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Hrvoje

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Everything posted by Hrvoje

  1. RMB on Input and you can add nested ports
  2. Don't be so sure. Having a large code base where multiple problems are solved can be utilized quite well. If they have the funds and proper management they could indeed revive it.
  3. I would say you are seriously over estimating current AI. It is just algorithms and large data sets. If you attach phrase "AI" to Google search engine suddenly you get far more powerful system. It is in no way doing any process remotely related to intelligence and thinking process.
  4. Issue is in boole node. Ask the colleague to delete it and pass you the scene. You will also have to replace the orphan node with point info node. Can't say more about the setup, Fritz made it 🙂
  5. @Shrike That scene should not crash in release version. Which version are you running?
  6. Simple wheel rig 142_Wheel_rig(XP).c4d
  7. I can see that you are on mac, Windows here so can't help much with troubleshooting. Seems like databases are clashing or some path related issue is present. Could be also that admin rights are needed? Please contact Maxon support, that is your safest bet
  8. That is quite odd. Try this option before reinstalling
  9. pm question - "How to find corner polygons?" Set as modifier in OM Graph is simple 170_Corner Selection.c4d
  10. You can drag objects into cmotion 🙂 Simple scene attached cmtoion.c4d
  11. CA - Character anim as Chester says Click and drag on little spheres, that activates the row. Bear in mind this is a prototype : )
  12. A Rubik cube! 107_Rubik_Cube (XP+CA+MG).c4d
  13. Here is an asset version For asset, it is important to create new input port to grab children of the asset. This includes right clicking and creating nested ports from bundle. Additionally, you have to instruct the system in resource editor if the port is in object or link mode. In this case object. Outline_Asset.c4d
  14. This can be done with transform matrices node. With it you can set the origin
  15. Usually mp4 gives good compression and quality, you can export directly from C4D : )
  16. Hard to say withotu the scene file. Can you reduce the scene to deformer and mesh with some proxy collider?
  17. Some basic flocking 97_Fish_school(XP+MG+Dyn).c4d
  18. Hrvoje

    Venom effect

    That looks somewhat similar to this But I think you could also try some splines and volumes B
  19. Easiest "fix" is to replace the polyFX in question. Seems that the one you have is having some rotation and weight applied? Either way, it would be good practice to use frozen transforms
  20. Unfolding strip prototype 🙂 Graph 42_Unfolding_strip.c4d
  21. Scope is visually changed to {. Inner scope is what you are most likely to use. Depending on the setup inside the loop, even small iteration values can lead to a lot of data. Can you post a scene file?
  22. Not sure what you mean by baked? Btw, you have a cube in your scene which may be obstructing what you are trying to achieve?
  23. I know what you are after, here is a quick and dirty version. More elaborate setup would have to detect overlaps but it is quite late here and it is not easy 🙂 107_Spline_Outline.c4d
  24. 1. Use spline distributions for resampling, simple scene attached resample.c4d 2. This can be done with bounding box and some remapping, Scene attached 198_Match_Size.c4d 3. That is recursion. Here is a simple example. Elaborate setups need time and are not that trivial, hope this helps you move forward 40_Recursion.c4d
  25. And the often requested carpet roll 🙂 120_Carpet_Roll(MG+XP).c4d
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