Hrvoje
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Everything posted by Hrvoje
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Some more MoGraph fun : ) 34_Writing _text(MG).c4d
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Uv to Mesh is an asset, you can edit it if needed. Only way to use it as morph target is convert the mesh and use it as external target/ Maybe you can post a scene file?
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Some circular cutting 🙂 29_Laser_cut(XP+Cmotion+Dyn).c4d
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@Zerosixtwosix No programming base is needed, simply play with it and dissect the setups, it takes time and will involve understanding some programming concepts. Go node by node examine what it does. In above example I get a single distribution of matrices. Then the decompose node gets access to all arrays in whole distribution. For one set I move whole array upward a bit. Then with range node I iterate through all matrices in both arrays (get element nodes) and p[ipe them into build node which makes new array. All that is sent to spline assembler. Hope this helps : )
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Can you post the scene?
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@Zerosixtwosix Hm, maybe an asset where you could wire in 2 arrays and choose how they join would be helpful? Say you have these two arrays A,A,A and B,B,B There are multiple ways to join them A,B,A,B,A,B or A,A,A,B,B,B or B,B,B,A,A,A or any other method You get the idea : )
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@Zerosixtwosix You need to get elements from both array an build a new one, that would be the simplest approach. There are other ways such as inserting or concatenating but that can create nested loops which increases complexity. Scene attached. connect.c4d
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Updated as mesh primitive and includes formula nodes. Tad optimised too. If you have any suggestions for a capsule don't be shy : )
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Here is a fun one - Hilbert curve! Appears as a regular spline primitive in OM A single control for depth is available Graph is a bit more involved 86_Hilbert_Curve.c4d
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Some cracking : ) 26_Floor_crack(MG).c4d
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Try it 🙂 There is probably generic solution but this should work
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Fireworks proto 😛 23_Fireworks(MG+XP).c4d
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A rolling triangle. Not perfect but quite close : ) Simple graph 185_Roll_Triangle.c4d
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Radar thing 17_Radar_sweep(MG+XP).c4d
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A chain 🙂 12_Chain(MG+CA+XP).c4d
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It is pretty much the same thing in Houdini encapsulated in single node. Either with nodes or code. In case of C4D it is currently only a prototype done with nodes.
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Spline -> Extrude -> Cloth, Flipping normals on simulation.
Hrvoje replied to rawandrendered's topic in Cinema 4D
That is odd, because by changing simulation properties in project tab (ctrl+D) I get solid results. Maybe also change direction options in extrude object? Also, Are you simulating on CPU or GPU? -
Let's start with some MoGraph. Simple airplane route prototype with movable start and end location. Intermediate point is adjustable too. 01_Airplane_route(MG+constrains).c4d
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Hi folks Here I will post general CINEMA 4D scene files, mostly setups depicting certain functionality or solving particular problem. This will be completely random but in regular intervals. Hopefully they can help : )
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ΝΟΤΑ Effector Plugin - How can I replicate the effect ?
Hrvoje replied to HappyPolygon's topic in Plugins
which effect, video is 30 mins 🙂? -
Spline -> Extrude -> Cloth, Flipping normals on simulation.
Hrvoje replied to rawandrendered's topic in Cinema 4D
Did you try simulation options in project settings? Increasing substeps and iterations usually resolves this -
Spline -> Extrude -> Cloth, Flipping normals on simulation.
Hrvoje replied to rawandrendered's topic in Cinema 4D
Hm, render me puzzled since I don't see the flip. Which version are you using? -
What you are looking for is resource editor. To access it, you right click in the graph or right click on group node. From resource editor you can build up any UI you want and connect it to your nodes in any way.