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Hrvoje

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Everything posted by Hrvoje

  1. Hrvoje

    CORE4D Retiring

    This is the only real C4D forum, there is nothing like it. The amount of data just from me is pretty big, I managed to spam the forum in hundreds of Mb : ) Trying to collect all the scene files so it is not lost but can see a giant backup file is being generated @Corebot I know I already asked privately, but indulge me, why not sell the forum, maybe there would be interested parties...?
  2. Hrvoje

    CORE4D Retiring

    I must admit I have almost no motivation to join some Discord after forum closes down, it simply doesn't have the same allure or structure I enjoyed so much. For me personally, this was more than just a forum. Tried my best to help and am really sorry to see it go away. Time to move on - good luck everyone!
  3. Do you hove an example of how it should look ;like, maybe yt video?
  4. Maybe reverse orbit is enabled in prefs? Are you using a camera object? It could be that it has negative scale?
  5. The issue is that your cloned object has its axis in center. Convert the cylinder to polygon object and move the axis at base. This will prevent them "exploding" since the will not intersect at start of simulation.
  6. @mahmoud morsy In the video vex code is shown. This can be translated into nodes as well. I would still suggest you explore jiggle defomer and possibly displacer prior to that
  7. AI is just a tool, look at it as such. Fears of it replacing people is a bit misplaced, it will rather open up completely new technologies and markets driving up the need for people.
  8. Here is Brick wall generator. More than enough to get one going and expand 🙂 Some controls are available This setup will be built in next yt video by Rob Brick_Core.c4d
  9. There are some of us which recall the old version, nice to see you reviving old stuff 🙂
  10. @mahmoud morsy Do you have an example of this in action? Looks like jiggle deformer could be what you are after?
  11. That is a heavy scene, try first remeshing the hair than play with cloth or softbody
  12. @A P That plugin is not helping 🙂 Here is a simple scene, hopefully it is what you are after. You can rotate the noise in displacer disp_nosie_trans.c4d
  13. Here is a simple nodes setup where modifier takes normals from one mesh and applies it to mesh it is modifying. Selection can be made in selection to indexes mode. Is this what you are after? Normals.c4d
  14. @dasfrodo That scene is freezing for me, can you please check on your end? maybe upload went wrong and is damaged?
  15. Please attach a scene file, will be easier to help 🙂
  16. Oh, I see, you would need essentially double constraint, that looks quite difficult. Are the nulls always on mesh surface? Essentially transforming any null or mesh itself should transform whole setup, right?
  17. You will have to transform all targets as well. With two axes it is not problematic, you can use constrains multi_axis.c4d
  18. Oh, I did not expect this to be available already 🙂 I am honored that I got the privilege to do the interview, thanks a lot to Rob @LLS That is a good test for AI 🙂
  19. Here is quite elaborate setup - grid move. Clones are traveling along edges and they avoid intersecting with each other. Something that is not readily available in MoGraph 256_Grid_Move.c4d
  20. @Michael McAfee Please attach the scene file and videos you have
  21. Yes, archviz is big market and getting the real time rendering tech on both Win and Mac is quite nice
  22. Happy to say I prefer forum discussion much better than anything else. At very least bashing is delegated to very end of the topic 😄
  23. Here is a curl spline setup, quite interesting! Curl_spline.c4d
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