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Hrvoje

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Hrvoje last won the day on April 13

Hrvoje had the most liked content!

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  • First Name
    Hrvoje
  • Location
    Croatia

HW | SW Information

  • OS
    Win/OSX
  • CPU
    Ryzen
  • GPU
    nVidia

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Hrvoje's Achievements

  1. Faking it can be done with tutorial above using multitude of tools you have at disposal. I think it would be quite interesting to have a physically correct rig for this 🙂
  2. The Classic - Carpet roll! 120_Carpet_Roll(MG+XP).c4d
  3. Lava lamp with scene file, attachment is missing in one of the posts above : ) 18_Lava_Lamp.c4d
  4. Pm request - point in polygon. This is the simplest way to detect if point is inside any polygon. Test location must intersect with polygon on all axes for result to be true 247_Point_in_polygon.c4d
  5. Welcome back, nice to see you here again 🙂
  6. I am afraid that you need to force quit to stop the process : /
  7. You can reference into graph as classic object. Geometry port is under "op" group port. To import use ctrl+drag from object manager into graph, that will create a copy of geometry in the graph itself.
  8. @DasFrodo You are getting just geometry from the cubes without transforms (matrix), transforms are needed.
  9. You can't reference objects from OM, it needs to be created in the scene nodes context which is, again, experimental, so expect issues 🙂
  10. Rmb and convert to op in scene node context
  11. If you save a primitive as op it will be displayed in primitive type menu. Bear in mind that op mode is scene nodes which is experimental
  12. Grow weights with nodes - shows how to use memory node for effects like this 251_Grow_Weights.c4d
  13. Simple particle packing. Particle node modifier is used : ) 12_Particle Packing.c4d
  14. Scene nodes are experimental, expect issues to arise. For attachment system to work one needs to be subscribed member. Afaik that is one of the rare restrictions forum has for non subscribed members, site costs to run and maintain.
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