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zeden

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Everything posted by zeden

  1. Cool model! I am adding it to my toolset by customer demand. I am in the stage to replicate C4D workflows in Blender and trying to find out what ranslates and what not. Will move from modelling to general things later.
  2. Hi, I am in the beginning of a learning process of Blender and encountered a problem with the quality of loop selection function in Blender: while in C4D the complete Edgeloop around the flat top surface is easily selected the Blender selection always stops at the corners. Is that a limitation or is there a better way to do it? I found several workarounds but looking for the easy solution.
  3. Hi, real nice animals there. Mocap data right? Where do you get these if I may ask? Does something like that help: Tracer_Proximal_Snow.c4d
  4. 3D Studio Max is maybe still the most used 3D Tool in the world. Lots of construsction and engineering companies use it. A workfield lots of us never hear of online. That is why they do not kill it.
  5. Thx guys! Yes, I know these tools. But if you ever encountered the G Shortcut in Maya or Blender's Shift R you will see that C4D's solutions sadly do not come close. It is a real workflow boost. A true repeat last funtion implementation would be awesome but If there only was a way to have a general Shortcut to fire the "'New Transform" Button whenever it is possible. That would help already
  6. Hi, has anybody ever found a way to implement a Repeat Last command into C4D? A plugin or script maybeo?
  7. Moi developer reacts by introducing new kernel: Plasticity release effect kicking in?
  8. The new art of Digital: Writing good Prompts 😉
  9. I use similar OSL shaders in Octane. Very cool. But nice find this Einstein tile! Wonder if it has special features for engineering.
  10. Here another C4D implementation. Imagine that with a model that has cleared copyrights.
  11. HI, in the Target Character go to the Character Solver Tag and switch to Controllers instead of Joints. That works? Here it does...
  12. Here is an example Describing a setup in plain human language is the most user friendly UX design there is…image they train a model on the Maxon SDK or Xpresso or Scene Nodes. Not even thinking of generating scenes inside C4D. And solve legal issues.
  13. Hi, having just watched people creating python scripts with GPT in Blender and C4D as well as seeing simplistic cube scenes live rendered to Stable Diffusion to high end renderings plus Adobe releasing Firefly there is only one way for Maxon: train their own model and implement it into Maxon One. Both for imagery and C4D setups and free of legal issues hence self build. The speed of those things is breathtaking. If Blender is first with this ….go figure.
  14. Thx I try to look into it. I found everything around the mixamo ctrl rig workflow very fragile.
  15. Cases like that are impossible to solve without scene files or extensive screenshots of connections
  16. Thank you! Was looking for a an activation check box somewhere as well
  17. If you need to stick to AR with long rendering times you might consider rendering like 1/4 or 1/2 size of the image and use upscale tools like Gigapixel etc to blow up to final resolution
  18. Yes but it also becomes a skilless layman design tool meaning that suddenly millions of untrained people could use it to generate images with a small sub. The money will explode for Adobe
  19. Hi, here are some scripts to setup Xpresso for Morphs automatically: https://www.cineversity.com/vidplaylist/xpressomaker/xpresso_maker_overview They are old but night work. I am interested in your workflow as well. I already have icloneand think about extending to faceware....
  20. Plasticity is being released soon. For tuts on how to use it I highly reccommend this channel by C4D/Moi3D/Plasticity modeler Kuechmeister Swagger. He is pushing the tool tremendously and is transfering his Moi workflow over to Plasticity:
  21. Hi, I just tried to paint on a texture in BP...and found out the new symmetry mode is not implemented, right? Or do I miss it somehow? I know BP is dead but it would be nice to have the symmetry working in texturing?
  22. Hi, is there a way to use the UVtoMesh as morph target generator? The UV points and mesh points differ in index and number so there is no easy way apply the node as a morph target
  23. Same with Redshift Materials. There seems to be a whole library of RS Mats only available to Maxon ONE subs. Too bad, because they easily could be used as a teaser for C4D only subs to upgrade because they see what the engine is capable of (since RS CPU is sadly rendering like it is 2010 again...)
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