You can convert the nodes setup by going edit / current scene state to classic, or alternatively, you can copy whole setup into object group capsule and then it will sit in object manager.
You can change the viewport mode to basic shading in nodes and get much better performance.
Now, regarding your question, are you looking for a version which is present in object manager?
Here is a node version of the effect displayed here. It is quite performant. CUrrently it is keyframed but you can use the null controller to move it around.
https://www.core4d.com/ipb/forums/topic/117729-mimic-effect-in-cinema-4d-edge-of-tomorrow/#comment-755242
There is room for polishing but everything is there
Graph is not complex although it required building some helper assets
mimic_thing.c4d
Holy crap, are you saying this is AI voice? 😮
That is really good. One has to know it is AI voice, at least I am easily fooled. Watched the lesson, content looks very well done - congrats Igor, Yichen and rest of the crew!
There are multiple factors here involved. One can create same functionality with different approaches in capsule but have very notable performance difference. Think of capsules as "code". Good code is fast, bad is slow 🙂
In general, biggest advantage is that one can create things that were previously reserved for programming or were extremely difficult. I try to provide examples which showcase capabilities. If you have some requests please post in new topic!
A new one - twist deformer prototype!
This can be expanded into included one and even improved.
In Viewport
OM
Strength control i nAM
Graph is simple
71_Twist_Deformer.c4d
Hm, not sure why you would think they are not on par with Xpresso, in fact they are far more powerful and capable. As far as integration goes you can acheive pretty much anything with either pure nodes setup or with dedicated capsules. The question si what you are trying to achieve? : )
You can try using hash node for random values and add them for each cylinder on axis that is not used for boundary calculation. In your case it seems to be X axis. Please for future questions start a topic : )
Works on a single axis so any cylindrical object will work but you have to adjust the radius. For rolling a ball in all directions, that would require more elaborate steup.