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Hrvoje

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Everything posted by Hrvoje

  1. I see. What is stopping you from converting the cloner? You could use different materials as well. If you still need MoGraph access, you can use fracture object to treat each panel as a clone.
  2. @Isca You should update to 2025.1, there are changes. Alternatively, load the scene into 2025.0.2, select the nodes mesh and open its graph. In create menu of graph locate "change group type to" and select nodes mesh. This will force nodes mesh capsule conversion and results should be displayed
  3. @Isca I doubt this can be done with MoGraph, maybe with python effector, however, this can be done with nodes and you can get clones or matrix out either way. Would that work for you? In the attached scene is an attempt at solving this. As is, the clones are unaware of other clones so there are intersections and they do not respect the initial grid boundary. This is not an easy task if you want no intersections, respect of boundary, time control (rate) etc 🙂 paths.c4d
  4. @DPH There is a fix texture setting setting in cloner, tried that?
  5. Without knowing exactly what kind of effect you are after, I would say that increasing the voxel size for pyro simulation (under project settings), changing the generation geometry in pyro tag (dynamic geo or points) would be a good starting point 🙂
  6. Fix texture in cloner settings? If not that, can't help really, never used Vray
  7. So, you want each clone to start of at the junction and move in random direction (at right angle) and turn into random right angle direction once it encounters new junction? What about boundary clones? Can they move outside of the area defined by junctions? Do all clones move at the same speed?
  8. Hrvoje

    C4D On Mac

    Of course, even the future releases 🙂
  9. Hrvoje

    C4D On Mac

    I am running C4D daily on OSX 15.1.1 Sequoia, M4 Pro, no issues at all.
  10. RMB on the node itself and extract the ports, or, ctrl click the dots next to ports in attribute manager, that will expose them in node system.
  11. If it is simple sync, you could use a field driver tag and drive any parameter by sound filed. This can be any parameter of your rig, say mouth open/close, some rotation or similar.
  12. Link is leading to a page which has many images, which gif exactly? Also, please post as scene file, will be easier to assist
  13. Make the attractor a child of emitters particle group, that way it will affect only those : )
  14. Spline filling/cutting effect. A spline is filling within boundaries of another spline (pm request) 163_Spline_Fill.c4d
  15. Fully functional scorpion rig. Remove cmotion walk to have possible rig 58_Scorpion(CA+CMotion).c4d
  16. Here is a plasma/electric ball. Particles stuff is really nice 🙂 01_Plasma Ball.c4d
  17. @DPH You can do simple grade doors with splinewap and cloner, here is an quick example garage_doors.c4d
  18. @Scott Williams Can you post a scene file? Also, does it have to be Xpresso? (Nodes?)
  19. Depends which garage doors and how realistic it should be? Wrapping a model on spline or cloning pieces then offsetting them would work, but best to upload an example of which door. For the car, that is rather simple. If wheels need to turn that can be done with simple rotation rig, do a search for wheel on forum and you can find examples
  20. That is quite cool 🙂 Usually dynamics can be unstable so for things like this a non dynamic rig is better option since it is predictable and art direct able. Have you tried to set up a rig as well?
  21. Sure it's possible 🙂 vmap_selection.c4d
  22. Time to revive this thread, here is a fun one 🙂 12_Butterfly.c4d
  23. @BlastercastG Not a rendering guy myself, but maybe post a simple scene file? That makes it easier for members to help out
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