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zeden

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Everything posted by zeden

  1. zeden

    R25 Expectations

    What I miss the most from Maxon are the big fresh ideas like they had back in the days with Bodypaint and Mograph. Both feature sets were really unique in the 3D world when released. But for a decade now Maxon is just playing catch up with other software concepts. For example I hoped they would jump on every fast rendering technology on the horizon like gpu rendering was 7-8 years ago because for the basic C4D artist who is a designer or artist in archviz, product viz and motion design fast rendering is so essential. I thought C4D would be the first realtime renderer in the offline rendering market becasue it would have made so much sense. But sadly the opposite happened. Completely lost track of rendering.
  2. I think there is a slight misconception about Blender. Yes, the software is really becoming great. But as awesome the materializer example is it shows you can easily spend hundreds and hundreds of bucks on modeling, uv, rigging, rendering tools you have by default in other apps. In my opinion Maxon needs to speed up and continue to buy 3rd party tools. The gaps in the software are not acceptable anymore. And I already have Blender and Maya INdie installed. The whole simulation and rendering department is underdevloped. RS needs to be part of default C4D. We bascially have a render engine from 2011 as default.
  3. Yes it is working. Don't know what I did wrong the first time. Thx!
  4. Awesome. Is there a way to bake the Color to texture?
  5. After my firsttry in S24 arised the question: Why aren't the placement tools linked with Mograph? For example with effectors? Wouldn't it be senseful to paint clones and not a new poly system or to have the choice? Suprised the system are not combined. The tween tool is awesome. As are the rest of animation tools.
  6. They HAVE to enhance the placement tools into Kitbash or Live Boolean systems. Or is that possible with modifier Stack or Nodes?
  7. All good. I really wasn't sure how that was meant. There is good hate in that thread already...
  8. You mean me? Who worked with both Max and Maya before and knows about the power of those concepts? Whose feature requests for placement tools and the Character tools were implemented? Kepp that BS to yourself
  9. YES! so great. And the place tools and animation features are awesome too!
  10. ******* hell. We get a modifier Stack which is a node system at the same time? How awesome is that? They merge the best of Maya and Max into C4D... Plus that they added like ten of my feature requests 😆
  11. Character animation guys are no C4D professionals? R23 has cut my workflow time into half with the new features. Both on UVs and Mocap. While not perfect the new animation tools are great. Simple as that. Is C4D lacking? Yes, and I am complaining a lot about missing features like Liquids, Fluids. Cloth, GPU rendering etc...And yes they will have to implement RS soon natively because rendering tech in C4D is 10 years old. But for me R23 was a major leap forwards if you like it or not. And no Houdini is not the main competitor of C4D. It is 3ds Max and Blender. I have a network here of 8-10 C4D artists. None of them is a mograph animator. All doing 3D CAD/Technologie Visualisation, Archviz and AR/VR. It is a misconception that C4D is only a mograph tool. It is the creatives way from multiple design paths into 3D. But yes, MAXON has to step up feature wise.
  12. That is not entirely true. The original idea for ACES came from a digital Hollywood production frustration: You had for example 3 different camera manufacturer systems on set and like 4 different VFX facilities and two editing facilities in your 100 million dollar movie production. So in the first step you received the plates from the 3 cameras which all looked different because every one has a custom color system. So first you needed a color grader to unifiy them. Now you give them out to VFX for effects. Every VFX studio had a custom color workflow in the 90s so when you got the film with vfx back it looked different again. So the next round of 3 days of color grading started to unify the look. Now give it to editing. The same started. Now the director wants 80 takes to be changed. And it starts all over again. It was eating a lot of time and money and frustration. So they said: we need a technical system that covers all existing color systems and merges them into one: ACES So ACES is not really only CG orientated. It wants to merge all the multiple color systems and avoid all the annoying conversions between them to create the best possible standard for the digital image space. It took them 10 years and is still not finished. See here. ACES is so "big" and advanced it covers all the others "inside" its range to not destroy the image: It is way more powerful than those spaces we use everyday like sRGB and Rec709 in digital image creation. Problem is: our TVs and Screen are still in SRG/Rec709/Rec2020 so when working in ACES we need to "shrink" our footage back into the space of the output device.
  13. Firefox gives a warning for the new domain
  14. I also know it that way. Maybe milestones paying for longer projects but in general a bill is send after delivery.
  15. The core idea of ACES is to build a color system that includes all other systems/spaces so the endless hussle of different colors from different Cameras and Sofwares and Systems finally ends. See the Image by the Foundry: SRGB, rec 720, DCIp etc are all "inside" ACES: So it is a Master system which when used by everybody will make color space convertions not necessary anymore or way easier. That is why we need it. The current concept is: you take your sRGB file (most textures, Renderings) and bring them into ACES using an IDT (input device transform). Now you have them in ACES where you do your comp magic. And for giving them out to let's say a Rec720 final device you use an ODT (output device transform) to bring them from ACES to Rec720. The current concept: IDT (transform in) -> ACES (comp work) -> ODT (transform out) In AE you use OCIO plugin for that. Nuke and Fusion have it build in.
  16. It is the future standard for sure. Have you converted your textures to ACES? Since C4D cannot do it it is not really ACES. ACES in C4D and Adobe is a horror pipeline at the moment since both do not care to support. Maya and Nuke you are fine. As always. The whole ACES thing is an overcomplicated mess at the moment but it is because many apps not yet support it. And because of that it would be important that MAXON and Adobe implement it properly because then it would work its way into mainstream graphics world out of the VFX/Hardcore Tech area.
  17. Fair enough. Looking forward to it. And to new modeling tools. And fluids. And cloth . And liquids. And Bodypaint . And MoParticles. And integrated RS. 😜
  18. I am ok with the ticket system but it really is tiresome to fill out the complete form every single time you send in a request. It would be way easier to connect it to the MAXON account every user has. Once locked in no more form to fill out would be the way from a user's perspective. But maybe the current design decision is a way to manage the flood.
  19. zeden

    Any symmetry plugin ?

    I constantly get meshes with uvs,textures, morph targets etc that need to be adjusted and changed. The claim that there is a certain order to things is not how real world projects work. There are constant changes to models and uvs from Customers, Directors, Art Direction, TDs etc. I do this stuff for 15 years now. Redoing the uvs every time because they are completely broken by the symmerty object is simply not a good workflow. Not even talking about morph targets. But it currently is the C4D workflow. Ok it may be hard. But strangely basically every modelling software out there can do it. Maya can , Max can, Blender can a bit, ZBrush can, 3D Coat can, etc... Weren't there even coffee scripts from Cineversity that didi it?
  20. Thanks for your insights! As always highly appreciated. Looking forward to a tutorial
  21. zeden

    Any symmetry plugin ?

    We neeeeeeed(!) nondestructive Symmetry Modes in C4D. It should be damn easy to implement since they are already there in the sculpting tools. MAXON just does not get it how important it is to model on a mesh without destroying uvs
  22. Do you plan to offer a R23+ version?
  23. Very nice for a first project. Still room for little details like bolts, nuts, metal seams etc... ;)
  24. Your GPU doesn't change quality. Only speed. So yes.
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