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zeden

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Everything posted by zeden

  1. How designate to Start node? Sorry I do not find a way to do it... Do you have a screenshot, please?
  2. Awesome thank you. But when I implement a texture image instead of color nothing is shown. Do I need to convert the texture before feeding it into Material Parametrization?
  3. Hi, how can I feed Nodes output into a material channel like color, reflection, bump, normal etc. from an assigned material? Is there a way?
  4. Hi thanks for the answer! But I am only looking for a an automated model sheet setup. I basically only need the proportions width/height coreectly so my plane can be used as BG object for modelling
  5. Hi, I want to create an asset where I can have a plane with a material and if I load a texture into color channel the plane adjusts to bitmap size proportionally. Is that possible? I see that width and height can be read from a texture but how do I translate it into plane width and height? Thx
  6. That viewport performance is stunning. As if there was no data at all but it is a massive amount. I hope they manage to implement the algos in the rest of the software. Awesome!
  7. I expected it to be very complicated at the moment. Thank you
  8. Hi, I have a poly loop selction. When that loop has a certain width can I dynamically add an edle loop with Scene nodes? - Calculate width of loop (or single poly of loop) - If width > x add edge loop to poly loop Is that possible?
  9. zeden

    UV to mesh & back?

    Awesome setup. Thank you a lot! But.....waaay to complicated for what it does
  10. zeden

    UV to mesh & back?

    And how could I morph between the "uv to mesh" polygons and the original mesh? When I use it on a cube with uvs I do not get correct results since the vertices ID is confused between Mesh and uvsMorph_UVS.c4d
  11. zeden

    Cinema R25 Release

    I ranted yesterday as well. But after first try: The new procedural nature of C4D is confusing...But awesome. The animation potential of the stack is endless. I am suprised to be honest how much I like it... And to be honest: I like the new Interface, too That does not mean I still do not understand how they simply abandon large parts of the program. We need more features. I think RS should have been implemented into R25 becasue as arelease it is too thin
  12. zeden

    R25 Expectations

    I tried the new demo of U render two days ago but my trial is expired 😉 I hope you manage to implement GI and Raytracing even if you end up with 2-5s per frame it would be very good for a lot of jobs. Looking forward to it!
  13. zeden

    R25 Expectations

    Just read into the limitation page on Blender docs. Unreal 5 is the way if you are going to almost realtime rendering. Btw. in c4d you have U-render (which still needs a lot of work/features) and you have Pixelberg render engine for almost 6-7 years now which sadly wasn't continued because the developer thought Maxon would come up with a Realtime renderer in the viewport: http://frostsoft.blogspot.com/p/fssoftware.html Pixelberg is the only way to see game PBR textures in C4D without hassle. Too bad it wasn't further developed.
  14. zeden

    R25 Expectations

    As long as Eevee is not raytraced it is not of interest for me. That is what my posting about Blender eralier in this thread was about: Blender looks cool at first sight. But if you want to make it really good you need a massive amount of add ons like this Eevee GI plugin: https://n0451.gumroad.com/
  15. zeden

    R25 Expectations

    Thing is: C4D is still the coolest 3D app out there. The whole thing is just fun to work with. Until you hit an area which is simply not there. Or 12 years old. Like hair, sim tools, BP, fluids, liquids, rendering....it would be so awesome if Insydium was a Maxon company 😆
  16. zeden

    R25 Expectations

    What I miss the most from Maxon are the big fresh ideas like they had back in the days with Bodypaint and Mograph. Both feature sets were really unique in the 3D world when released. But for a decade now Maxon is just playing catch up with other software concepts. For example I hoped they would jump on every fast rendering technology on the horizon like gpu rendering was 7-8 years ago because for the basic C4D artist who is a designer or artist in archviz, product viz and motion design fast rendering is so essential. I thought C4D would be the first realtime renderer in the offline rendering market becasue it would have made so much sense. But sadly the opposite happened. Completely lost track of rendering.
  17. I think there is a slight misconception about Blender. Yes, the software is really becoming great. But as awesome the materializer example is it shows you can easily spend hundreds and hundreds of bucks on modeling, uv, rigging, rendering tools you have by default in other apps. In my opinion Maxon needs to speed up and continue to buy 3rd party tools. The gaps in the software are not acceptable anymore. And I already have Blender and Maya INdie installed. The whole simulation and rendering department is underdevloped. RS needs to be part of default C4D. We bascially have a render engine from 2011 as default.
  18. Yes it is working. Don't know what I did wrong the first time. Thx!
  19. Awesome. Is there a way to bake the Color to texture?
  20. After my firsttry in S24 arised the question: Why aren't the placement tools linked with Mograph? For example with effectors? Wouldn't it be senseful to paint clones and not a new poly system or to have the choice? Suprised the system are not combined. The tween tool is awesome. As are the rest of animation tools.
  21. They HAVE to enhance the placement tools into Kitbash or Live Boolean systems. Or is that possible with modifier Stack or Nodes?
  22. All good. I really wasn't sure how that was meant. There is good hate in that thread already...
  23. You mean me? Who worked with both Max and Maya before and knows about the power of those concepts? Whose feature requests for placement tools and the Character tools were implemented? Kepp that BS to yourself
  24. YES! so great. And the place tools and animation features are awesome too!
  25. ******* hell. We get a modifier Stack which is a node system at the same time? How awesome is that? They merge the best of Maya and Max into C4D... Plus that they added like ten of my feature requests 😆
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