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Hrvoje

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Everything posted by Hrvoje

  1. That would be a modelling operation that is not supported yet, quite difficult to do with combination of nodes...
  2. You need this? Test Slice_0001.c4d EDIT Beaten to it 😛
  3. You are trying to select a row of clones, however "row" of clones is not present anymore after you apply random field. Why not use linear field to make a selection prior to applying random field? Alternatively you could find a closest clone and expand a selection based on some rule.
  4. @HappyPolygon Check the attached scene, that one splits the spline by control points Split_Control_Points.c4d
  5. No, there was 65k + members 2 years back but accounts were pruned which didn't login for a year and that setup is still in place. So, what is for sure, there is 45k members which logged in in a year. Here is also some stats which are interesting. 90% of members never posted but downlaoded at least 1 file 🙂
  6. That is well off target : ) I still have admin rights so can check stats, Forum has 45000+ members, around 7900 daily unique visits. Most of the people don't post and are simply looking for a scene or post which solves the issue for them. That is 90% + usage. Folks, instead of speculations, rumors, accusations, let's rather deal with 3D stuff. I am sure all parties have their reasons for doing something and we already had couple of threads on same topic...
  7. So, you need spline splitter, control point based : )
  8. Forum seems as lively as ever! Would be great to see more people asking for help in public forum instead of messaging me 🙂 As a previous owner of the forum I can tell you that forum is not cheap to run and that ads can't cover it, not even close. There is a lot to it that is not visible to members and I can assure you current owner is putting many hours into it. We all would prefer if it was open but it looks at the moment that is not a viable business model, hopefully it will change in future.
  9. @HappyPolygon The question is do you want the capsule to split the segments, control points or lines? : )
  10. Here is a helper capsule - Split polygons. It simply turns polygons into individual geometry. You can dive into the capsule and split jsut parts of the mesh If you press convert the capsule you will get individual objects from polygons. Graph Subgraph P.S. This also answers one pm that I got. Folks, please ask questions in public so everyone can benefit from it : ) 02_Split_Polygons.c4d
  11. Check the options in character menu, you should be able to save the template
  12. Here is a very fast version with relax points relax_fast.c4d
  13. Yes, this calculations are expensive. Reduce the interior filter and it will be much faster. You can also try experimenting with surface voxel and relax points node
  14. You should be able to access all objects by switching the managers display to full hierarchy
  15. You can convert the nodes setup by going edit / current scene state to classic, or alternatively, you can copy whole setup into object group capsule and then it will sit in object manager.
  16. You can change the viewport mode to basic shading in nodes and get much better performance. Now, regarding your question, are you looking for a version which is present in object manager?
  17. Take a look in this example scene : ) volume_fill.c4d
  18. Did you try volume Voxel fill with nodes?
  19. There is a greeble node available, did you try that? Also, feel free to ask questions : )
  20. There is a pivot option in the node. You have to set where is the pivot for scaling operation but true, this could be improved...
  21. You can use nodes for that, here is some trickery, not math correct, Move on Z - hope it helps : ) Triangle_roll.c4d
  22. Which version of Cinema are you running? Cheers
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