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zeden

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Everything posted by zeden

  1. Is that like a mesh deformer based on nurbs patches hence the bezier curves?
  2. zeden

    Inkscape 1.2

    Generel question: how difficult would it be to stream a Rendering Live Viewer into another app? Like the RS or Octane Live Viewer dnymically into PS Document or Affinity Photo Document? I wonder why sth like that does not exist. To much data handling I guess? Image a live rendering with multiple afjustment layers on top. Would be awesome
  3. Anybody here agreeing wth me that Davy Jones from 2006 is still looking more convincing than every single Avatar creature? I am with you Daniel. Could barely sit through the first movie.
  4. F*** me. That is amazing. Never thought that is possible. Fbx in the background?
  5. I don‘t really get the ps destructive workflow mentioned here. Nobody professional in image editing is using destructive Workflows in ps. Every single change is happening on layers. Even if the base image is a smart object it doesn’t really matter because you never touch it. btw you have like 5x the masking tools in PS than you have in AE. Way more power. But for sure there is a feature missing like smart masks where you could feed a single source into multiple masks. That is possible in Ae of course
  6. The persistent data rendering of ecycles looks awesome for everyone working in product or archviz. Any experience with that? 3-5 sec only interior Renderings are madness
  7. Man, you are awesome! Cannot get enough of those example files. How would one randomly replace objects by color in your setup? Is that possible?
  8. A few I thought I needed for my specific work a year ago. I decided to learn Maya instead: I needed this for broken FBX import/export https://blendermarket.com/products/better-fbx-importer--exporter For Rigging to emulate C4D comparable features: https://www.blendermarket.com/products/voxel-heat-diffuse-skinning https://www.blendermarket.com/products/blender-retargeting-tools-1 https://www.blendermarket.com/products/auto-rig-pro https://www.blendermarket.com/products/vehicles-rig-factory RTX/GPU Rendering https://ecycles.gumroad.com/l/E-Cycles Modeling (just for the awesomeness): https://www.blendermarket.com/products/hard-ops--boxcutter-ultimate-bundle https://blendermarket.com/products/decalmachine Multiple UV tools, because I found uvs in Blender really lacking: https://www.blendermarket.com/products/hard-ops--boxcutter-ultimate-bundle That is my personal stuff of course I collected a year ago. After that I didn't really follow Blender anymore. Some of these make Blender superior to C4D (especially the modeling and rendering) others are there to simply catch up with C4D (Rigging, UVs, Scene Management etc). Overall I found a lot missing in Blender and in general put the fanboy talk into perspective. But the fact that there is such a well developing plugin market is simply awesome.
  9. Hiding the Coordinates Manager behind an icon is another strange decision, no? Is nobody using it? Eveybody I know is using it as a core part of C4D.
  10. Group Pro is a typical example for my findings for Blender: I made a list of add ons that I wanted to emulate a fast C4D like workflow inside Blender and ended up with an accumulated price Tag of 500 Euro. But in spending that one gets a very solid app for sure.
  11. You have to increase iterations under document settings/dynamics (ctrl D) to stiffen the belt. They splitted the cloth settings into the tag and the document settings resulting in a constant jumping back and forth between the 2 gui. A bizarre design decision resulting in like 5x the clicks you prevously needed. No clue why stuff like that survives a testing process.
  12. Don't forget good old Filterforge. Another one that was ahead of everybody else but missed the jump into the 3D Texturing world
  13. Yes nice piece of software! Raytracing next please ;)
  14. Ask him? 🙂 https://vincentschwenk.de/ https://www.instagram.com/vincentschwenk/
  15. Cool, want to share your settings? I find it a bit strange to seperate the Cloth tag features and the dynamics values interface wise. I constantly have to jump back and forth between the tag and ctrl+D Nevermind I found it out. You have to use a closed surface. In Marvelous you can pin 2 planes together. Not here it seems
  16. Used the new modeling tools yesterday the first time on a project. Close hole, bridge and Zremesher inside C4D have a great impact immediately. They even nail beveled edges in 95% of cases so far. Great Speed up
  17. I consider it half assery. This is screwing customers that were underdelivered for years regarding rendering while paying premium prices for C4D. Just throw in the full package and let us be happy and cash out on the Maya, Blender, Max and Houdini crowd.
  18. Amazing how TV VFX qualitiy is raised by the streaming platforms and the pandemic even though this here is not really feature film stuff of course but looks great. Of course you can do that with C4D. but you might want to add Houdini for water stuff.
  19. Having just one texture for multiple objects? Standard workflow in games to minimize data streaming because every single asset has to be loaded and called. So having 3 textures for 20 objects is faster than having 20 textures for 20 objects
  20. I just saw you can convert materials in material manager to RS
  21. Or they need to provide a solid converter. Look will be different anyways
  22. Was of course just a matter of hours until people find out the render times of RS CPU 🙂 I guess 10% of GPU Speed is currently the thing hence my rant earlier in this thread about leaving GPU out of core C4D
  23. Look at multilayered cloth examples in the linked videos here. That was impossible before. They seem to introduce a complete new dynamics system not only cloth
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