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Hrvoje

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Everything posted by Hrvoje

  1. You should be able to access all objects by switching the managers display to full hierarchy
  2. You can convert the nodes setup by going edit / current scene state to classic, or alternatively, you can copy whole setup into object group capsule and then it will sit in object manager.
  3. You can change the viewport mode to basic shading in nodes and get much better performance. Now, regarding your question, are you looking for a version which is present in object manager?
  4. Take a look in this example scene : ) volume_fill.c4d
  5. Did you try volume Voxel fill with nodes?
  6. There is a greeble node available, did you try that? Also, feel free to ask questions : )
  7. There is a pivot option in the node. You have to set where is the pivot for scaling operation but true, this could be improved...
  8. You can use nodes for that, here is some trickery, not math correct, Move on Z - hope it helps : ) Triangle_roll.c4d
  9. Which version of Cinema are you running? Cheers
  10. I think many grossly overestimate my capabilities 😄
  11. Here is a node version of the effect displayed here. It is quite performant. CUrrently it is keyframed but you can use the null controller to move it around. https://www.core4d.com/ipb/forums/topic/117729-mimic-effect-in-cinema-4d-edge-of-tomorrow/#comment-755242 There is room for polishing but everything is there Graph is not complex although it required building some helper assets mimic_thing.c4d
  12. This looks like a nice task for Nodes 🙂 MoSpline could also work.
  13. Holy crap, are you saying this is AI voice? 😮 That is really good. One has to know it is AI voice, at least I am easily fooled. Watched the lesson, content looks very well done - congrats Igor, Yichen and rest of the crew!
  14. Here is a fun one - inflation 🙂 Simple deformer Graph is not complicated 18_Inflation.c4d
  15. There are multiple factors here involved. One can create same functionality with different approaches in capsule but have very notable performance difference. Think of capsules as "code". Good code is fast, bad is slow 🙂 In general, biggest advantage is that one can create things that were previously reserved for programming or were extremely difficult. I try to provide examples which showcase capabilities. If you have some requests please post in new topic!
  16. A new one - twist deformer prototype! This can be expanded into included one and even improved. In Viewport OM Strength control i nAM Graph is simple 71_Twist_Deformer.c4d
  17. Hm, not sure why you would think they are not on par with Xpresso, in fact they are far more powerful and capable. As far as integration goes you can acheive pretty much anything with either pure nodes setup or with dedicated capsules. The question si what you are trying to achieve? : )
  18. As far as I am aware of, no. Did you try to use scene nodes?
  19. You can try using hash node for random values and add them for each cylinder on axis that is not used for boundary calculation. In your case it seems to be X axis. Please for future questions start a topic : )
  20. Works on a single axis so any cylindrical object will work but you have to adjust the radius. For rolling a ball in all directions, that would require more elaborate steup.
  21. Reinventing the wheel : ) Pure nodes setup Graph 177_Wheel.c4d
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