Here is a bit more elaborate setup, in this case purely nodes based. Essentially it is an inheritance effector where clones reach transformation of target object with temporal offset. Sounds complicated but effect is quite known.
Following controls are provided
You can choose what is active (what transforms), duration and gap. The main part of the setup is located in inheritance group
To use, simply set final transformation with null object
Press play and clones will transform from original state defined by distribution to new transformed state. You can easily swap the distribution.
The challenge would be to make this a capsule 🙂
112_Inheritance.c4d