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DanHinton

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  1. DanHinton's post in Render isolate dome light and objects. was marked as the answer   
    There are options in the dome light to remove it from the alpha channel.
     
    If you want to isolate individual objects (or materials) you can use the puzzle matte AOV. This gives you a pure R / G / B pass and allows you to control which object or material is assigned to which colour.
     
    Add a RS object tag to your object to enable its inclusion in the puzzle matte.
  2. DanHinton's post in HOW TO RENDER HAIR ANIMATION was marked as the answer   
    if you change the hair type to splines, can you then cache the whole lot out as an alembic then render the outer tentacles with a S&T mat?
     
    EDIT: have you tried caching the hair too?
     
  3. DanHinton's post in Keyframes not showing up in Takes other than Main was marked as the answer   
    In the timeline you can show/hide keyframes based on takes. Bear in mind you won't be able to actually edit them unless you drag and drop the specific object you want to edit into the take you want to edit it in.
     
    EDIT - here's the menu
     

  4. DanHinton's post in Plain Object and Visibility option doesn't export in alembic was marked as the answer   
    You won't be able to export visibility from C4D. Use scale set to absolute, uniform, -1 instead. That should do the trick. You'll probably also want to get rid of any falloff on the field so that stuff within it is immediately "removed".
  5. DanHinton's post in Frame Rate change of a specific object was marked as the answer   
    Isn't there a tag new to r25 that deals specifically with this requirement... "Track modifier tag"?
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