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Hrvoje

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Everything posted by Hrvoje

  1. There is a pivot option in the node. You have to set where is the pivot for scaling operation but true, this could be improved...
  2. You can use nodes for that, here is some trickery, not math correct, Move on Z - hope it helps : ) Triangle_roll.c4d
  3. Which version of Cinema are you running? Cheers
  4. I think many grossly overestimate my capabilities πŸ˜„
  5. Here is a node version of the effect displayed here. It is quite performant. CUrrently it is keyframed but you can use the null controller to move it around. https://www.core4d.com/ipb/forums/topic/117729-mimic-effect-in-cinema-4d-edge-of-tomorrow/#comment-755242 There is room for polishing but everything is there Graph is not complex although it required building some helper assets mimic_thing.c4d
  6. This looks like a nice task for Nodes πŸ™‚ MoSpline could also work.
  7. Here is a fun one - inflation πŸ™‚ Simple deformer Graph is not complicated 18_Inflation.c4d
  8. There are multiple factors here involved. One can create same functionality with different approaches in capsule but have very notable performance difference. Think of capsules as "code". Good code is fast, bad is slow πŸ™‚ In general, biggest advantage is that one can create things that were previously reserved for programming or were extremely difficult. I try to provide examples which showcase capabilities. If you have some requests please post in new topic!
  9. A new one - twist deformer prototype! This can be expanded into included one and even improved. In Viewport OM Strength control i nAM Graph is simple 71_Twist_Deformer.c4d
  10. Hm, not sure why you would think they are not on par with Xpresso, in fact they are far more powerful and capable. As far as integration goes you can acheive pretty much anything with either pure nodes setup or with dedicated capsules. The question si what you are trying to achieve? : )
  11. As far as I am aware of, no. Did you try to use scene nodes?
  12. You can try using hash node for random values and add them for each cylinder on axis that is not used for boundary calculation. In your case it seems to be X axis. Please for future questions start a topic : )
  13. Works on a single axis so any cylindrical object will work but you have to adjust the radius. For rolling a ball in all directions, that would require more elaborate steup.
  14. Reinventing the wheel : ) Pure nodes setup Graph 177_Wheel.c4d
  15. Hrvoje

    Radio Waves

    Maybe this can help : ) 68_Radar(MG).c4d
  16. Here is a nice one - Hilbert curve! Use the range node to grow or shrink the setup. Result will always be contained within fixed size since each new matrix set is halved. This is pure nodes setup Main graph Subgraph 86_Hilbert_Curve.c4d
  17. Here is a curl effect. Trickery but it is good enough πŸ™‚ 132_Curl.c4d
  18. You are having data type errors in your scene as you can see in the console. Array nodes only work on arrays. Looking at the mesh in video it looks like a simple extruded and subdivided cube...? Am I missing something πŸ™‚ ?
  19. Here is a simple cube roll prototype : ) 12_Roll_Cube.c4d
  20. Xpresso is very limited and in this case it can replicate nodes setup since it is math mostly. That is common ground for all node syste ms. Nodes are immeasurably more capable and powerful than Xpresso πŸ™‚
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