Jump to content

Hrvoje

Admin
  • Posts

    13,334
  • Joined

  • Last visited

  • Days Won

    160

Hrvoje last won the day on November 13

Hrvoje had the most liked content!

Profile Information

  • First Name
    Hrvoje
  • Location
    Croatia

HW | SW Information

  • OS
    Win/OSX
  • CPU
    Ryzen
  • GPU
    nVidia

Recent Profile Visitors

35,659 profile views

Hrvoje's Achievements

  1. Here is some simple trailing, MoInstance like but with nodes. Control the trail count in compare node. The advantage is taht the setup can be greatlu expanded, such as usig mixed objects and similar Simple_Trailing.c4d
  2. @Cerbera Wonderful modelling skills, I applaude! 👏
  3. @DALII Here is how you can split any spline into parts between control points. This makes it easier to process since you will always work on single spline with two points. You can then resample that any way you find useful split_control_points.c4d
  4. You need to build your own resample then. Easiest would be to explode each line between control points to a spline itself. You can then use evaluate spline node and add control points based on any criteria (distance, percentage whatnot).
  5. @DALII So, basically you want to check if resampled point (new point) is more than some value in distance from original point and then simply don't generate it? Or, you want to treat segment between two points individually and resample just that?
  6. Please post the scene here, make sure you strip the scene to bare minimum and describe the issue as best as you cna for easier troubleshooting.
  7. Not at my machine at the moemnt, but if you are using first voronoi just to get two objects, why not use current state to object and have those two pieces as starting point? That would resolve your issue since you would need a single voronoi then? If not, will have to look at the scene...
  8. @zeden I confirmed it myself. Bug is assigned and will be addressed. The issue is not in fact in delete node, rather something else so support was not really capable in this case to determine that on required technical level.
  9. More than welcome to ask as many questions as you want 🙂
  10. Obviously biased here but C4D is quite a package at the moment 🙂 Regarding Modo, abandoning such a large code base must have been difficult decision. There must be a lot of tech that will be extracted and placed elsewhere. There is also a remote possibility, pure speculation of course, to create new3D package.
  11. Nope. There is no add point on edge (effectively) yet in nodes. you can insert the poing manually then rebuild topology but is not easy with more complex models
  12. Was reading Modo forums, seems that this was cooking for a while now...
  13. Here is a simple slicing a spline : ) 140_Slice_Spline.c4d
×
×
  • Create New...