloner v1.0

    Team MAXON 😛
  16. Hrvoje

    Cloner v1.0

    Cloner is just an asset. It is called cloner since it is an attempt to create familiar MoGraph tool in node eco system 🙂
  17. Hrvoje

    Cloner v1.0

    Here is a Cloner asset made with Nodes. It is actually group in scene so no need to mount, import or similar. Simply open the scene and use as is. It has familiar controls and usage is quite simple. Please note that is work in progress and I will add features to it down the road. Have fun 🙂 Cloner.c4d
  18. Very nice, many examples! 🙂 There are some overlaps with existing functionality but nice low level stuff!
  19. Hrvoje

    Howdy

    Welcome aboard!
  20. You can tag someone by typing @ and then user name 🙂 In case your setup works then the group node is trying to render preview where there is none. This is already known and resolved
  21. No, there is no interpolation available for splines (lines) yet...
  22. Upload a scene file so we can take a look 🙂
  23. Guilty and thank you very much 🙂 Regarding account, is it lost password? We did remove a lot of accounts that were not active for years. PM sent
  24. Unfortunately, the inherited performance drop is due to using legacy object manager. If geometry and animation would be originating from Neutron itself it would be much faster 🙂
  25. You are welcome. It was an interesting test and again it is just few nodes. It will be really interesting to see what kind of assets will people produce once they get to know the system 🙂
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