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Hrvoje

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Everything posted by Hrvoje

  1. Spline onto which you are cloning has no intermediate points - try uniform. Possibly delete the last point and enable close spline, this gives nice results
  2. @Havealot We don't have vanilla parabola, I aiming for simplest graph. Using deformer as oppose to generator since object group is experimental and deformer is easier to set up, plus one can further expand the setup for squash and strech : )
  3. Simple bouncing ball 123_Bouncing_Ball.c4d
  4. You are looking to do this on line only? Assuming that you want same height value for segment pair?
  5. Here is a first try. It splits input splines and has the close option. Obviously not as robust as it can be but maybe you can expand, or at least it will interest you to try nodes again 🙂 ? Spline_to_lines.c4d
  6. Does it have to be Python generator? This would be doable with nodes, also as a generator
  7. @Jops How about you post a scene file, reduced version or a mockup. Often people just need a small nudge (same for me) 🙂
  8. Here is a nodes setup which does it. Not sure how much you need outside towards MoGraph but it can be expanded. Scene will work in v2024. Note that there are some comments in capsule to describe what is going on laser_stuff.mp4 laser_stuff.c4d
  9. It would be easier to help if you could state exactly what is needed and provide a start : ) So, you are using 5 nulls and need to generate a spline between them with some conditions? Looks like it would be easier to set this with nodes. Please list in detail what you need
  10. I presume this is then what you are after cloner_light_0001.c4d
  11. Hi folks Maxon is looking for multiple QA in various locations https://www.maxon.net/en/careers/senior-qa-specialist https://www.maxon.net/en/careers/quality-assurance-specialist-2
  12. Hm, can you try clearing your cookies for forum?
  13. @propinquity I beleive that is the part of his facepack https://shop.ace5studios.com/facepack/
  14. @bentraje Which version are you running? Exports correctly in 2024. Fbx attached null_hierarchy_export.fbx
  15. Are you sure it has something to do with environemnt variables? Can you maybe psot a scene or the script itself?
  16. MoGraph base scene sent via pm, however, here is a node based setup that can be used. It generates geometry (sphere) on contact points with floor. I used a simple comparison for performance purposes, you can use geometry collision if you will use some irregualr mesh such as terrain. Once the contact is made, the sphere grows to set size in duration set in Monoflop. Scene is commented. This would be the gist of your intended effect. Hope it helps Keep_and_Grow_Collision_Value.c4d
  17. You have to choose where the setup will live. Given that you have dynamics then it is better to use MoGraph since nodes don't have dynamics. One option would be to use distribution to import the emitter than proceed from there, but this would be no trivial setup since you are after multistage division on collisions. I would say it will be easier to do it with MoGraph&Dynamics
  18. Hi folks Here is a node asset that generates random point clouds based on Noises. To use it simply import it into asset browser (2024.2 is required) and use as any other node If you want to visualize the results use MoGraph Matrix and generator as a target. For colors, use vertex colors provided on generator random_Point_Cloud.zip
  19. Elastic band thingy 🙂 elastic_band.mp4 226_Elastic_band.c4d
  20. Not sure if Blender offers such cloning capabilities, however, you can build this with nodes. This looks like a 2d packing distribution which takes object radius into account. First try would be to use surface blue distribution, but I suspect one needs to build an algorithm for that from scratch...
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