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Hrvoje

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Everything posted by Hrvoje

  1. Hard to say withotu the scene file. Can you reduce the scene to deformer and mesh with some proxy collider?
  2. Some basic flocking 97_Fish_school(XP+MG+Dyn).c4d
  3. Hrvoje

    Venom effect

    That looks somewhat similar to this But I think you could also try some splines and volumes B
  4. Easiest "fix" is to replace the polyFX in question. Seems that the one you have is having some rotation and weight applied? Either way, it would be good practice to use frozen transforms
  5. Unfolding strip prototype 🙂 Graph 42_Unfolding_strip.c4d
  6. Scope is visually changed to {. Inner scope is what you are most likely to use. Depending on the setup inside the loop, even small iteration values can lead to a lot of data. Can you post a scene file?
  7. Not sure what you mean by baked? Btw, you have a cube in your scene which may be obstructing what you are trying to achieve?
  8. I know what you are after, here is a quick and dirty version. More elaborate setup would have to detect overlaps but it is quite late here and it is not easy 🙂 107_Spline_Outline.c4d
  9. 1. Use spline distributions for resampling, simple scene attached resample.c4d 2. This can be done with bounding box and some remapping, Scene attached 198_Match_Size.c4d 3. That is recursion. Here is a simple example. Elaborate setups need time and are not that trivial, hope this helps you move forward 40_Recursion.c4d
  10. And the often requested carpet roll 🙂 120_Carpet_Roll(MG+XP).c4d
  11. pm request Random traveler. Object that ravels in random directions Graph is two levels but simple : ) Inside memory node Folks, I kindly ask you post your request directly here instead of pm 163_Random_traveler.c4d
  12. From brief glance it looks as the skeleton hierarchy is incorrect. You may want to significantly reduce the file size and scene complexity in order to get some assistance...
  13. You can click hold and drag in empty area of powerslider (small timeline) and do multi selections, however, full timeline is much more versatile
  14. pm request - simple follow rig (sphere follows through time) Simple graph 35_Follow_rig.c4d
  15. Per clone target setup with python effector. Each clone looks at it's respective target 213_Target_per_clone(MG).c4d
  16. Here is a gate setup 76_Gate.c4d
  17. Rubber band 57_Rubber_band(CA).c4d
  18. Pogo stick 43_Pogo_Stick(CA+XP).c4d
  19. Here is a setup which finds neighboring points Locator (null) is used to define where neighbors will be found Some simple control is AM Graph is relatively simple apart from closest points which is an default asset 98_Neighbors.c4d
  20. Works here correctly with newer version. Most likely a bug which was resolved. I attached the version with all meshes skinned, hope it helps 287846488_BeNotAfraid_0001.c4d
  21. If you are thinking about handles like on primitives or deformers, not, that is not possible at the moment,
  22. Here is a simple A -> B relationship in sphere radius (pm request) A_B.c4d
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