Here is a node version of the effect displayed here. It is quite performant. CUrrently it is keyframed but you can use the null controller to move it around.
https://www.core4d.com/ipb/forums/topic/117729-mimic-effect-in-cinema-4d-edge-of-tomorrow/#comment-755242
There is room for polishing but everything is there
Graph is not complex although it required building some helper assets
mimic_thing.c4d
There are multiple factors here involved. One can create same functionality with different approaches in capsule but have very notable performance difference. Think of capsules as "code". Good code is fast, bad is slow ๐
In general, biggest advantage is that one can create things that were previously reserved for programming or were extremely difficult. I try to provide examples which showcase capabilities. If you have some requests please post in new topic!
A new one - twist deformer prototype!
This can be expanded into included one and even improved.
In Viewport
OM
Strength control i nAM
Graph is simple
71_Twist_Deformer.c4d
Hm, not sure why you would think they are not on par with Xpresso, in fact they are far more powerful and capable. As far as integration goes you can acheive pretty much anything with either pure nodes setup or with dedicated capsules. The question si what you are trying to achieve? : )
You can try using hash node for random values and add them for each cylinder on axis that is not used for boundary calculation. In your case it seems to be X axis. Please for future questions start a topic : )
Works on a single axis so any cylindrical object will work but you have to adjust the radius. For rolling a ball in all directions, that would require more elaborate steup.
Here is a nice one - Hilbert curve! Use the range node to grow or shrink the setup. Result will always be contained within fixed size since each new matrix set is halved. This is pure nodes setup
Main graph
Subgraph
86_Hilbert_Curve.c4d
You are having data type errors in your scene as you can see in the console. Array nodes only work on arrays. Looking at the mesh in video it looks like a simple extruded and subdivided cube...? Am I missing something ๐ ?
Xpresso is very limited and in this case it can replicate nodes setup since it is math mostly. That is common ground for all node syste ms. Nodes are immeasurably more capable and powerful than Xpresso ๐
Here is an elaborate setup - Tracer. It is a reduced version of MoGraph tracer but setup can be expanded to include more features
Some basic control are available
Graph is complex but groups and subgroups are commented to good extent to explain what is going on
01_Tracer.c4d
Here is an example of orb eating up other orbs. I recall seeing this somewhere but cant recall anymore where. It is interesting effect and requires more complex graph.
Graph itself
Graph is commented, hope it helps uncover some tricks and help further understanding how capable nodes are ๐
119_Munching_Orb.c4d
Here is an interesting one - random text to text๐
AM controls
You can choose the text, random seed, amount of randomness plus some extras such as removal of curly braces, commas and specific characters
Graph
167_Random_Letters.c4d