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Hrvoje

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Everything posted by Hrvoje

  1. Hi and to the forums Can you please post the scene file as attachment here? Users are vary of downloading from elsewhere - thanks Regarding your question, you maybe rather want to use MoSpline with some turbulence and gravity instead of dynamics if you want the appearance of dangling
  2. Lava Lamp with particles, not as good as fluids would do but it good 🙂
  3. Here is a spirit level with bubble that reacts to slope 255_Spirit_Level.c4d
  4. @hyyde Baking seems buggy a bit, however, It seems that if you bake all into keyframes and then clean up the scale keyframes (remove keys and set scale to 1) it is all good?
  5. @Scott Williams There is a full set of boolean logic, conditionals and flow control which Xpresso doesn't have which include LCV, memory node and ranges. It is by far more powerful and versatile.
  6. @Scott Williams Nodes are quite new environment with which you can create, well, pretty much anything. It offers node based programming paradigm as Xpresso does but is buy far more capable. Not only is capable of logic, it has tools for flow control, structures etc. Check the basics here on yt channel https://www.youtube.com/@CORE4D Also, there is node file pit present here where you can get a good idea of what they are capable of https://www.core4d.com/ipb/forums/topic/117017-scene-nodes-capsules-file-pit/#comments
  7. On port, once exposed in Xpresso is requiring a trigger and is only processing the data while trigger is true @Scott Williams Just out of curiosity, why aren't you using nodes? It is far more advanced and offers vastly better functionality and versatility than Xpresso.
  8. Hard to help without actual scene file. Motion clips do have some bugs in them though...
  9. So it fails locally for you? Can you post the scene?
  10. @Eudes Fileti No problem. I see that your profile states v2023, it could be that you already have grid capsule asset. Press shift+C in viewport to open commander and search for grid. It is a node based asset which is fully parametric grid object. If it is not there then your version is too old. Alternatively, use a cube and set the subdivisions to desired values, convert the cube, select all edges and convert them to spline by right clicking and doing "edge to spline". Issue is that you wont have internal splines of the cube (just outlines) but you can do some manual work by copying another cube, converting again and connecting the splines. To connect splines select them both and put them under spline mask object (there are boolean operations to choose in the spline mask itself). Hope this helps 🙂
  11. @Eudes Fileti Professor, try this, it should work in your version : ) gravity_cage.c4d
  12. Hi Are you looking for help on how to achieve this or you didn't upload the scene file?
  13. Here is a simple PSD morph example. The joint is driving the biceps/triceps bulge, deliberately exaggerated for display purposes PSD_Morph.c4d
  14. There is no real benefit in using op nodes in capsule context
  15. Ha, cool. You can attach videos directly into posts. Also, if you can, share the file so we can see where the bottlenecks are of there is an alternative approach, it helps future development 🙂
  16. Yes, you can switch between ops like this Type in switch node has to be neutron::ObjectPackage Please keep in mind that you are using experimental scene node graph and nodes. Capsules (nodes mesh, nodes splice, nodes modifier) are mainstay of nodes in C4D and have polished features and workflows.
  17. Not sure if you will be able to open the scene, but in that case: - Place a vibrate tag on your "BackBone_Auto_null" - Enable rotation, regular pulse and set the frequency as you see fit - Open timeline - Drag the BackBone_Auto_null into timeline area (most left) if it is not visible - In timeline menu go functions / bake objects and set the parameters accordingly ( disable create copy) - Hit OK > This will bake all to keys - Remove vibrate tag > Now you have keys for each frame and can create a loop from it Fish_test_manual_0002.c4d
  18. Given your version my nodes solution will not work there. For your issue #2, use a sphere as a parent of field itself. You can create circular spline and use an align to spline tag and have the planet "orbiting". Also try using push apart effector with negative strength instead of plain effector, maybe that would give you better results
  19. Hi @Nikita Belik and to the forum Can you attach the scene file please and maybe expand on description? Hard to help otherwise - but it seems you want to assign weight to each clone by slider? Formula field would work as well, here is an example: formula_field.c4d
  20. @shanknitrate That is how dynamics work. Does this have to be dynamics or faking it is also an option? This could be setup using other approaches...
  21. @Eudes Fileti Which C4D version are you running? This would dictate what options are available for this..
  22. Hi and to the forum The issue is mixing the keys and dynamics. Dynamics are catching up to keyframes. Playing with execution priority won't help, you will loose dynamic behavior with IK tag dynamics. Instead of keys, rather use a vibrate tag with rotation. This will give you smooth action throughout any duration of animation, no need to create loops in timeline.
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