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Hrvoje

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Everything posted by Hrvoje

  1. Bouncing ray setup. It fires a spline in Z direction from referenced object and bounces from detected geometry set number of times 236_Bouncing_Ray.c4d
  2. @HappyPolygon Which version are you using? Try the updated scene, there shouldn't be compatibility issues mix.c4d
  3. Use array mix node, you can blend per array point mix.c4d
  4. Try using destination spline then : )
  5. MoSpline is generator and until it is converted type can't be changed. May I ask why would you need to change type?
  6. Not really, took me around 2 hours to do it 🙂
  7. It isn't, but shows that you can pretty much build deformers with nodes : )
  8. Here is a nice setup - Noise deformer : ) It derforms any mesh with all C4D noises or image 235_Noise_Deformert.c4d
  9. You can copy the volume and adjust it as you see fit or dive into graph for each droplet and change size or geometry alltogether
  10. Seen this? https://www.core4d.com/ipb/forums/topic/117017-scene-nodes-capsules-file-pit/?do=findComment&comment=761183
  11. I understand and pay it too each 3 months, it is way less than what people spend daily on gum, coffee, cigarettes or whatnot : ) Seems to be very little in terms of expense for free stuff, help that can be received and vast knowledge base, at least it seems like that to me.
  12. Hi Marijke Not sure why are you tasked to use Pyro, I would say it is not right tool for the job, Are you looking to recreate the wind tunnel effect mostly or the whole thing? Either way, MoGraph or Nodes would be way better for that
  13. Why not simply post a new topic in nodes subforum with questions? 🙂 That way all is preserved and accessible later
  14. Koch Fractals (From Maxon dev) Koch_Fractals.c4d
  15. I believe you answered your question and found very good method 🙂
  16. Use transform geometry node. As mentioned, geometry by itself is not transformed at all, think of it as simply always sitting at 0,0,0 with no rotation or scaling applied. Transformations are applied by matrix which is position, scale and rotation alltogether. clone_transform_geo.c4d
  17. Here is an asset for a change - Neighbor. This asset will take any geometry and give you and array of all neighboring points for each point in mesh defined by count and distance. It will also output indexes Neighbors.zip
  18. Spline onto which you are cloning has no intermediate points - try uniform. Possibly delete the last point and enable close spline, this gives nice results
  19. @Havealot We don't have vanilla parabola, I aiming for simplest graph. Using deformer as oppose to generator since object group is experimental and deformer is easier to set up, plus one can further expand the setup for squash and strech : )
  20. Simple bouncing ball 123_Bouncing_Ball.c4d
  21. You are looking to do this on line only? Assuming that you want same height value for segment pair?
  22. Here is a first try. It splits input splines and has the close option. Obviously not as robust as it can be but maybe you can expand, or at least it will interest you to try nodes again 🙂 ? Spline_to_lines.c4d
  23. Does it have to be Python generator? This would be doable with nodes, also as a generator
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