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Hrvoje

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Everything posted by Hrvoje

  1. Elastic band, quick and dirty 🙂 elastic_band.mp4 226_Elastic_band.c4d
  2. - Create modifier - Use geometry property get/set nodes in UV mode - Do scaling inbetween
  3. Please send them, I can assure you that they are treated as serious as possible. We can't fix what we couldn't trigger ourselves or are unaware of...
  4. I can locate only two crash reports you sent. One is a viewport crash (have newest drivers? os up to date? C4D up to date?), second one is in simulation. It is likely that you are experiencing same issues repeatedly, which is unfortunate if it interferes with your daily work, but that certainly doesn't mean that 2024 is unstable. It is by all metric most stable release so far. If you have reproduction steps that is highly valuable and help us resolve the issues way quicker
  5. This will be resolved with an update. The scene was saved with never version that available
  6. @HappyPolygon Can you check the groups please?
  7. Are you getting any result? Which version? Also, are there any orphan nodes in the graph for you?
  8. Polyfolding stuff. Not that much itneresting in temrs of effect but shows how to sort indexes, disconnect faces and change pivots 210_Polyfolding.c4d
  9. Droplets, quick and dirty 🙂 212_Droplets.c4d
  10. Here is some chain stuff - use distribution controls to control the chain 🙂 218_Chain.c4d
  11. What a great insight in history and wealth of information in this topic - fantastic!
  12. As someone who joined later when MoGraph bedrock was already done I felt privileged to be mentioned, it was quite a bit of work to test and help build MoGraph all around. Annoying others in the team, that comes effort free for me
  13. Switcheroo setup 🙂 213_Switcheroo.c4d
  14. No, member wanted to extract vertical lines from from cylinder on the fly - nothing fancy : )
  15. pm request - create splines from primitive mesh edges, vertical only (crude) 200_Vertical_Lines.c4d
  16. Nodes are your friend, is this what you are after? comma_counter.c4d
  17. Sorry, diidn't have time to optimize the scene. You are aware that there is a stairs asset available which you can use? : )
  18. Phylotaxis proto 🙂 02_phyllotaxis.c4d
  19. @LuiNogueira I haven't checked your setup in detail, but here it seems to work, check the scene stair generator_new_select_facing.c4d
  20. Select facing is the issue. Luckily it is an asset which you can convert to group from asset menu. Inside there is a "Proposed build Selection". Propagate the scope from append node and replace iterate indexes with iterate collection as shown
  21. Circle to circle intersection 🙂 (pm request) The setup finds the midpoint 209_circle2circle_intersection.c4d
  22. For recursion use loop carried value and memory nodes. They both have access to previous value
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