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zeden

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Everything posted by zeden

  1. Hi, here are some scripts to setup Xpresso for Morphs automatically: https://www.cineversity.com/vidplaylist/xpressomaker/xpresso_maker_overview They are old but night work. I am interested in your workflow as well. I already have icloneand think about extending to faceware....
  2. Plasticity is being released soon. For tuts on how to use it I highly reccommend this channel by C4D/Moi3D/Plasticity modeler Kuechmeister Swagger. He is pushing the tool tremendously and is transfering his Moi workflow over to Plasticity:
  3. Hi, I just tried to paint on a texture in BP...and found out the new symmetry mode is not implemented, right? Or do I miss it somehow? I know BP is dead but it would be nice to have the symmetry working in texturing?
  4. Hi, is there a way to use the UVtoMesh as morph target generator? The UV points and mesh points differ in index and number so there is no easy way apply the node as a morph target
  5. Same with Redshift Materials. There seems to be a whole library of RS Mats only available to Maxon ONE subs. Too bad, because they easily could be used as a teaser for C4D only subs to upgrade because they see what the engine is capable of (since RS CPU is sadly rendering like it is 2010 again...)
  6. A plugin developer for C4D is on it for some time as well...I do not know if and when he wants to release.
  7. Maybe the silence comes from the possiblity they are rebuilding Scene Nodes at the moment after the intial feedback for being too low level? I hope they introduce a new middle level abstraction layer in the form of new nodes/groups that simplyfy lots of stuff inside scene nodes. Like a Xpresso v2 level. Otherwise 95% of user are simply lost inside Scene Nodes or the amount of support they need to give out will be tremendous to enable people to make even simple things.
  8. Cool, never knew you can do "pathfinding" with the fracture object! Thank you
  9. https://code.vonc.fr/selections A must have plugin for every C4D user. Should have been implemented by Maxon
  10. Hi, I have a Scene Nodes Setup with a lot of nodes. I want to create a c4d gui with some kind of preset menue to choose from. Is there a way to change the input values of numerous nodes at the same time by clicking on a gui item that is connected to a predetermined set of values? (tickbox etc) Some kind of table to choose values from. Or can I feed in values from a python script as alternative?
  11. I saw that wood a while ago and was also close to purchse it 😉 Yes the bluriness jumped me when I tried my first steps in Film with Unreal last year. You do not get that crisp look other raytracers have without some extra steps it seems? I guess this is where the speed comes from. A lot of pixel interpolation and code trickery. You need some extra steps to get rid of it like Post filters etc. There seem to be multiple ways. Let's see how Redshift RT and Octane Brigade come out. That would be awesome to have it inside C4D. Great work anways!
  12. Exciting! 😆 Great little clip. Came out really nice
  13. Really nice! The forest is an asset from the store right? The only thing that bothers me a little bit is this default blurrines to it that I also encountered in Unreal rendering. Or is it DOF and MB?
  14. The screenshots in the docu up there are Unreal yes. It also says the stage was build in Babelsberg Film Studios in Berlin. My question is: is this realtime rendering or backprojection of prerendered CGI?
  15. It is implemented in Octane subscription but I haven't used it yet. But interested as well.
  16. RS CPU is performance wise a joke yes, but it is good for people to have it since it is feature wise equal to the GPU version and keeps guys like me who use Octane in production up to date with Maxons new technology. That is important. And it is better integrated into C4D in the meantime and slowly feels like the old renderers (material stacking etc.). It is mandatory in my opinion as a C4D artist these days to have an eye on Redshift. Octane is a brilliant renderer, unbeatable in qualiity and speed but also can be frustrating due to crashes and constant changes all over the place. I know RS CPU is a teaser to buy the GPU (Maxon ONE) version but it is good to have it.
  17. So if I want to color lets say 3 different poly selections I have to assign 3 materials as Scene Nodes? It would be good to extend the help file with info like that? Intuitivley I would expect a color node to be constrainable to all kinds of selections.
  18. Hi, can I color multiple poly selections with Color Ops? How to do that?
  19. Too bad. Because there will be quite the market for Scene Nodes/Capsules in C4D since a lot of C4D users will be overwhelmed by it. Just look at Blender Geo Node market...
  20. Their complete buisness model was to close C4D gaps. Those gaps are being closed step by step by Maxon so yes they need to change thier model.
  21. Thx! Feels a bit unnecessary to use an extra node but thank you!
  22. In general how to feed values into each of thiose number fields. The nodes do not offer inputs for all fields. Only a general Scale input for example that drives all 3 Scale fields
  23. You need to see one point from Maxon perspective: this is just one of many C4D related forums. There multiple german, french, dutch, spanish, japanese, (chinese?, arab?) etc forums plus social media...and cineversity.
  24. Hi in C4D modeling tools is the normal scale function. How do I replicate it in Scene Nodes? I have multiple poly selctions and want to scale them in x,y,z direction indivdually at the same time I tried to feed 4 String Selections into the Transform Element Node but it is not treating them indivdually but scales them together. What is the most effective way to do it?
  25. It would be a tremendous help if we finally had visual feedback for selections in Viewport. Manual point, edge, poly selections in viewport would be equally nice.
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