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Hrvoje

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Everything posted by Hrvoje

  1. @Cerbera Wonderful modelling skills, I applaude! 👏
  2. @DALII Here is how you can split any spline into parts between control points. This makes it easier to process since you will always work on single spline with two points. You can then resample that any way you find useful split_control_points.c4d
  3. You need to build your own resample then. Easiest would be to explode each line between control points to a spline itself. You can then use evaluate spline node and add control points based on any criteria (distance, percentage whatnot).
  4. @DALII So, basically you want to check if resampled point (new point) is more than some value in distance from original point and then simply don't generate it? Or, you want to treat segment between two points individually and resample just that?
  5. Please post the scene here, make sure you strip the scene to bare minimum and describe the issue as best as you cna for easier troubleshooting.
  6. Not at my machine at the moemnt, but if you are using first voronoi just to get two objects, why not use current state to object and have those two pieces as starting point? That would resolve your issue since you would need a single voronoi then? If not, will have to look at the scene...
  7. @zeden I confirmed it myself. Bug is assigned and will be addressed. The issue is not in fact in delete node, rather something else so support was not really capable in this case to determine that on required technical level.
  8. More than welcome to ask as many questions as you want 🙂
  9. Obviously biased here but C4D is quite a package at the moment 🙂 Regarding Modo, abandoning such a large code base must have been difficult decision. There must be a lot of tech that will be extracted and placed elsewhere. There is also a remote possibility, pure speculation of course, to create new3D package.
  10. Nope. There is no add point on edge (effectively) yet in nodes. you can insert the poing manually then rebuild topology but is not easy with more complex models
  11. Was reading Modo forums, seems that this was cooking for a while now...
  12. Here is a simple slicing a spline : ) 140_Slice_Spline.c4d
  13. There is no bridge as we have it in modelling tools, but there are ways to do simple edge bridging. This revolves mostly around extruding one edge, manipulating the end points and connecting it with connect node.
  14. True, but on the other hand, diversity and healthy competition is driving innovation. Would be shame to end up with very small choice in regard to general 3D work.
  15. Yes, seems they fell into same trap. Also, seems that few key people left earlier this year, so it is also possible that there were disagreements on where and how it should proceed. I also think that their user base was bleeding out due to competition, but all that is pure specualtion on my part.
  16. I recall there was such enthusiasm years back around Modo, when C4D modelling tools were not updated and improved, even to a point where it was postulated that it will replace C4D alltogether. I have tried it myself and it was obvious it was completely built for modelling in mind, with little consideration for becoming more than that, and I suspected that it's architecture simply isn't suitable for such task. Either way, After that I never looked at it again, but seeing it being abandoned is quite sad.
  17. Could be that we will see some familiar faces again back on forum if they opt to go back to C4D, such as @3DKiwi
  18. Use a single effector op and transform matrices node where you will wire in all transformations. Be advised that these are all experiemntal features and should be treated as such : )
  19. Hard to help since we don't have your configuration of machines and files. I would say that it is best t ocontact Maxon with your findings and include all the details as you have here, including files. They will most likely have all possible hardware to check against 🙂
  20. Are your drivers up to date?
  21. @Peter Hebein Hm, with detailing the connector is not workign correctly, could be a limitation, I don't recall at the moment but will ask the dev. In meantime, you could disable detailing and use a second Fracturing on your existing fracturing with no source but with detailing enabled. This should work but it will be slower
  22. You can configure viewport options either global or local, however there is configure similar option. For example, if you do a congifure similar, then a setting you apply in any orthographic view (side, front etc.) will be applied to other orthographic view. Check the settings in viewport view menu under configure.
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