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Hrvoje

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Everything posted by Hrvoje

  1. Faking it can be done with tutorial above using multitude of tools you have at disposal. I think it would be quite interesting to have a physically correct rig for this πŸ™‚
  2. The Classic - Carpet roll! 120_Carpet_Roll(MG+XP).c4d
  3. Lava lamp with scene file, attachment is missing in one of the posts above : ) 18_Lava_Lamp.c4d
  4. Pm request - point in polygon. This is the simplest way to detect if point is inside any polygon. Test location must intersect with polygon on all axes for result to be true 247_Point_in_polygon.c4d
  5. Welcome back, nice to see you here again πŸ™‚
  6. I am afraid that you need to force quit to stop the process : /
  7. You can reference into graph as classic object. Geometry port is under "op" group port. To import use ctrl+drag from object manager into graph, that will create a copy of geometry in the graph itself.
  8. @DasFrodo You are getting just geometry from the cubes without transforms (matrix), transforms are needed.
  9. You can't reference objects from OM, it needs to be created in the scene nodes context which is, again, experimental, so expect issues πŸ™‚
  10. Rmb and convert to op in scene node context
  11. If you save a primitive as op it will be displayed in primitive type menu. Bear in mind that op mode is scene nodes which is experimental
  12. Grow weights with nodes - shows how to use memory node for effects like this 251_Grow_Weights.c4d
  13. Simple particle packing. Particle node modifier is used : ) 12_Particle Packing.c4d
  14. Scene nodes are experimental, expect issues to arise. For attachment system to work one needs to be subscribed member. Afaik that is one of the rare restrictions forum has for non subscribed members, site costs to run and maintain.
  15. Getting a point selection into node system would be fist thing that pops to mind. Then, one could connect the points based on angle, distance, or check for intersecting segments - haven't tried it though πŸ™‚
  16. @Eudes Fileti Maybe you missed my second scene in above reply? That is projected lines which is independent of topology. As far as topologically based one goes, that would be using mesh points to construct a spline using any available method
  17. @Eudes Fileti Modeling the saddle should not present a problem. First thing that pops to mind is bezier object, here is an example bezier_saddle.c4d Unless you need real, mathematically correct saddle surface? Also doable, but requires some effort. The animated lines solution depends on some details. Are the lines to follow actual topological structure of the mesh or they can just be projected? If they can just be projected then projection deformer with a swept triangle spline (animated sweep end) should do bezier_saddle_0001.c4d Hope it helps πŸ™‚
  18. @Freemorpheme Hide it with MoGraph selection. Select Fracture, use MoGraph selection brush, from MoGraph menu go hide selected, then you can keyframe the newly made effector (strength)
  19. @Leigh Richert Members without subscription are limited and have no access to attachments system or plugins. They can read and write posts though. Community runs strictly on support from members in form of subscriptions and donations
  20. Hrvoje

    Matrix rotation

    That seems to be due to your subscription missing
  21. Hrvoje

    Matrix rotation

    @filip Please share the scene so other members can benefit as well
  22. Yes, unfortunate, but community can't run without some funding and I am happy that I can contribute monthly, it is peanuts really. Most of people are not really into habit of being thankful in any way for assistance, scene, advice, guidance or information that helped them quite a bit. Good thing is that now it is getting less and less restricted with new management, there seems to be just a few restrictions that are present now Rob @Corebot?
  23. @3DKiwi Nice to see you hanging around here, was wondering if you are still somehow in 3D world : ) Still biking?
  24. This shouldn't be problematic, here is a simple example, if I am missing something please attach a simplified scene file so we can see what the issue is rand_target.c4d
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