Here is an example
Describing a setup in plain human language is the most user friendly UX design there is…image they train a model on the Maxon SDK or Xpresso or Scene Nodes. Not even thinking of generating scenes inside C4D. And solve legal issues.
Hi,
having just watched people creating python scripts with GPT in Blender and C4D as well as seeing simplistic cube scenes live rendered to Stable Diffusion to high end renderings plus Adobe releasing Firefly there is only one way for Maxon: train their own model and implement it into Maxon One. Both for imagery and C4D setups and free of legal issues hence self build.
The speed of those things is breathtaking. If Blender is first with this ….go figure.
If you need to stick to AR with long rendering times you might consider rendering like 1/4 or 1/2 size of the image and use upscale tools like Gigapixel etc to blow up to final resolution
Yes but it also becomes a skilless layman design tool meaning that suddenly millions of untrained people could use it to generate images with a small sub. The money will explode for Adobe
Hi,
here are some scripts to setup Xpresso for Morphs automatically:
https://www.cineversity.com/vidplaylist/xpressomaker/xpresso_maker_overview
They are old but night work.
I am interested in your workflow as well. I already have icloneand think about extending to faceware....
Plasticity is being released soon.
For tuts on how to use it I highly reccommend this channel by C4D/Moi3D/Plasticity modeler Kuechmeister Swagger. He is pushing the tool tremendously and is transfering his Moi workflow over to Plasticity:
Hi,
I just tried to paint on a texture in BP...and found out the new symmetry mode is not implemented, right? Or do I miss it somehow?
I know BP is dead but it would be nice to have the symmetry working in texturing?
Hi,
is there a way to use the UVtoMesh as morph target generator? The UV points and mesh points differ in index and number so there is no easy way apply the node as a morph target
Same with Redshift Materials. There seems to be a whole library of RS Mats only available to Maxon ONE subs. Too bad, because they easily could be used as a teaser for C4D only subs to upgrade because they see what the engine is capable of (since RS CPU is sadly rendering like it is 2010 again...)
Maybe the silence comes from the possiblity they are rebuilding Scene Nodes at the moment after the intial feedback for being too low level?
I hope they introduce a new middle level abstraction layer in the form of new nodes/groups that simplyfy lots of stuff inside scene nodes. Like a Xpresso v2 level.
Otherwise 95% of user are simply lost inside Scene Nodes or the amount of support they need to give out will be tremendous to enable people to make even simple things.
Hi,
I have a Scene Nodes Setup with a lot of nodes. I want to create a c4d gui with some kind of preset menue to choose from. Is there a way to change the input values of numerous nodes at the same time by clicking on a gui item that is connected to a predetermined set of values? (tickbox etc) Some kind of table to choose values from. Or can I feed in values from a python script as alternative?
I saw that wood a while ago and was also close to purchse it 😉
Yes the bluriness jumped me when I tried my first steps in Film with Unreal last year. You do not get that crisp look other raytracers have without some extra steps it seems? I guess this is where the speed comes from. A lot of pixel interpolation and code trickery. You need some extra steps to get rid of it like Post filters etc. There seem to be multiple ways.
Let's see how Redshift RT and Octane Brigade come out. That would be awesome to have it inside C4D.
Great work anways!
Really nice!
The forest is an asset from the store right?
The only thing that bothers me a little bit is this default blurrines to it that I also encountered in Unreal rendering. Or is it DOF and MB?