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Hrvoje

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Everything posted by Hrvoje

  1. Yes, however those are problematic since they require matrices output which cloner/matrix can understand. Positions are not a problem, but that way you can't benefit from some distributions where it matters most, such as surface blue (since it needs matrices to scale down clones)
  2. Nodes have powerful distributions which are not available in rest of C4D therefore here is a small asset which resolves this. This asset generates point cloud which can be used as target for cloner or matrix and utilize it in MoGpraph. To use simply import the attached zip via asset browser Once imported you can used the object in graph or in object manager: Use cloner or matrix in vertex mode to generate visible objects Depending on what is chosen in distribution result is generated (Mandelbrot example) This asset has following distributions: - Mandelbrot - Mandelbulb - Trigonometry More distributions are on the way πŸ™‚ Distribution.zip
  3. This should not happen. Which version are you running? Drivers up to date? Could also be that you are experiencing some lag due to dense mesh? Is it the same if you use middle click? In prefs check if it helps when you use "always update".
  4. Lava lamp prototype πŸ™‚ Make sure you cache the volumes 152_Lava_Lamp(MG).c4d
  5. I am afraid that there is no way to circumvent the performance penalty hit that way. Which C4D version are you running? Depending on how you want to use the result, some packing with scene nodes is possible (surface blue distribution)
  6. Took a quick look. In ragdool test scene, you are using bullet. Use expert settings in project setting tab (bullet) and increase iterations
  7. Rectangle random subdivision ( unoptimized and dirty but it works πŸ™‚ ) Use the range node to subdivide Viewport Graph Subgraph 199_Rectangle_division.c4d
  8. Graph to spline πŸ™‚ This one takes the shape of graph UI and makes a spline in viewport Viewport 102_Graph_To_Spline.c4d
  9. If you are willing to nvest time, make a post and explain in short and meaningful way why it is wrong, however, this could lead to reaction and suck you into discussion so make sure you are willing to do that too πŸ™‚
  10. Some random text to speciofic word 67_Random_text_to_word(MG).c4d
  11. That is really nice rig and qulaity modelling!
  12. @HappyPolygon Here is bouncing bay prototype - works πŸ™‚
  13. Bouncing ray is doable but it can only detect objects that are children of the capsule, it can't detect objects on scene level. Same goes for surface ray. Both of these are not easy task πŸ™‚
  14. So, you want to shoot a ray into a mesh, detect a hit an shoot out a deflected ray at some angle? Not sure what you mean by surface traversing capsule, some screenshots or doodle would help πŸ™‚
  15. Screw lunchbreak πŸ™‚ Here is a quick and dirty one for vertical. Relatively simple setup, it will get you going segments.c4d
  16. That is very difficult task on any mesh which is not topologically mixed orhas multiple island. For primitive shapes, or topologically simple (quads only) it can be done. Probably the best bet is to check edge angles agains major axis with threshold. Alternatively, you can start with any point, find closest points and select the ones with smallest angle, rinse and repeat. Will try to patch up this over weekend πŸ™‚
  17. So, you want to remove either vertical or horizontal loops? What would be the condition for deletion? You want a slider for horizontal/vertical?
  18. Hrvoje

    RUN!

    Great work and wonderful softness to whole scene πŸ™‚
  19. I guess it depends on your connection and server circumstances? Here it is quite performant
  20. pm request, weave like pattern (non optimized) Folks, don't be shy about questions but please use this or another topic isntead of pm... 141_Weave.c4d
  21. I am not a old timer πŸ‘΄ Nice to see you back!
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